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Everything posted by Sennacherib
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nice island
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MIG made also a long time ago some ww1 Portuguese soldiers
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dl now, i'll try your grass later il like the one with the flowers, it's really nice
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the last update for today:
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i hope you will keep the grass of the last pic because
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wip: the roofs aren't finished on these pics
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perhaps, we will be able to have that with oxygen 3
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wow better now
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a mix of both would be great lol i thought the same thing btw nice job
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no just for the 3ds files, that would great. this is why i use other programs. i just need o2 for the lods. because i don't have the choice
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my problem is strange: ofp become slow during 3 or 4 seconds; it is repetitive during all the time that I play. this is like jolts
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@Bratty, i have no spywares well in fact i removed the shadows objects abd now it's better, not great but good. @Jdb, ok i'll try your tip @Blackdog: what is it exactly?
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thx: but i think that o2 is just a weird program there is always a problem somewhere with this prog
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always done AMD athlon 64 3500+ ram: 1024 mo ddr hd 200 go + 1 partition ati x600 pro xp pro corporate sp2 texture 2048x2048 land 2048x2048 objects: 2048x2048 special effects 64x64 auto drop down x4 resolution: 1280x1024x32 detail: 256 object lod: 0,019 shadows lod: 0,05
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oh!! great news, the hope comes back
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simply awesome, really a great work.
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even for that, o2 isn't good. i make actually some buildings for Caen44, and i'm happy to use an other program for the uvmapping, and different tools, like bevel, extrude. o2 isn't good, maybe just for the lod, but you need to learn the czech language before please BIS, i hope you will give us an other tool after the release of Arma. (maybe oxygen complete not the light version)
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ok, 1 try with one part of the model (a building), and this part now is in o2, thx again Nephilim i try to understand the error report and i found that, someone could explain to me what is it? SDA import is not supported in light version (o2) error when exporting MDA file
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@Nephilim, thx in fact with 3dsmax, you don't have the KfData problem. a pac2pal problem? my textures are all TGA in 32 bits
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could you explain, please? impossible, the model has 531 faces explanation please thel last impossible, i use 3dsmax7
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this link works
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here what happens when i want to open o2: yesterday it worked fine o2 works but i can't use buldozer and even after a new installation.
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thx i'll try that
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yep, i use this crap since 2 years @Jdb, strange, pffiou i don't have this problem. ok, i put o2 and buldozer on an other hd, and now that work. really really strange.
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yep i agree with Jdb, o2 is too old now, and it doesn't have great tools, like: - a real mirror tool - extrude, bevel, collapse tools etc.