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Everything posted by Sennacherib
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Berghoff's nature packs alignment fix
Sennacherib replied to rellikki's topic in OFP : MISSION EDITING & SCRIPTING
nice find:) -
someone knows how I could contact Linker Split, he seems not active in these forums. I want to use some of his ww2 objects, but as I want to remove a lot of stuff from the pbo and optimize some objects, I need his agreement. :)
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thx i'm going to try it. it will be maybe a good addition to photoshop;) a good uvmapping avoids this, most of the time. :) btw: website updated: http://3d-mod.over-blog.com/
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ok, i'm going to add more shadows yes, this is a pain in the ass, but finally this is this kind of difficulty which makes the texturing interesting :p i'm not at all familiar with Blender:(
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as usual, a perfect explanation from Macser. welcome :p
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I found on an cd, some old models done 2 years ago for ww2ec: the objects: - a big barn (2 models) - a set of walls - a dove cote and this whellbarrow: I reworked it, now this model has only 1 texture. btw, i promised at Bielow to give to him, my stuff. but as a lot of buildings and objects need a lot of work, I prefer to finish all the buildings and the objects (Because Fuzzmaster and Bielow have already a lot of things to do or finish).
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what do you think about the painting? this is the first time that I try to paint something like that and , without a normal map this is difficult. I really need opinions.:)
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some burnt PZ4, you can use them without the fire or with the fire (this inflame true) I used the model made by Steam.:)
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trenches are not easy to make. because AI doesn't use them correctly even with a perfect roadway lod. :( this is in project, not for trenches but for towns. ;)
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great idea :)
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Veni Vidi Vici Mod (Romans and Barbarians)
Sennacherib replied to ProfTournesol's topic in ADDONS & MODS: DISCUSSION
incredible :eek: -
thx for the release Sanct. as i'm an addict of ECP
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thx mate, ;) I created a new building: a shop. the front of the shop can be removed and the shop becomes a town building: magical :p lazy solutions for a lazy guy :D I'm going to update also my old farms; they use too much textures. btw: for those who follow my scifi project, don't worry, I continue to work on the addons. :)
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(Unnoficial) Invasion 44 patch 2.8
Sennacherib replied to Bielow's topic in ADDONS & MODS: DISCUSSION
bonne chance pour ton job ;) if you have the time, could you make the inv44 map objects as standalone (+ joji_veg). :p I like them, and a standalone version would be perfect for my future ww2 map. -
if when you export your files (3ds), you don't have the KFDATA blabla error, this should work. but i don't know for the uvmapping :)
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(Unnoficial) Invasion 44 patch 2.8
Sennacherib replied to Bielow's topic in ADDONS & MODS: DISCUSSION
sad, at least nothing is lost. :) -
(Unnoficial) Invasion 44 patch 2.8
Sennacherib replied to Bielow's topic in ADDONS & MODS: DISCUSSION
hi guys, do you have some news about your project? -
hi guys, someone would have these polish army addons: http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=54;t=52627;st=90
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@Prof, i tried the line, ok this is not perfect, but this works fine. thx ;)
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hi, is it possible to limit the radius engagement? I would like limit it at 100 meters around the officer, because this is really boring to see soldiers engaging ennemy units at 500 meters. And one after one they are killed.
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thx :) yes, I have always dreamed to have a "COD2 map" in OFP. I try currently to create also rubble (with 3d models and ground textures). btw, the house in the pictures is already modified. the things around the windows were too big + the walls near the chimneys are thinner now. I'm going to use this model for creating other destroyed houses. :)
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the latest preview :)
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in fact, I would like to keep the soldiers in an area for waiting the ennemy attack, and this for all the groups which defend a town (for example):)
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thx Prof. (le petit robert de OFP;) ) where I put "this disableAI "target"; in the officer init?
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hey! Sanc; do you plan to make compatible with ECP, the @ww4bis22 anims? "or the fixed-ECPWW4bis is adapted also for the @ww4bis22, sorry I don't try yet to mixing the 2 versions." well ok this works