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Everything posted by Sennacherib
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thx Sentry. yeah good ideas, but i don't want to mix our two projects, because ofp or arma need both
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just add an other head to the BIS model i can't do the same soldiers the idea came from a halo trailer. and this ennemy, as I said, is not finished at all. i will add an armor etc, if mr duck want it.
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just add an other head to the BIS model i can't do the same soldiers the idea came from a halo trailer. and this ennemy, as I said, is not finished at all. i will add an armor etc, if mr duck want it.
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i begun an ennemy for your terrans, if you like it, he is for you btw: i used the smooth tool, to have a rather good model to show you, but this dude is not finished
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i begun an ennemy for your terrans, if you like it, he is for you btw: i used the smooth tool, to have a rather good model to show you, but this dude is not finished
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lol i keep the one which is hovered yeah, i know what mr duck need btw you should try to update the textures than you made for the weapons of the terrans btw again: the name of these vehicles is: SCARAB thx all for your ideas
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because my ideas come from UT2004 or my imagination the flying model. the missiles are under the vehicle in a special place for them. if i got the permission, i will use the amazing script made by the GAW team for their Tie Fighter.
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why not, maybe later; i must finish the tank and other things before
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yeah, this model is fine for light soldier, but for heavy soldiers, it isn't really adapted. and i don't like the new head, gasp too hard to make this choice.
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yes i agree too, but i don't know where i could put them. ideas? like us because i'm too lazy to create a new body shape and make the selections in o2 i think, i'm going to use the jon_doe body, or the HYK one; but it's difficult to make a choice.
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heimdall, fenrir, mjollnir, nidhogg, etc question: which model of soldier, should i use ? the basic job is finished:
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yeah, sorry i forgot to speak about the weapons, so : - rockets - a gun (40mm?) the gun is under the vehicle. hey, i like the mythology too. for an heavy tank --> heracles i posted this pic to have suggestions, because i work actually on the real one for ofp: 2 variants: an hoovered and a flying one (sorry for my english ) thank you very much, but i still learn
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a new vehicle: the vehicle (15000 faces) on the pic is NOT for ofp. i have the same but with more faces. i will use this one to make the normal mapping for Arma (maybe) it doesn't have a name for the moment, so if you have some ideas.
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hey, not bad at all for your first attempt, keep it up
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for a future release
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and new vehicles?
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something new?
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i watched the tank during a long time, and yes the tank looks post-apocalyptic. finally i changed the color, the brown was too hum hum, weird
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bah
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yeah, i know that, i tried all the stuff in paatool, and no change. even the photoshop colors are bad rendered. this is o2 which is outdated. it's sad, i spend 2 hours to create a nice texture; in 3dsmax= awesome; in o2=crap post somewhere a pic of your texture. btw you need to add noise on your textures, always put some noise, that's help
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i think there already shadows etc. on the textures Or are you talking about the ACU textures? sorry: i meant under the arms, the shadows of the collars, and the shadows of the shirts on the trousers. but it's just details for these units: http://www.ofp-arma.cznhl.com/downloa...._1b.jpg
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@MAA, yeah, you are partially right, but i like this tank now the other models are really differents too: one example: the balloon that's cool, i want to keep a retro style the story isn't on earth thx all for your comments.
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no, he couldn't use the high poly model for Arma, but he will able to use it to make a normal mapping.
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really awesome, but that would be better with dust, and the shadows of the clothes.