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Everything posted by Sennacherib
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ho! I noticed yesterday, that we can hear the birds. really cool, i like this kind of details. an EXCELLENT map, thx a lot
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you are ridiculous too. you don't like Universal. ok well; but stop to reply to him. the topics don't need your quarrels of child. btw, nice island, i didn't see it, before today.
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the textures are all like that? http://www.volny.cz/allah/UH60_example_tex.jpg or is it possible to merge the normal, the specular and the diffuse maps in the same textures?
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after a lot of attempts with a turret. my conclusion: normal map hates the holes. if you need holes in the turret for the commander and the gunner, you can have them in the low poly model, but not for the high polys one. the cage doesn't match really well the holes. but without these holes in the high polys model, that works fine.
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SLX Replacement Pack, Mod, and Addons
Sennacherib replied to Solus's topic in ADDONS & MODS: COMPLETE
really kick ass, thx for your work -
nice; some names are strange: bonanza lol ready for the far west or Tlaloc who was one of the gods of the aztecs.
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for me you are israeli. i wanted to say, that the word "arab" is sometimes not appropriate for some people. this is the same thing for the word "hebrew". i mean: all palestinians are not arab and all israelis are not hebrew.
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thx for the example. poor ofp
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i understood like you. but i think, that the normal map and the specular map are not necessary for all the textures. i suppose, that we could use photoshop as we use it for ofp.
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hooly crap, thx Norsu this tut is amazing @Messiah, the first link: http://www.bencloward.com/tutorials_normal_maps8.shtml
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yeah, i know this tutorial. but in fact i didn't make the same thing. first i made a bump map, and changed it into a normal map with the nvidia plugin. this is 2 different ways to use the normal mapping. @Zander, thx for the tips. (i can't find tuts for the noobs on the net ) @ Norsu, i will ckeck that thx that would be great if finally this poor topic could help the addon makers.
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good one
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yeah i know, i use also, baked textures for ofp. the normal map is not baked. i just put it in the bump (normal) slot. gasp, too difficult.
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http://img207.imageshack.us/img207....MG] this is my first attempt. i used te nvidia plugin for photoshop. but when i watch the model. the depth is not really good. is it possible to have different depth size?
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a tutorial : http://www.madartgraphics.com/tutorials/face1.htm that will perhaps help you
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really nice website, i like very much the key logo glad to see that Maccollo has finished his tank
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great job, amigo. can't wait to see the terranbattletank in your next release.
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great job, amigo. can't wait to see the terranbattletank in your next release.
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really, that save my life. sorry to be so curious; I simply like to know, how the things are done
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ok, thx. that would have been so cool, if we could use the textures for ofp, without any modifications.that was just a dream the addon folders will be huge with all these files.
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yeah, i understood now . and how that will work for the old addons. i must do again the textures? because to make the relief on the textures, i used only photoshop. that will work in Arma?
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for the visor try with the gradiant tool. or the burn and dodge tool.
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and the USCM mod ?
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thx Araon, for these explanations;