-
Content Count
2048 -
Joined
-
Last visited
-
Medals
Everything posted by Sennacherib
-
hi, I try to create a semi transparent texture for a vehicle window. the glass is green. it doesn't work, i try with different settings for the alpha channel, but with no good result. someone could help me, please an example: i want to have the same glasses http://www.armyrecognition.com/images/stories/europe/turkey/exhibition/idef_2009/pictures/Matador_wheeled_armoured_vehicle_001.jpg
-
thx mate, i'm going to watch the psd and the files. ;) see you soon for the questions :p
-
I must be the only one to like what i see; even if the vid has a poor quality. It's impossible to judge with a vid like this. but i like the reload animation for the grenade launcher, and also the command system + the animation used to activate the bomb. personally; I do not care, if some stuff are from COD4 or BF2; if at the final the result is good. I'm not an extremist.
-
np mate :) well i added a poll because I want to know if people are interested by these addons for OFP. if yes: i'm going to put the new addons in OFP if no : i'm going to keep the addons for Arma2 or OFP2 (if it is great) :) btw the poll will be closed saturday
-
useless, that I write my own reply. Pathy has the same feeling as me about Arma2:p and a demo would be better, than a release of an unfinished game. why germans must be always the beta testers?
-
the grain effect destroys the pictures, really sad as the game seems interesting. I cannot wait to try a demo :) the type-2000 is really cool
-
thx for the link, funny cg movie:p
-
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
Sennacherib replied to EricM's topic in ARMA 2 & OA - GENERAL
this is a major bug, AI is the most important part of a game. If the cows are more intelligent than the soldiers, well :eek: -
I like this vid, the game seems really interesting. I still wait to see a vid with AI in action
-
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
Sennacherib replied to EricM's topic in ARMA 2 & OA - GENERAL
yes sure, but at the same time, i'm a little bit frightened by such a stupid AI. tons of patches are able to update the AI? -
AI drive like in ofp (turn! turn! turn! :p), AI don't move and shoot at the enemy: AI is still a little bit stupid? when a guy is killed in the building on the gateway, his body should have fall at the bottom of the building. In the vid, the body stays half in the air like in ofp. no improvements
-
could you try a chopper, please? this could interesting to know if this is easier to fly in arma2 than in arma1
-
why the game is released so soon in Germany, I tried to find the answer, but i can't find it in the forum. it is not finished :confused: http://www.tacticalgamer.com/armed-assault-armed-assault-2-discussion/139761-guess-what-4.html
-
New Rules of Modding for Arma 2 : Mod "clans" and "Projects" only ?
Sennacherib replied to EricM's topic in ARMA 2 & OA - SUGGESTIONS
btw, someone knows if the tools for Arma2 will be the same than the arma1 tools? -
something like the Leo SPAAG; if my memory is good: 35mm :) btw, I have provided a location for the ejection on the vehicles, specially for your script ;)
-
New Rules of Modding for Arma 2 : Mod "clans" and "Projects" only ?
Sennacherib replied to EricM's topic in ARMA 2 & OA - SUGGESTIONS
in fact, the texturer should do the uvmapping, because when the model is splitted in parts only the guy, who did the uvmapping, can easily create the texturing. because he knows exactly where and how the model was cut.the best way in my opinion for the texturing is that each team should have a standard. this means, that the members share their knowledge and tutorials, and their tips. but most of the time, people seek recognition of others for themselves. I asked often some help for the texturing (tutorials, tips), only 2 guys have shared with me their knowledge. I learnt the rest by myself. And now, i'm able to create a model, the uvmapping and the textures (roughly )And I'm ready to help someone, even if people were not generous with me, because this is not really funny to be alone, when you try to learn something (you have tons of questions but no replies). sorry for my english. correct me if my post has errors -
http://forums.bistudio.com/showthread.php?t=72181
-
New Rules of Modding for Arma 2 : Mod "clans" and "Projects" only ?
Sennacherib replied to EricM's topic in ARMA 2 & OA - SUGGESTIONS
I agree also with Q. I'm alone on my project for OFP, and i want to port my project in Arma2, and i would be still alone. if I spend a lot of time to create addons, this is first of all for my pleasure.As I create scifi/futuristic addons, this is necessarly for my pleasure, because few people are interested :p -
military service (10 month): corporal in the infantry
-
thx for the links, Steele ;) @STGN, with the links given by Steele, I have an idea about what you mean. I'm going to try ;)
-
ok, this is the basic pattern that i'm going to use for the thyrian soldier: what do you think about it?
-
this seems really cool. The ECP DSAI works with these animations?
-
thx mate. "professional", lol, I just do my best ;)
-
yes, it seems like a previous picture. Picture modified in my opinion with Photoshop
-
MAT-35 textures WIP: more pictures: ----> http://3d-mod.over-blog.com/ what to do: list the priority goes to the infantry. I'm going to use a Sanctuary's WW4 soldier to make the Thyrian soldier, because his models are great and I like very much his new animations. Sorry, but my model has always weird animations, and i'm really tired with it. And the second priority is the vehicles: - new tanks, new IFV-APC, trucks, cars. :)