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Everything posted by Sennacherib
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i always thought that the weapons are for the guys who have nothing in their pants. In the civil society we don't need guns. and of course guns are not toys but lethal objects no offense, this is just my opinion.
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sorry if i didn't post some news since a long time; i'm really busy in rl, but i find some times to finish the new ifv for the thyrian army, and also the new wtu ifv, the new weapons for the wtu army are also finished + the thyrian blackops are finished and also the texturing of the wtu soldiers. 4 others vehicles are almost finished and i begun to work on a new wtu soldier (a modification of the Sanctuary's soldier):)
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hi, i need some help; currently i try to find a lot of pictures of vehicules prototyps like this one : http://upload.wikimedia.org/wikipedia/commons/d/d3/XM808-Twister-haugh.jpg or this one: http://upload.wikimedia.org/wikipedia/commons/a/a6/XM800W-haugh.jpg if you know other prototyps, could you send me the links, thx. :)
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The MX-C3 in game + an update of the soldier's textures.:) btw: the objects are from the OPGWC mod, currently i try to remove all the problems of these objects (geo lod, roadway lod etc). And i'm going to release some objects useful for my own mod, but with full credits for the OPGWC mod which did an amazing job.:)
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The MX-C3 almost textured, I must finish 2 or 3 details + the magazine. more stuff: http://3d-mod.over-blog.com/ :)
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wow great news, EPIC is an excellent company, thx to them
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yes i know, i try to find where is this problem ;)
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yes, i planned to make some artillery systems but later, i must finish the texturing for the new vehicles and the weapons ;)
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thx a lot Sanct i'm going to try this release asap :)
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nice stuff Sanct :eek: yes, i was always annoyed by the attitude of the BIS choppers against infantry, thx to have improved the CPP :notworthy:
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try to change "3148", the number doesn't match the picture :)
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thx mate, i'm not the best, but the second yes :D i'm kidding of course:p well, the modelling is stopped for now, it's time for the boring stuff; the uvmapping and also the texturing. I'm going to make them quickly ;)
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sad news, mate. I had the same, 4 months ago. I hope your mother will recover quickly :)
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i can help you for the french translation :)
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WIP: Stuff you are working on 2!
Sennacherib replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
(edited to avoid problems), but this is a funny sentence @The Sun, amazing job -
the new reworked MAV-20 IFV: more pictures: http://3d-mod.over-blog.com/ :)
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for the screenshot, this is a problem with the anti-aliasing, try to increase the level, and enable the temporal anti-aliasing (ati catalyst center) :)
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there is a different between a fiction and the reality. personally i like horror films, brrr nightmare nightmare :p in fact nobody knows the status of UK in Europe :j:
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I have never seen that before. in the Flashpoint.cfg, some values are missing: - your cpu - the geometry performance try to put these values: textures: cockpits, objects, landscape at 2048x2048 (this is my settings, i don't have any problems) special effects: 64x64 auto drop-down: x8 my geometry value for "geometry performance" is 6341 I have an ati serie x1000 128mb, and i can use direct 3d HW T&L. this is strange that you can use 3D HW T&L :confused: try to increse the value for Mipmap level of detail, i can run the game at Hight quality. try to increase also the anisiotropic filtering, you can try 6x
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how many copies of Arma2, did you see? 1 or 2 ? :p
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this impossible because the rights are divided between bis and codemaster:) but that would be cool to have the sdk
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np mate, you can use them. yeah! i'm curious to see the result;)
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way of thinking dictatorial:icon_rolleyes:
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I prefer a playable game than just a gadget. And I hope that BIS have changed the lighting, too shiny in Arma2. if Arrowhead has the same lighting, be prepared to play with sun glasses. + the ridiculous voices and sentences