Delirium
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Everything posted by Delirium
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Yes, making weapon models is very easy. The modeler should be credited, regardless. How easy or hard is irrevelant at this point.
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Try making m-14 receiver look accurate without having too much reference. That's twisted piece of mechanics.
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Uhh, doubt that.
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WIP: stuff you are working on!
Delirium replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Since the tools are out, it may be a good idea to finish that. I have some things on me right now like doing some VT for Maya and other crap. I'll look into that. -
WIP: stuff you are working on!
Delirium replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
too little to get a good result. -
Quality rig - disastrous performance in ArmA
Delirium replied to icebreakr's topic in ARMA - TROUBLESHOOTING
I don't know where you taking this bullshit about Vista from. Vista is much better system than XP and it works better, even with ARMA. It just needs some post install work as any Microsoft system. I get the impression, just going through the forums, that ARMA is good, everything else is bad. Quick reminder: -Vista -8800 -ATI -HDD -P5B-E Intel P965 etc Is there any other game or application that is so much hardware and software unfriendly? -
This dealer is stupid as shit. I've been using XP64 for 3d modelling and it works with everything. Every game I installed, worked. Those older too. It works slower on XP64 than Vista 64 Ultimate on the same pc. You'll be waisting time and health with dual boot.
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there are few ways to go about that. It all depends on what features you would like to use in your assets. So: 1. Normal map way: a. high poly model than low poly. bake normal map from high poly + occlussion maps. Export to o2 and make proper selections for game use. Notepad for config. pack it and use it. b. Low poly + photoshop for normal map from high map (bump map). Rest the same 2. No normal map. Low poly modeling, textures, o2, config. learn blender and you'll be able to mod games in general not only Arma. Start learning C++. You'll benefit from it greatly.
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because it sucks big time. New age, new learning methods. Buying such a toy, even that expensive means that owner would like to start playing with it, and not reading a book about it. Tell me, if you were to buy a M5 would you read a 1000+ pages manual first?
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Yes it eats more memory. (but more features) Yes games run slower. Yes it has bad driver support. (although this is quickly getting better) BUT It is allot more secure than Windows XP. Allot less security flaws than XP SP2. That's a fact. Don't comment on OS's you don't use or have good knowledge of FYI, I work in the industry, use Vista at the moment, but am about to un-install and go back to XP for the extra FPS in ArmA Where do get this misconception I wonder? You cannot compare the memory usage between Vista and XP cause they use it differently. Vista is more efficient. It doesn't slow gaming. It didn't in my case. Why? see above. Drivers are shitty cause it is still an infant age for an OS, in which case it's normal. That's why Vista isn't production ready in terms of corporation usage. Security flaws are always and issue. It is unwinnable battle. You do the same things you do in XP. Routers, firewalls, antiV scanners. Now, when I first approached Vista (Vista 64 U), I learned a bunch of documentation (I need a proper production enviromnent for XSI and others) to set the OS the way it should be. It worked like a charm apart from OpenGL drivers which are still premature and I need them to work properly for my main app. I switched to XP 64 which slowed my PC a lot. Vista is great for gaming and everyday usage, you just have to prepare it as everything.
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How about blender? Last time I checked it's price was Zero. Thanks for the tip, I'm trying it out right now. Blender seems to be pretty advanced software indeed. And the interface looks promissiong. No i wszystko jasne.
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How about blender? Last time I checked it's price was Zero.
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So, I wanted to contribute a bit to Arma community and give sth. Unfortunatelly there arn't any tools yet made specifically fo Arma, so I decided that it would be a good time to start making it. I don't know which of those proposed will be released, simply because I don't know what will be possible to transfer to Arma. Now, there will not be any specific subject, but I'd like to concentrate on non-regular stuff. First I will be making high poly models as a normal map source. Then there will be low-poly, texturing and other crap. Hopefully you will enjoy this. This is my first choice and this particular model was made some months ago and it should fit here, I guess. I am going to add some things to it and improve on BDU to make it look more natural wrinklewise. front: back: First and pretty obvious weapon choice. It isn't finished yet as it lack some detail. Some say, it isn't neccesary to make normal maps for weapons. Well, we'll see. That's it for now.
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Well, yes. I am working on making those models usable in Arma. Plus some Insurgents. There is also a side job on my mind a clue: 1. p-51 2. F4U 3. ju-87 It's a different cup of tea but, well, whatever. Why not?
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@djfrogstar I wonder how are you goint to make next generation assets then. Low poly modeling is just a small bit of what you're doing in game asset developing. How are you goint to make a normal map if all you do is low poly? How about rigging and animating? You still in 1992 then, I guess. Le'ts not forget that Arma is all those things capable. The only obstacle are tools. For learning Max, there are tons of tutorials and i would suggest the following order: 1. http://www.3d-palace.com - tons of free video stuff. A good place to learn Max basics. 2. http://3dtotal.com/ - web based content 3. http://www.cgtutorials.com/c11/Modeling/newest/ - next thing for you to learn is a proper edge loop and workflow. BAsics Now the coolest of all. It's for maya, but general technique applies: 1. http://www.thegnomonworkshop.com/dvds/mes01.html 2. http://www.thegnomonworkshop.com/dvds/mes02.html and these are fo max 3. http://www.thegnomonworkshop.com/dvds/ijo01.html 4. http://www.thegnomonworkshop.com/dvds/ijo02.html If you're serious about it, I suggest you go and buy them and start learning. Also, go and register at: http://www.tweakcg.com/ and read what's there. The best modelers' place.
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MAx = bunch of pluggins put together without major rewrite. Maya = basically is ok, if only it would be updated modelingwise. This section is so old that it makes a pain to model. XSI = the best modeler of the top three. Quick and easy to grasp. Modo = I don't know. I made three approaches and it really sucks. Action centers and other crap pisses the hell out of me. Silo = pretty good, cheap, fast, still beta. Blender = the best price to value (it's free). Seriously a way to go. Frequent updates. great UV tools. O2 = well. Why using a stick and a stone when I have a m107?
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What do you mean by "even a scultping app like mudbox or Zbrush" ? last time i looked xnormal was just to generate normal, ambient occlusion and parallax displacement maps. and not for "sculpting" It means that it is may be better than applications that also have normal map creation capabilities.
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What do you mean by "even a scultping app like mudbox or Zbrush" ? last time i looked xnormal was just to generate normal, ambient occlusion and parallax displacement maps. and not for "sculpting" It means that it is may be better than applications that also have normal map creation capabilities.
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even better way is to use xnormal, which is free and at times it works way better that XSI or even a scultping app like mudbox or Zbrush.
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even better way is to use xnormal, which is free and at times it works way better that XSI or even a scultping app like mudbox or Zbrush.
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Let me quote sth about ak-47 design, as I see everyone is overwhelmed by it's endurance and "coolness": from WIKIsling shot is also reliable and has great stopping power but not very sophisticated. I'd like to remind you that US has made this mistake several times before. 1. M14 2. m16 Both rifles were introduced at war time and not very succesfully. M14 was too heavy but reliable while M16 was/is quite the opposite, which made it's mark too. I don't think setting the whole military from M16/4 to completely new system is a good idea at war time. That doesn't mean it the reason behind it. Challenger tank is also considered one of the top tanks to date, but I don't see them being bought extensivly if at all but US (As I recall, none of them were distroyed in Iraq and Afganistan, since 91?) There isn't always the reason behind all the decisions, you know.
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read it: another:
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No, but it's too bad he disapeared. Believe me he wasn't the only one to know how to model.
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Update. I figured, I make a whole team, so they'd need some tools, right? First one is M4 with m203: There will be M14 and Mk46 or 48. Then there will be time for some insurgents. Well, yeah...., that's it for now. Oh and it's a high poly stuff for normal maps creation.
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I don't understand this. Beta patch for a game that looks as beta stage itself. Is there any chance for any final release for this game? It looks like a buggy patch is to fix a buggy game. It seems like a contradiction to me when I read at the forums sentence like:"it will be released when it's done" all the time. Then BIS releases a game that's not done, patches it with a patch that's not done either, but refuses to release any mod tools saying... hm, guess what: "it will be released when it's done"