Danny1412
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Everything posted by Danny1412
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Does anybody know if theres an addon on this?
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There use to be a Colombian Mod Were The Gov was fighting there jungle guerrillas can some one tell me if it still working and were can i find it
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but i remember there was an addon on this but i cant remember, there was also another one with armed civi's on the resistance side can anybody tell me if it still exists? thanks
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THE LOST BROTHERS ADDONPACK #2 RELEASED
Danny1412 replied to miles teg's topic in ADDONS & MODS: COMPLETE
Mr.Miles Tegs do you still have the links or the addons for the colombian mod? if so could you help me by uploading them somewhere or by giving me a website where i can find them, currently the colombian conflict doesnt work, thanks Danny -
man its hard finding it and a while ago i went to there website its still working but the addons arnt there and it says that they never existed.
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what was this mod called? please any one i want there website
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is there any walking animations for the zombies, like the ones that were released in a video a couple of months ago?
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where can i get a good animation that makes the soldiers keep standing or proneing and not just here a shot and hit the floor? any good download please tell me thanks
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is there a list to the positions they can do?
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thanks guys
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But i dont need to donwload any addon right?
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any good addon that has to do with drugs? if so give me the website. please
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{ // Syrian parachute regiment //=================================================================== //=================================================================== class All{}; class AllVehicles: All{}; class Land: AllVehicles{}; class Man: Land{}; class Soldier: Man{}; class SoldierEB: Soldier{}; class OfficerE: SoldierEB{}; class non_para_syr_off: OfficerE { displayName="Syrian parachute regiment"; model="\syrian_army\non_para_syr\non_para_syr"; weapons[]={"non_ak74_bps","Throw","Put","NVGoggles", "Binocular"}; magazines[]={"AK74","AK74","AK74","AK74","SmokeShell" ;,"SmokeShell"}; }; // S.P.R //=================================================================== class non_para_syr: SoldierEB { displayName=""; model="\syrian_army\non_para_syr\non_para_syr"; weapons[]={"PPSH41","Throw","Put","NVGoggles"}; magazines[]={"PPSH41","PPSH41","PPSH41","PPSH41","PPSH41& quot;,"HandGrenade","HandGrenade","HandGrenade"}; }; // Syrian paragrenadier //=================================================================== class non_para_syr_gl: non_para_syr { displayName="Syrian paragrenadier"; weapons[]={"non_ak74gl_bps","Throw","Put","NVGoggles"}; magazines[]={"AK74","AK74","AK74","AK74","GrenadeLauncher ","GrenadeLauncher","GrenadeLauncher"}; }; // Syrian Airborne Mk3 //=================================================================== class non_para_syr_mg: non_para_syr { displayName="Syrian Airborne Mk3"; weapons[]={""ADF_Mk3",","Throw","Put","NVGoggles"} ; magazines[]={"ADF_BrowningMag","ADF_BrowningMag","ADF_BrowningMag"," ;HandGrenade","HandGrenade"}; }; // Syrian commando //=================================================================== //=================================================================== class SoldierESaboteur: SoldierEB{}; class SoldierESaboteurPipe: SoldierESaboteur{}; class non_sf_syr: SoldierESaboteurPipe { displayName="Syrian commando"; model="\syrian_army\non_sf_syr\non_sf_syr"; weapons[]={"Bizon","Throw","Put","NVGoggles"}; magazines[]={"BizonMag","BizonMag","BizonMag","PipeBomb"," ;PipeBomb","PipeBomb"}; }; // Syrian Regular Officer //=================================================================== //=================================================================== class non_inf_syr_off: OfficerE { displayName="Syrian Regular Officer"; model="\syrian_army\non_inf_syr\non_inf_syr"; weapons[]={"AK74","Throw","Put","Binocular"}; magazines[]={"AK74","AK74","AK74","AK74","SmokeShell" ;,"SmokeShell"}; }; // Syrian Regular soldier //=================================================================== class non_inf_syr: SoldierEB { model="\syrian_army\non_inf_syr\non_inf_syr"; displayName="Syrian Regular soldier"; weapons[]={"AK74","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","HandGrenade&quo t;,"HandGrenade","HandGrenade","HandGrenade"}; }; // Syrian Regular grenadier //=================================================================== class non_inf_syr_gl: non_inf_syr { displayName="Syrian Regular grenadier"; weapons[]={"Ak74GrenadeLauncher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","GrenadeLauncher ","GrenadeLauncher","GrenadeLauncher"}; }; // Syrian Regular MG //=================================================================== class non_inf_syr_mg: non_inf_syr { displayName="Syrian Regular MG"; weapons[]={"PK","Throw","Put","NVGoggles"}; magazines[]={"PK","PK","HandGrenade","HandGrenade","HandG renade"}; }; // Syrian Regular AT //=================================================================== class non_inf_syr_rpg: non_inf_syr { displayName="Syrian Regular AT"; weapons[]={"AK74","RPGLauncher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","RPGLauncher&quo t;,"RPGLauncher","RPGLauncher"}; }; // Syrian Regular AT2 //=================================================================== class non_inf_syr_at: non_inf_syr { displayName="Syrian Regular AT2"; weapons[]={"AK74","AT4Launcher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","AT4Launcher&quo t;}; }; // Syrian Regular Sapper //=================================================================== class non_inf_syr_eng: non_inf_syr { displayName="Syrian Regular Sapper"; weapons[]={"AK74","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","Mine",&quo t;Mine","Mine"}; }; // Syrian Regular HG //=================================================================== class non_inf_syr_hgl: non_inf_syr { displayName="Syrian Regular HG"; weapons[]={"6g30","Throw","Put"}; magazines[]={"6g30Magazine","6g30Magazine"}; }; // Syrian Special Police //=================================================================== class non_inf_syr_snp: non_inf_syr { displayName="Syrian Special Police"; weapons[]={"FNCshort","Throw","Put"}; magazines[]={"FNCMag","FNCMag","FNCMag","FNCMag","FNCMag& quot;,"HandGrenade","HandGrenade","HandGrenade"}; }; // Syrian Regular AA //=================================================================== class non_inf_syr_aa: non_inf_syr { displayName="Syrian Regular AA"; weapons[]={"AK74","9K32Launcher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","9K32Launcher&qu ot;}; }; // Syrian Anti-terrorist ops //=================================================================== //=================================================================== class SoldierESniper: SoldierEB{}; class non_sniper_syr: SoldierESniper { displayName="Syrian Anti-terrorist ops"; model="\syrian_army\non_sniper_syr\non_sniper_syr"; weapons[]={"SJBM4A1SDspecialOps","Throw","Put","NVGoggles"}; magazines[]={"SJBM4A1SDmag","SJBM4A1SDmag","SJBM4A1SDmag","SJBM4A1S Dmag"}; }; // Syrian Guerrilla Trainer //=================================================================== class non_spoter_syr: non_sniper_syr { displayName="Syrian Guerrilla Trainer"; weapons[]={"WinMAC10","Throw","Put","NVGoggles", "Binocular"}; magazines[]={"WinMAC10mag","WinMAC10mag","WinMAC10mag","WinMAC10mag ","WinMAC10mag","SmokeShell"}; }; // Syrian crew //=================================================================== //=================================================================== class SoldierECrew: SoldierEB{}; class non_crew_syr: SoldierECrew { displayName="Syrian crew"; model="\syrian_army\non_crew_syr\non_crew_syr"; weapons[]={"non_aksu_ws","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74"}; }; // Syrian pilot //=================================================================== //=================================================================== class SoldierEPilot: SoldierEB{}; class non_pilot_syr: SoldierEPilot { displayName="Syrian Pilot"; model="\syrian_army\non_pilot_syr\non_pilot_syr"; weapons[]={"non_aksu_ws","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74"}; }; // R.O.S BMP //=================================================================== //=================================================================== class LandVehicle: Land {}; class Tank: LandVehicle {}; class APC: Tank {}; class BMP: APC {}; class non_bmp_syr: BMP { displayName="R.O.S BMP"; model="\syrian_army\non_bmp_syr\non_bmp_syr"; crew="non_crew_syr" }; // R.O.S Command BMP //=================================================================== class non_bmpcom_syr: BMP { displayName="R.O.S Command BMP"; model="\syrian_army\non_bmpcom_syr\non_bmpcom_syr"; transportSoldier=0; transportAmmo=0; hasGunner = 0; crew="non_crew_syr" }; // R.O.S BMP2 //=================================================================== class BMP2: BMP {}; class non_bmp2_syr: BMP2 { displayName="R.O.S BMP2"; model="\syrian_army\non_bmp2_syr\non_bmp2_syr"; crew="non_crew_syr" }; // R.O.S T72 //=================================================================== class RussianTank: Tank {}; class T72: RussianTank {}; class non_t72_syr: T72 { displayName="R.O.S T72"; model="\syrian_army\non_t72_syr\non_t72_syr"; crew="non_crew_syr" }; // R.O.S T80 //=================================================================== class T80: RussianTank {}; class non_t80_syr: T80 { displayName="R.O.S T80"; model="\syrian_army\non_t80_syr\non_t80_syr"; crew="non_crew_syr" }; // R.O.S T55 //=================================================================== class T55G: Tank {}; class non_t55_syr: T55G { displayName="R.O.S T55"; model="\syrian_army\non_t55_syr\non_t55_syr"; side=TEast; crew="non_crew_syr" }; // R.O.S BRDM-2 //=================================================================== class Car: LandVehicle {}; class Jeep: Car {}; class BRDM: Jeep {}; class non_brdm_syr: BRDM { displayName="R.O.S BRDM-2"; model="\syrian_army\non_brdm_syr\non_brdm_syr"; crew="non_inf_syr" }; // R.O.S ZSU //=================================================================== class ZSU: Tank {}; class non_zsu_syr: ZSU { displayName="R.O.S ZSU"; model="\syrian_army\non_zsu_syr\non_zsu_syr"; crew="non_crew_syr" }; // R.O.S Mi-24 //=================================================================== class Air: AllVehicles {}; class Helicopter: Air {}; class Mi24: Helicopter{}; class vip_mi24_syr: Mi24 { displayName="R.O.S Mi-24"; model="\syrian_army\vip_mi24_syr\vip_mi24_syr"; crew="non_pilot_syr"; }; // R.O.S Mi-17 //=================================================================== class Mi17: Helicopter{}; class vip_mi17_syr: Mi17 { displayName="R.O.S Mi-17"; model="\syrian_army\vip_mi17_syr\vip_mi17_syr"; crew="non_pilot_syr"; }; // R.O.S Ural //=================================================================== class Truck: Car{}; class Ural: Truck{}; class non_ural_syr: Ural { displayName="R.O.S Ural"; model="\syrian_army\non_ural_syr\non_ural_syr"; crew = "non_inf_syr"; }; // R.O.S UAZ //=================================================================== class UAZ: Jeep{}; class non_uaz_syr: UAZ { displayName="R.O.S UAZ"; model="\syrian_army\non_uaz_syr\non_uaz_syr"; crew = "non_inf_syr"; }; }; // Groups //=================================================================== //=================================================================== class CfgGroups { class Syria { name="Republic of Syria"; //=================================================================== class syrian_infantry { name="156th battalion"; //------------------------------------------------------------------- class grp_syr_inf_li { name="R.O.S Infantry"; class Unit0 {name="1"; side=TEast; vehicle="non_inf_syr_off"; rank="Lieutnant"; position[]={0,5,0};}; class Unit1 {name="2"; side=TEast; vehicle="non_inf_syr_mg"; rank="Sergeant"; position[]={0,0,0};}; class Unit2 {name="3"; side=TEast; vehicle="non_inf_syr_gl"; rank="Corporal"; position[]={5,0,0};}; class Unit3 {name="4"; side=TEast; vehicle="non_inf_syr_gl"; rank="Corporal"; position[]={-5,0,0};}; class Unit4 {name="5"; side=TEast; vehicle="non_inf_syr_rpg"; rank="Private"; position[]={-10,0,0};}; class Unit5 {name="6"; side=TEast; vehicle="non_inf_syr"; rank="Private"; position[]={10,0,0};}; class Unit6 {name="7"; side=TEast; vehicle="non_inf_syr"; rank="Private"; position[]={-15,0,0};}; class Unit7 {name="8"; side=TEast; vehicle="non_inf_syr"; rank="Private"; Please Help Fix It And Send it Back , Anyone ,please thanxs
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how do you add civilians to the east or resistance side, and how do you arm them with ak's or 9mm,etc.....
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thanks da12thMonkey for you're great help now i can begin building a drug empire i needed it for my mod. but i have to ask permission 1st
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but yeah, i have tried to put the weapons to units and it gives me errors why is that, any ways ill need the pbo addon extractor right, so that i can get the configs, ju7st making sure
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but i mean like cocine packages, the brick type
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Can Someone Tell Me What i did Wrong
Danny1412 replied to Danny1412's topic in OFP : CONFIGS & SCRIPTING
See Its Posing them all Wrong Any other Way I Can Send it ? -
Can Someone Tell Me What i did Wrong
Danny1412 replied to Danny1412's topic in OFP : CONFIGS & SCRIPTING
This is My Middle East Factions or Terrorist Groups Check them out:: -----------Terrorist Factions------------------------------ // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class non_fatah_pa {units[] = {non_fatah_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_fatah_pa_snp {units[] = {non_fatah_pa_snp}; weapons[] = {}; requiredVersion = 1.30;}; class non_fatah_pa_gl {units[] = {non_fatah_pa_gl}; weapons[] = {}; requiredVersion = 1.30;}; class non_hamas_pa {units[] = {non_hamas_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_hamas_pa_dem {units[] = {non_hamas_pa_dem}; weapons[] = {}; requiredVersion = 1.30;}; class non_hamas_pa_gl {units[] = {non_hamas_pa_gl}; weapons[] = {}; requiredVersion = 1.30;}; class non_plfp_pa {units[] = {non_plfp_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_plfp_pa_min {units[] = {non_plfp_pa_min}; weapons[] = {}; requiredVersion = 1.30;}; class non_f17_pa_off {units[] = {non_f17_pa_off}; weapons[] = {}; requiredVersion = 1.30;}; class non_f17_pa {units[] = {non_f17_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_f17_pa_gl {units[] = {non_f17_pa_gl}; weapons[] = {}; requiredVersion = 1.30;}; class non_f17_pa_snp {units[] = {non_f17_pa_snp}; weapons[] = {}; requiredVersion = 1.30;}; class non_police_pa_off {units[] = {non_police_pa_off}; weapons[] = {}; requiredVersion = 1.30;}; class non_police_pa {units[] = {non_police_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_police_pa_gl {units[] = {non_police_pa_gl}; weapons[] = {}; requiredVersion = 1.30;}; class non_police_pa_law {units[] = {non_police_pa_law}; weapons[] = {}; requiredVersion = 1.30;}; class non_police_pa_mg {units[] = {non_police_pa_mg}; weapons[] = {}; requiredVersion = 1.30;}; class non_pilot_pa {units[] = {non_pilot_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_brdm_pa {units[] = {non_brdm_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_jeep_pa {units[] = {non_jeep_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_jeepmg_pa {units[] = {non_jeepmg_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_ural_pa {units[] = {non_ural_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_oh58_pa {units[] = {non_oh58_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_uh60_pa {units[] = {non_uh60_pa}; weapons[] = {}; requiredVersion = 1.30;}; }; class CfgVehicles { // PLO Guerrilla //=================================================================== //=================================================================== class All{}; class AllVehicles: All{}; class Land: AllVehicles{}; class Man: Land{}; class Soldier: Man{}; class SoldierEB: Soldier{}; class non_fatah_pa: SoldierEB { displayName="PLO Guerrilla"; model="\pa_army\non_fatah_pa\non_fatah_pa"; weapons[]={"Nagant","Throw","Put"}; magazines[]={"Nagant","Nagant","Nagant","Nagant","Nagant& amp; quot;,"HandGrenade","HandGrenade","HandGrenade"}; }; // PLO Recruits //=================================================================== class non_fatah_pa_snp: non_fatah_pa { displayName="PLO Recruits"; weapons[]={"PPSH41","Throw","Put"}; magazines[]={"PPSH41","PPSH41","PPSH41","PPSH41","PPSH41& amp; quot;,"SmokeShell","HandGrenade","HandGrenade"}; }; // PLO Leader //=================================================================== class non_fatah_pa_gl: non_fatah_pa { displayName="PLO Leader"; weapons[]={"koresh_ak","Throw","Put"}; magazines[]={"koresh_akMag","koresh_akMag","koresh_akMag","koresh_a kMag","koresh_akMag","koresh_akMag","koresh_akMag"}; }; // Hamas Follower //=================================================================== class non_hamas_pa: SoldierEB { displayName="Hamas Follower"; model="\pa_army\non_hamas_pa\non_hamas_pa"; weapons[]={"Nagant","Throw","Put"}; magazines[]={Nagant,Nagant,Nagant,Nagant,Nagant,HandGrenade,HandGrenade}; }; // Hamas Recruit //=================================================================== class non_hamas_pa_dem: non_hamas_pa { displayName="Hamas Recruit"; weapons[]={"WinMAC10","Throw","Put"}; magazines[]={"WinMAC10mag","WinMAC10mag","WinMAC10mag","WinMAC10mag "}; }; // Hamas Opertive //=================================================================== class non_hamas_pa_gl: non_hamas_pa { displayName="Hamas Opertive"; weapons[]={"SWvmpistol","Throw","Put"}; magazines[]={"SWvmmag","SWvmmag","SWvmmag","SWvmmag","SWv mmag","SWvmmag","SWvmmag"}; }; // Jordan Rebels //=================================================================== class non_plfp_pa: SoldierEB { displayName="Jordan Rebels"; model="\pa_army\non_plfp_pa\non_plfp_pa"; weapons[]={"AK47CS","Throw","Put","NVGoggles"}; magazines[]={"AK47CSMag","AK47CSMag","AK47CSMag","AK47CSMag",& amp; quot;HandGrenade","HandGrenade","HandGrenade"}; }; // Saudi Arabian Militants //=================================================================== class non_plfp_pa_min: non_plfp_pa { displayName="Saudi Arabian Militants"; weapons[]={"Nagant","Throw","Put","NVGoggles"}; magazines[]={Nagant","Nagant","Nagant","Nagant","Nagant", "Nagant"}; }; // Sinai Rebels1 //=================================================================== //=================================================================== class OfficerE: SoldierEB{}; class non_f17_pa_off: OfficerE { displayName="Sinai Rebels1"; model="\pa_army\non_f17_pa\non_f17_pa"; weapons[]={"koresh_ak","Throw","Put","NVGoggles","Binoc ular"}; magazines[]={koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,HandGrenade ,HandGrenade,HandGrenade,HandGrenade}; }; // Sinai Rebels2 //=================================================================== class non_f17_pa: SoldierEB { displayName="Sinai Rebels2"; model="\pa_army\non_f17_pa\non_f17_pa"; weapons[]={"koresh_ak","Throw","Put","NVGoggles"}; magazines[]={koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,HandGrenade ,HandGrenade,HandGrenade,HandGrenade}; }; // Sinai Rebels3 //=================================================================== class non_f17_pa_gl: non_f17_pa { displayName="Sinai Rebels3"; weapons[]={"koresh_ak","Throw","Put","NVGoggles"}; magazines[]={koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,HandGrenade ,HandGrenade,HandGrenade,HandGrenade}; }; // Sinai Rebels4 //=================================================================== class non_f17_pa_snp: non_f17_pa { displayName="Sinai Rebels4"; weapons[]={"Remington870","Throw","Put","NVGoggles"}; magazines[]={"Remington870shell","Remington870shell","Remington870shell" ,"Remington870shell","Remington870shell","Remington870shell" ,"Remington870shell"}; }; // PA Police officer //=================================================================== //=================================================================== class non_police_pa_off: OfficerE { displayName="PA Police officer"; model="\pa_army\non_police_pa\non_police_pa"; weapons[]={"AK74","Throw","Put","Binocular"}; magazines[]={"AK74","AK74","AK74","AK74","SmokeShell" ; ;,"SmokeShell"}; }; // PA Police //=================================================================== class non_police_pa: SoldierEB { displayName="PA Police soldier"; model="\pa_army\non_police_pa\non_police_pa"; weapons[]={"AK74","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","HandGrenade& ;quo t;,"HandGrenade","HandGrenade"}; }; // PA Police grenadier //=================================================================== class non_police_pa_gl: non_police_pa { displayName="PA Police grenadier"; weapons[]={"Ak74GrenadeLauncher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","GrenadeLauncher ","GrenadeLauncher","GrenadeLauncher"}; }; // PA Police soldier LAW //=================================================================== class non_police_pa_law: non_police_pa { displayName="PA Police soldier LAW"; weapons[]={"AK74","LAWLauncher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","LAWLauncher& ;quo t;,"LAWLauncher","LAWLauncher"}; }; // PA Police machine gunner //=================================================================== class non_police_pa_mg: non_police_pa { displayName="PA Police machine gunner"; weapons[]={"PK","Throw","Put"}; magazines[]={"PK","PK","PK","HandGrenade","HandGrenade&am p;qu ot;,"HandGrenade"}; }; // PA pilot //=================================================================== //=================================================================== class SoldierEPilot: SoldierEB{}; class non_pilot_pa: SoldierEPilot { displayName="Palestinian pilot"; model="\pa_army\non_pilot_pa\non_pilot_pa"; weapons[]={"AK74SU","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74"}; }; // BRDM2 //=================================================================== //=================================================================== class LandVehicle: Land{}; class Car: LandVehicle{}; class Jeep: Car{}; class BRDM: Jeep{}; class non_brdm_pa: BRDM { displayName="Palestinian BRDM-2"; model="\pa_army\non_brdm_pa\non_brdm_pa"; crew = "non_police_pa"; }; // PA jeep //=================================================================== class non_jeep_pa: Jeep { displayName="Palestinian Jeep"; model="\pa_army\non_jeep_pa\non_jeep_pa"; crew = "non_police_pa"; side=TEast; }; // PA MG jeep //=================================================================== class JeepMG: Jeep{}; class non_jeepmg_pa: JeepMG { displayName="Palestinian MG Jeep"; model="\pa_army\non_jeepmg_pa\non_jeepmg_pa"; crew = "non_police_pa"; side=TEast; }; // PA Ural //=================================================================== class Truck: Car{}; class Ural: Truck{}; class non_ural_pa: Ural { displayName="Palestinian Ural"; model="\pa_army\non_ural_pa\non_ural_pa"; crew = "non_police_pa"; }; // OH58 //=================================================================== //=================================================================== class Air: AllVehicles{}; class Helicopter: Air{}; class OH58: Helicopter{}; class non_oh58_pa: OH58 { displayName="Palestinian OH58"; model="\pa_army\non_oh58_pa\non_oh58_pa"; crew = "non_pilot_pa"; side = TEast; } // PA BLACKHAWK UH60 MG //=================================================================== class UH60: Helicopter{}; class UH60MG: UH60{}; class non_uh60_pa: UH60MG { displayName="Palestinian UH60"; model="\pa_army\non_uh60_pa\non_uh60_pa"; crew="non_pilot_pa"; side=TEast; }; }; -
Can Someone Tell Me What i did Wrong
Danny1412 replied to Danny1412's topic in OFP : CONFIGS & SCRIPTING
In My Config on note pad the errors you guys told me that were wrong---i dont see them----- and on the forum the ones i post i see them ---this is getting wierd Crew Guys Can You Copy it Down and Fix it for me please!!! please help me in that please!!! -
Can Someone Tell Me What i did Wrong
Danny1412 replied to Danny1412's topic in OFP : CONFIGS & SCRIPTING
for some reason i dont see the ; on my config, wierd -
Here They Are Any one professional help me out on this please -----------------Syrian Army----------------- #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class non_para_syr_off {units[] = {non_para_syr_off}; weapons[] = {}; requiredVersion = 1.30;}; class non_para_syr {units[] = {non_para_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_para_syr_gl {units[] = {non_para_syr_gl}; weapons[] = {}; requiredVersion = 1.30;}; class non_para_syr_mg {units[] = {non_para_syr_mg}; weapons[] = {}; requiredVersion = 1.30;}; class non_sf_syr {units[] = {non_sf_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_inf_syr {units[] = {non_inf_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_inf_syr_gl {units[] = {non_inf_syr_gl}; weapons[] = {}; requiredVersion = 1.30;}; class non_inf_syr_mg {units[] = {non_inf_syr_mg}; weapons[] = {}; requiredVersion = 1.30;}; class non_inf_syr_rpg {units[] = {non_inf_syr_rpg}; weapons[] = {}; requiredVersion = 1.30;}; class non_inf_syr_at {units[] = {non_inf_syr_at}; weapons[] = {}; requiredVersion = 1.30;}; class non_inf_syr_eng {units[] = {non_inf_syr_eng}; weapons[] = {}; requiredVersion = 1.30;}; class non_inf_syr_hgl {units[] = {non_inf_syr_hgl}; weapons[] = {}; requiredVersion = 1.30;}; class non_inf_syr_snp {units[] = {non_inf_syr_snp}; weapons[] = {}; requiredVersion = 1.30;}; class non_inf_syr_aa {units[] = {non_inf_syr_aa}; weapons[] = {}; requiredVersion = 1.30;}; class non_sniper_syr {units[] = {non_sniper_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_spoter_syr {units[] = {non_sniper_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_crew_syr {units[] = {non_crew_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_pilot_syr {units[] = {non_pilot_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_bmp_syr {units[] = {non_bmp_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_bmp2_syr {units[] = {non_bmp2_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_bmpcom_syr {units[] = {non_bmpcom_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_t72_syr {units[] = {non_t72_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_t80_syr {units[] = {non_t80_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_t55_syr {units[] = {non_t55_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_brdm_syr {units[] = {non_brdm_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_zsu_syr {units[] = {non_zsu_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_ural_syr {units[] = {non_ural_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_uaz_syr {units[] = {non_uaz_syr}; weapons[] = {}; requiredVersion = 1.30;}; class vip_mi24_syr {units[] = {vip_mi24_syr}; weapons[] = {}; requiredVersion = 1.30;}; class vip_mi17_syr {units[] = {vip_mi17_syr}; weapons[] = {}; requiredVersion = 1.30;}; }; class CfgVehicles { // Syrian parachute regiment //=================================================================== //=================================================================== class All{}; class AllVehicles: All{}; class Land: AllVehicles{}; class Man: Land{}; class Soldier: Man{}; class SoldierEB: Soldier{}; class OfficerE: SoldierEB{}; class non_para_syr_off: OfficerE { displayName="Syrian parachute regiment"; model="\syrian_army\non_para_syr\non_para_syr"; weapons[]={"non_ak74_bps","Throw","Put","NVGoggles", "Binocular"}; magazines[]={"AK74","AK74","AK74","AK74","SmokeShell" ;,"SmokeShell"}; }; // S.P.R //=================================================================== class non_para_syr: SoldierEB { displayName="Syrian Parachute Infantry"; model="\syrian_army\non_para_syr\non_para_syr"; weapons[]={"PPSH41","Throw","Put","NVGoggles"}; magazines[]={"PPSH41","PPSH41","PPSH41","PPSH41","PPSH41& quot;,"HandGrenade","HandGrenade","HandGrenade"}; }; // Syrian paragrenadier //=================================================================== class non_para_syr_gl: non_para_syr { displayName="Syrian paragrenadier"; weapons[]={"non_ak74gl_bps","Throw","Put","NVGoggles"}; magazines[]={"AK74","AK74","AK74","AK74","GrenadeLauncher ","GrenadeLauncher","GrenadeLauncher"}; }; // Syrian Airborne Mk3 //=================================================================== class non_para_syr_mg: non_para_syr { displayName="Syrian Airborne Mk3"; weapons[]={"ADF_Mk3","Throw","Put","NVGoggles"}; magazines[]={"ADF_BrowningMag","ADF_BrowningMag","ADF_BrowningMag"," ;HandGrenade","HandGrenade"}; }; // Syrian commando //=================================================================== //=================================================================== class SoldierESaboteur: SoldierEB{}; class SoldierESaboteurPipe: SoldierESaboteur{}; class non_sf_syr: SoldierESaboteurPipe { displayName="Syrian commando"; model="\syrian_army\non_sf_syr\non_sf_syr"; weapons[]={"Bizon","Throw","Put","NVGoggles"}; magazines[]={"BizonMag","BizonMag","BizonMag","PipeBomb"," ;PipeBomb","PipeBomb"}; }; // Syrian Regular Officer //=================================================================== //=================================================================== class non_inf_syr_off: OfficerE { displayName="Syrian Regular Officer"; model="\syrian_army\non_inf_syr\non_inf_syr"; weapons[]={"AK74","Throw","Put","Binocular"}; magazines[]={"AK74","AK74","AK74","AK74","SmokeShell" ;,"SmokeShell"}; }; // Syrian Regular soldier //=================================================================== class non_inf_syr: SoldierEB { model="\syrian_army\non_inf_syr\non_inf_syr"; displayName="Syrian Regular soldier"; weapons[]={"AK74","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","HandGrenade&quo t;,"HandGrenade","HandGrenade","HandGrenade"}; }; // Syrian Regular grenadier //=================================================================== class non_inf_syr_gl: non_inf_syr { displayName="Syrian Regular grenadier"; weapons[]={"Ak74GrenadeLauncher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","GrenadeLauncher ","GrenadeLauncher","GrenadeLauncher"}; }; // Syrian Regular MG //=================================================================== class non_inf_syr_mg: non_inf_syr { displayName="Syrian Regular MG"; weapons[]={"PK","Throw","Put","NVGoggles"}; magazines[]={"PK","PK","HandGrenade","HandGrenade","HandG renade"}; }; // Syrian Regular AT //=================================================================== class non_inf_syr_rpg: non_inf_syr { displayName="Syrian Regular AT"; weapons[]={"AK74","RPGLauncher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","RPGLauncher&quo t;,"RPGLauncher","RPGLauncher"}; }; // Syrian Regular AT2 //=================================================================== class non_inf_syr_at: non_inf_syr { displayName="Syrian Regular AT2"; weapons[]={"AK74","AT4Launcher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","AT4Launcher&quo t;}; }; // Syrian Regular Sapper //=================================================================== class non_inf_syr_eng: non_inf_syr { displayName="Syrian Regular Sapper"; weapons[]={"AK74","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","Mine",&quo t;Mine","Mine"}; }; // Syrian Regular HG //=================================================================== class non_inf_syr_hgl: non_inf_syr { displayName="Syrian Regular HG"; weapons[]={"6g30","Throw","Put"}; magazines[]={"6g30Magazine","6g30Magazine"}; }; // Syrian Special Police //=================================================================== class non_inf_syr_snp: non_inf_syr { displayName="Syrian Special Police"; weapons[]={"FNCshort","Throw","Put"}; magazines[]={"FNCMag","FNCMag","FNCMag","FNCMag","FNCMag& quot;,"HandGrenade","HandGrenade","HandGrenade"}; }; // Syrian Regular AA //=================================================================== class non_inf_syr_aa: non_inf_syr { displayName="Syrian Regular AA"; weapons[]={"AK74","9K32Launcher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","9K32Launcher&qu ot;}; }; // Syrian Anti-terrorist ops //=================================================================== //=================================================================== class SoldierESniper: SoldierEB{}; class non_sniper_syr: SoldierESniper { displayName="Syrian Anti-terrorist ops"; model="\syrian_army\non_sniper_syr\non_sniper_syr"; weapons[]={"SJBM4A1SDspecialOps","Throw","Put","NVGoggles"}; magazines[]={"SJBM4A1SDmag","SJBM4A1SDmag","SJBM4A1SDmag","SJBM4A1S Dmag"}; }; // Syrian Guerrilla Trainer //=================================================================== class non_spoter_syr: non_sniper_syr { displayName="Syrian Guerrilla Trainer"; weapons[]={"WinMAC10","Throw","Put","NVGoggles", "Binocular"}; magazines[]={"WinMAC10mag","WinMAC10mag","WinMAC10mag","WinMAC10mag ","WinMAC10mag","SmokeShell"}; }; // Syrian crew //=================================================================== //=================================================================== class SoldierECrew: SoldierEB{}; class non_crew_syr: SoldierECrew { displayName="Syrian crew"; model="\syrian_army\non_crew_syr\non_crew_syr"; weapons[]={"non_aksu_ws","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74"}; }; // Syrian pilot //=================================================================== //=================================================================== class SoldierEPilot: SoldierEB{}; class non_pilot_syr: SoldierEPilot { displayName="Syrian Pilot"; model="\syrian_army\non_pilot_syr\non_pilot_syr"; weapons[]={"non_aksu_ws","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74"}; }; // R.O.S BMP //=================================================================== //=================================================================== class LandVehicle: Land {}; class Tank: LandVehicle {}; class APC: Tank {}; class BMP: APC {}; class non_bmp_syr: BMP { displayName="R.O.S BMP"; model="\syrian_army\non_bmp_syr\non_bmp_syr"; crew="non_crew_syr" }; // R.O.S Command BMP //=================================================================== class non_bmpcom_syr: BMP { displayName="R.O.S Command BMP"; model="\syrian_army\non_bmpcom_syr\non_bmpcom_syr"; transportSoldier=0; transportAmmo=0; hasGunner = 0; crew="non_crew_syr" }; // R.O.S BMP2 //=================================================================== class BMP2: BMP {}; class non_bmp2_syr: BMP2 { displayName="R.O.S BMP2"; model="\syrian_army\non_bmp2_syr\non_bmp2_syr"; crew="non_crew_syr" }; // R.O.S T72 //=================================================================== class RussianTank: Tank {}; class T72: RussianTank {}; class non_t72_syr: T72 { displayName="R.O.S T72"; model="\syrian_army\non_t72_syr\non_t72_syr"; crew="non_crew_syr" }; // R.O.S T80 //=================================================================== class T80: RussianTank {}; class non_t80_syr: T80 { displayName="R.O.S T80"; model="\syrian_army\non_t80_syr\non_t80_syr"; crew="non_crew_syr" }; // R.O.S T55 //=================================================================== class T55G: Tank {}; class non_t55_syr: T55G { displayName="R.O.S T55"; model="\syrian_army\non_t55_syr\non_t55_syr"; side=TEast; crew="non_crew_syr" }; // R.O.S BRDM-2 //=================================================================== class Car: LandVehicle {}; class Jeep: Car {}; class BRDM: Jeep {}; class non_brdm_syr: BRDM { displayName="R.O.S BRDM-2"; model="\syrian_army\non_brdm_syr\non_brdm_syr"; crew="non_inf_syr" }; // R.O.S ZSU //=================================================================== class ZSU: Tank {}; class non_zsu_syr: ZSU { displayName="R.O.S ZSU"; model="\syrian_army\non_zsu_syr\non_zsu_syr"; crew="non_crew_syr" }; // R.O.S Mi-24 //=================================================================== class Air: AllVehicles {}; class Helicopter: Air {}; class Mi24: Helicopter{}; class vip_mi24_syr: Mi24 { displayName="R.O.S Mi-24"; model="\syrian_army\vip_mi24_syr\vip_mi24_syr"; crew="non_pilot_syr"; }; // R.O.S Mi-17 //=================================================================== class Mi17: Helicopter{}; class vip_mi17_syr: Mi17 { displayName="R.O.S Mi-17"; model="\syrian_army\vip_mi17_syr\vip_mi17_syr"; crew="non_pilot_syr"; }; // R.O.S Ural //=================================================================== class Truck: Car{}; class Ural: Truck{}; class non_ural_syr: Ural { displayName="R.O.S Ural"; model="\syrian_army\non_ural_syr\non_ural_syr"; crew = "non_inf_syr"; }; // R.O.S UAZ //=================================================================== class UAZ: Jeep{}; class non_uaz_syr: UAZ { displayName="R.O.S UAZ"; model="\syrian_army\non_uaz_syr\non_uaz_syr"; crew = "non_inf_syr"; }; }; // Groups //=================================================================== //=================================================================== class CfgGroups { class Syria { name="Republic of Syria"; //=================================================================== class syrian_infantry { name="156th battalion"; //------------------------------------------------------------------- class grp_syr_inf_li { name="R.O.S Infantry"; class Unit0 {name="1"; side=TEast; vehicle="non_inf_syr_off"; rank="Lieutnant"; position[]={0,5,0};}; class Unit1 {name="2"; side=TEast; vehicle="non_inf_syr_mg"; rank="Sergeant"; position[]={0,0,0};}; class Unit2 {name="3"; side=TEast; vehicle="non_inf_syr_gl"; rank="Corporal"; position[]={5,0,0};}; class Unit3 {name="4"; side=TEast; vehicle="non_inf_syr_gl"; rank="Corporal"; position[]={-5,0,0};}; class Unit4 {name="5"; side=TEast; vehicle="non_inf_syr_rpg"; rank="Private"; position[]={-10,0,0};}; class Unit5 {name="6"; side=TEast; vehicle="non_inf_syr"; rank="Private"; position[]={10,0,0};}; class Unit6 {name="7"; side=TEast; vehicle="non_inf_syr"; rank="Private"; position[]={-15,0,0};}; class Unit7 {name="8"; side=TEast; vehicle="non_inf_syr"; rank="Private"; -----------Terrorist Factions------------------------------ // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class non_fatah_pa {units[] = {non_fatah_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_fatah_pa_snp {units[] = {non_fatah_pa_snp}; weapons[] = {}; requiredVersion = 1.30;}; class non_fatah_pa_gl {units[] = {non_fatah_pa_gl}; weapons[] = {}; requiredVersion = 1.30;}; class non_hamas_pa {units[] = {non_hamas_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_hamas_pa_dem {units[] = {non_hamas_pa_dem}; weapons[] = {}; requiredVersion = 1.30;}; class non_hamas_pa_gl {units[] = {non_hamas_pa_gl}; weapons[] = {}; requiredVersion = 1.30;}; class non_plfp_pa {units[] = {non_plfp_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_plfp_pa_min {units[] = {non_plfp_pa_min}; weapons[] = {}; requiredVersion = 1.30;}; class non_f17_pa_off {units[] = {non_f17_pa_off}; weapons[] = {}; requiredVersion = 1.30;}; class non_f17_pa {units[] = {non_f17_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_f17_pa_gl {units[] = {non_f17_pa_gl}; weapons[] = {}; requiredVersion = 1.30;}; class non_f17_pa_snp {units[] = {non_f17_pa_snp}; weapons[] = {}; requiredVersion = 1.30;}; class non_police_pa_off {units[] = {non_police_pa_off}; weapons[] = {}; requiredVersion = 1.30;}; class non_police_pa {units[] = {non_police_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_police_pa_gl {units[] = {non_police_pa_gl}; weapons[] = {}; requiredVersion = 1.30;}; class non_police_pa_law {units[] = {non_police_pa_law}; weapons[] = {}; requiredVersion = 1.30;}; class non_police_pa_mg {units[] = {non_police_pa_mg}; weapons[] = {}; requiredVersion = 1.30;}; class non_pilot_pa {units[] = {non_pilot_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_brdm_pa {units[] = {non_brdm_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_jeep_pa {units[] = {non_jeep_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_jeepmg_pa {units[] = {non_jeepmg_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_ural_pa {units[] = {non_ural_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_oh58_pa {units[] = {non_oh58_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_uh60_pa {units[] = {non_uh60_pa}; weapons[] = {}; requiredVersion = 1.30;}; }; class CfgVehicles { // PLO Guerrilla //=================================================================== //=================================================================== class All{}; class AllVehicles: All{}; class Land: AllVehicles{}; class Man: Land{}; class Soldier: Man{}; class SoldierEB: Soldier{}; class non_fatah_pa: SoldierEB { displayName="PLO Guerrilla"; model="\pa_army\non_fatah_pa\non_fatah_pa"; weapons[]={"Nagant","Throw","Put"}; magazines[]={"Nagant","Nagant","Nagant","Nagant","Nagant& quot;,"HandGrenade","HandGrenade","HandGrenade"}; }; // PLO Recruits //=================================================================== class non_fatah_pa_snp: non_fatah_pa { displayName="PLO Recruits"; weapons[]={"PPSH41","Throw","Put"}; magazines[]={"PPSH41","PPSH41","PPSH41","PPSH41","PPSH41& quot;,"SmokeShell","HandGrenade","HandGrenade"}; }; // PLO Leader //=================================================================== class non_fatah_pa_gl: non_fatah_pa { displayName="PLO Leader"; weapons[]={"koresh_ak","Throw","Put"}; magazines[]={"koresh_akMag","koresh_akMag","koresh_akMag","koresh_a kMag","koresh_akMag","koresh_akMag","koresh_akMag"}; }; // Hamas Follower //=================================================================== class non_hamas_pa: SoldierEB { displayName="Hamas Follower"; model="\pa_army\non_hamas_pa\non_hamas_pa"; weapons[]={"Nagant","Throw","Put"}; magazines[]={Nagant,Nagant,Nagant,Nagant,Nagant,HandGrenade,HandGrenade}; }; // Hamas Recruit //=================================================================== class non_hamas_pa_dem: non_hamas_pa { displayName="Hamas Recruit"; weapons[]={"WinMAC10","Throw","Put"}; magazines[]={"WinMAC10mag","WinMAC10mag","WinMAC10mag","WinMAC10mag "}; }; // Hamas Opertive //=================================================================== class non_hamas_pa_gl: non_hamas_pa { displayName="Hamas Opertive"; weapons[]={"SWvmpistol","Throw","Put"}; magazines[]={"SWvmmag","SWvmmag","SWvmmag","SWvmmag","SWv mmag","SWvmmag","SWvmmag"}; }; // Jordan Rebels //=================================================================== class non_plfp_pa: SoldierEB { displayName="Jordan Rebels"; model="\pa_army\non_plfp_pa\non_plfp_pa"; weapons[]={"AK47CS","Throw","Put","NVGoggles"}; magazines[]={"AK47CSMag","AK47CSMag","AK47CSMag","AK47CSMag",& quot;HandGrenade","HandGrenade","HandGrenade"}; }; // Saudi Arabian Militants //=================================================================== class non_plfp_pa_min: non_plfp_pa { displayName="Saudi Arabian Militants"; weapons[]={"Nagant","Throw","Put","NVGoggles"}; magazines[]={Nagant","Nagant","Nagant","Nagant","Nagant", "Nagant"}; }; // Sinai Rebels1 //=================================================================== //=================================================================== class OfficerE: SoldierEB{}; class non_f17_pa_off: OfficerE { displayName="Sinai Rebels1"; model="\pa_army\non_f17_pa\non_f17_pa"; weapons[]={"koresh_ak","Throw","Put","NVGoggles","Binoc ular"}; magazines[]={koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,HandGrenade ,HandGrenade,HandGrenade,HandGrenade}; }; // Sinai Rebels2 //=================================================================== class non_f17_pa: SoldierEB { displayName="Sinai Rebels2"; model="\pa_army\non_f17_pa\non_f17_pa"; weapons[]={"koresh_ak","Throw","Put","NVGoggles"}; magazines[]={koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,HandGrenade ,HandGrenade,HandGrenade,HandGrenade}; }; // Sinai Rebels3 //=================================================================== class non_f17_pa_gl: non_f17_pa { displayName="Sinai Rebels3"; weapons[]={"koresh_ak","Throw","Put","NVGoggles"}; magazines[]={koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,HandGrenade ,HandGrenade,HandGrenade,HandGrenade}; }; // Sinai Rebels4 //=================================================================== class non_f17_pa_snp: non_f17_pa { displayName="Sinai Rebels4"; weapons[]={"Remington870","Throw","Put","NVGoggles"}; magazines[]={"Remington870shell","Remington870shell","Remington870shell" ,"Remington870shell","Remington870shell","Remington870shell" ,"Remington870shell"}; }; // PA Police officer //=================================================================== //=================================================================== class non_police_pa_off: OfficerE { displayName="PA Police officer"; model="\pa_army\non_police_pa\non_police_pa"; weapons[]={"AK74","Throw","Put","Binocular"}; magazines[]={"AK74","AK74","AK74","AK74","SmokeShell" ;,"SmokeShell"}; }; // PA Police //=================================================================== class non_police_pa: SoldierEB { displayName="PA Police soldier"; model="\pa_army\non_police_pa\non_police_pa"; weapons[]={"AK74","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","HandGrenade&quo t;,"HandGrenade","HandGrenade"}; }; // PA Police grenadier //=================================================================== class non_police_pa_gl: non_police_pa { displayName="PA Police grenadier"; weapons[]={"Ak74GrenadeLauncher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","GrenadeLauncher ","GrenadeLauncher","GrenadeLauncher"}; }; // PA Police soldier LAW //=================================================================== class non_police_pa_law: non_police_pa { displayName="PA Police soldier LAW"; weapons[]={"AK74","LAWLauncher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","LAWLauncher&quo t;,"LAWLauncher","LAWLauncher"}; }; // PA Police machine gunner //=================================================================== class non_police_pa_mg: non_police_pa { displayName="PA Police machine gunner"; weapons[]={"PK","Throw","Put"}; magazines[]={"PK","PK","PK","HandGrenade","HandGrenade&qu ot;,"HandGrenade"}; }; // PA pilot //=================================================================== //=================================================================== class SoldierEPilot: SoldierEB{}; class non_pilot_pa: SoldierEPilot { displayName="Palestinian pilot"; model="\pa_army\non_pilot_pa\non_pilot_pa"; weapons[]={"AK74SU","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74"}; }; // BRDM2 //=================================================================== //=================================================================== class LandVehicle: Land{}; class Car: LandVehicle{}; class Jeep: Car{}; class BRDM: Jeep{}; class non_brdm_pa: BRDM { displayName="Palestinian BRDM-2"; model="\pa_army\non_brdm_pa\non_brdm_pa"; crew = "non_police_pa"; }; // PA jeep //=================================================================== class non_jeep_pa: Jeep { displayName="Palestinian Jeep"; model="\pa_army\non_jeep_pa\non_jeep_pa"; crew = "non_police_pa"; side=TEast; }; // PA MG jeep //=================================================================== class JeepMG: Jeep{}; class non_jeepmg_pa: JeepMG { displayName="Palestinian MG Jeep"; model="\pa_army\non_jeepmg_pa\non_jeepmg_pa"; crew = "non_police_pa"; side=TEast; }; // PA Ural //=================================================================== class Truck: Car{}; class Ural: Truck{}; class non_ural_pa: Ural { displayName="Palestinian Ural"; model="\pa_army\non_ural_pa\non_ural_pa"; crew = "non_police_pa"; }; // OH58 //=================================================================== //=================================================================== class Air: AllVehicles{}; class Helicopter: Air{}; class OH58: Helicopter{}; class non_oh58_pa: OH58 { displayName="Palestinian OH58"; model="\pa_army\non_oh58_pa\non_oh58_pa"; crew = "non_pilot_pa"; side = TEast; } // PA BLACKHAWK UH60 MG //=================================================================== class UH60: Helicopter{}; class UH60MG: UH60{}; class non_uh60_pa: UH60MG { displayName="Palestinian UH60"; model="\pa_army\non_uh60_pa\non_uh60_pa"; crew="non_pilot_pa"; side=TEast; }; }; Please Help Me With This Pro's so that i can release them Newly Armed with old soviet era Weapons
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i do not know how to do nothing for OFP like Addon Making or Island Making but i have an idea for anyone interest in it. Place: U.S. Border With Mexico In The Border Theres Alot Of Things Happening i live close to it. Theres a Drug War Going On in Both Sides But Worst in Mexico. ok for this mod you could at Federal U.S Agencies , Local & State. On The Mexican side you could ad the same things like i know a few (A.F.I.) Agencia Federal De Investigaciones (Like F.B.I.) (P.G.R) Special Police (SWAT RURAL) Or THe Sheriffs. Plus The Military on the mexican side (Not The U.S , They Dont Deal WIth Corruption) Any ways on the bad side you could add Gangsters, Mafiosos, Cartel Family, Robbers, bandits and a map based on south texas and northern mexico. also on the u.s you could add the coast guard to stop drug shipping on by sea. or illegal immigrants . im sure this would be a good mod . u could make missions of : Drug Traffiking, Hitman, Robber, gang wars or even worst Cartel Wars, stopping drugs, capturing important Druglords or just taking down the whole cartel . protecting the boss could be a good one, or taking drugs to the u.s in exchange for money. this would certainly be a good mod, dont you people think?
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Im Droping This mod , hopefully i just release a small pack later 'maybe an island also' end of mod
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Can Someone Tell Me What i did Wrong
Danny1412 replied to Danny1412's topic in OFP : CONFIGS & SCRIPTING
It Doesnt Work Please Help me anyone i repaired what mr .Rastavovich told me to but it didnt work this dialog box appeared-------------------------------------------------------------'syrian_army\config.cpp.m':'[]' encountered instead of '=' !!!!!!!!!Dont Mistake THis "[]" it appeared some square figure but i couldnt find a better way to explain it !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! pppppppplllllllllleeeeeeeaaaaaaaaaassssssssseeeeeeeee help