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Danny1412

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Everything posted by Danny1412

  1. Does anybody know if theres an addon on this?
  2. Danny1412

    Regards a mod

    There use to be a Colombian Mod Were The Gov was fighting there jungle guerrillas can some one tell me if it still working and were can i find it
  3. Danny1412

    Civilians in a 3 sides

    but i remember there was an addon on this but i cant remember, there was also another one with armed civi's on the resistance side can anybody tell me if it still exists? thanks
  4. Danny1412

    THE LOST BROTHERS ADDONPACK #2 RELEASED

    Mr.Miles Tegs do you still have the links or the addons for the colombian mod? if so could you help me by uploading them somewhere or by giving me a website where i can find them, currently the colombian conflict doesnt work, thanks Danny
  5. Danny1412

    Regards a mod

    man its hard finding it and a while ago i went to there website its still working but the addons arnt there and it says that they never existed.
  6. Danny1412

    Regards a mod

    what was this mod called? please any one i want there website
  7. Danny1412

    Any Good Zombie Mods out

    is there any walking animations for the zombies, like the ones that were released in a video a couple of months ago?
  8. where can i get a good animation that makes the soldiers keep standing or proneing and not just here a shot and hit the floor? any good download please tell me thanks
  9. Danny1412

    Good Shooting Animations

    is there a list to the positions they can do?
  10. Danny1412

    Good Shooting Animations

    thanks guys
  11. Danny1412

    Good Shooting Animations

    But i dont need to donwload any addon right?
  12. any good addon that has to do with drugs? if so give me the website. please
  13. { // Syrian parachute regiment //=================================================================== //=================================================================== class All{}; class AllVehicles: All{}; class Land: AllVehicles{}; class Man: Land{}; class Soldier: Man{}; class SoldierEB: Soldier{}; class OfficerE: SoldierEB{}; class non_para_syr_off: OfficerE { displayName="Syrian parachute regiment"; model="\syrian_army\non_para_syr\non_para_syr"; weapons[]={"non_ak74_bps","Throw","Put","NVGoggles", "Binocular"}; magazines[]={"AK74","AK74","AK74","AK74","SmokeShell&quot ;,"SmokeShell"}; }; // S.P.R //=================================================================== class non_para_syr: SoldierEB { displayName=""; model="\syrian_army\non_para_syr\non_para_syr"; weapons[]={"PPSH41","Throw","Put","NVGoggles"}; magazines[]={"PPSH41","PPSH41","PPSH41","PPSH41","PPSH41& quot;,"HandGrenade","HandGrenade","HandGrenade"}; }; // Syrian paragrenadier //=================================================================== class non_para_syr_gl: non_para_syr { displayName="Syrian paragrenadier"; weapons[]={"non_ak74gl_bps","Throw","Put","NVGoggles"}; magazines[]={"AK74","AK74","AK74","AK74","GrenadeLauncher ","GrenadeLauncher","GrenadeLauncher"}; }; // Syrian Airborne Mk3 //=================================================================== class non_para_syr_mg: non_para_syr { displayName="Syrian Airborne Mk3"; weapons[]={""ADF_Mk3",","Throw","Put","NVGoggles"} ; magazines[]={"ADF_BrowningMag","ADF_BrowningMag","ADF_BrowningMag",&quot ;HandGrenade","HandGrenade"}; }; // Syrian commando //=================================================================== //=================================================================== class SoldierESaboteur: SoldierEB{}; class SoldierESaboteurPipe: SoldierESaboteur{}; class non_sf_syr: SoldierESaboteurPipe { displayName="Syrian commando"; model="\syrian_army\non_sf_syr\non_sf_syr"; weapons[]={"Bizon","Throw","Put","NVGoggles"}; magazines[]={"BizonMag","BizonMag","BizonMag","PipeBomb",&quot ;PipeBomb","PipeBomb"}; }; // Syrian Regular Officer //=================================================================== //=================================================================== class non_inf_syr_off: OfficerE { displayName="Syrian Regular Officer"; model="\syrian_army\non_inf_syr\non_inf_syr"; weapons[]={"AK74","Throw","Put","Binocular"}; magazines[]={"AK74","AK74","AK74","AK74","SmokeShell&quot ;,"SmokeShell"}; }; // Syrian Regular soldier //=================================================================== class non_inf_syr: SoldierEB { model="\syrian_army\non_inf_syr\non_inf_syr"; displayName="Syrian Regular soldier"; weapons[]={"AK74","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","HandGrenade&quo t;,"HandGrenade","HandGrenade","HandGrenade"}; }; // Syrian Regular grenadier //=================================================================== class non_inf_syr_gl: non_inf_syr { displayName="Syrian Regular grenadier"; weapons[]={"Ak74GrenadeLauncher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","GrenadeLauncher ","GrenadeLauncher","GrenadeLauncher"}; }; // Syrian Regular MG //=================================================================== class non_inf_syr_mg: non_inf_syr { displayName="Syrian Regular MG"; weapons[]={"PK","Throw","Put","NVGoggles"}; magazines[]={"PK","PK","HandGrenade","HandGrenade","HandG renade"}; }; // Syrian Regular AT //=================================================================== class non_inf_syr_rpg: non_inf_syr { displayName="Syrian Regular AT"; weapons[]={"AK74","RPGLauncher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","RPGLauncher&quo t;,"RPGLauncher","RPGLauncher"}; }; // Syrian Regular AT2 //=================================================================== class non_inf_syr_at: non_inf_syr { displayName="Syrian Regular AT2"; weapons[]={"AK74","AT4Launcher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","AT4Launcher&quo t;}; }; // Syrian Regular Sapper //=================================================================== class non_inf_syr_eng: non_inf_syr { displayName="Syrian Regular Sapper"; weapons[]={"AK74","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","Mine",&quo t;Mine","Mine"}; }; // Syrian Regular HG //=================================================================== class non_inf_syr_hgl: non_inf_syr { displayName="Syrian Regular HG"; weapons[]={"6g30","Throw","Put"}; magazines[]={"6g30Magazine","6g30Magazine"}; }; // Syrian Special Police //=================================================================== class non_inf_syr_snp: non_inf_syr { displayName="Syrian Special Police"; weapons[]={"FNCshort","Throw","Put"}; magazines[]={"FNCMag","FNCMag","FNCMag","FNCMag","FNCMag& quot;,"HandGrenade","HandGrenade","HandGrenade"}; }; // Syrian Regular AA //=================================================================== class non_inf_syr_aa: non_inf_syr { displayName="Syrian Regular AA"; weapons[]={"AK74","9K32Launcher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","9K32Launcher&qu ot;}; }; // Syrian Anti-terrorist ops //=================================================================== //=================================================================== class SoldierESniper: SoldierEB{}; class non_sniper_syr: SoldierESniper { displayName="Syrian Anti-terrorist ops"; model="\syrian_army\non_sniper_syr\non_sniper_syr"; weapons[]={"SJBM4A1SDspecialOps","Throw","Put","NVGoggles"}; magazines[]={"SJBM4A1SDmag","SJBM4A1SDmag","SJBM4A1SDmag","SJBM4A1S Dmag"}; }; // Syrian Guerrilla Trainer //=================================================================== class non_spoter_syr: non_sniper_syr { displayName="Syrian Guerrilla Trainer"; weapons[]={"WinMAC10","Throw","Put","NVGoggles", "Binocular"}; magazines[]={"WinMAC10mag","WinMAC10mag","WinMAC10mag","WinMAC10mag ","WinMAC10mag","SmokeShell"}; }; // Syrian crew //=================================================================== //=================================================================== class SoldierECrew: SoldierEB{}; class non_crew_syr: SoldierECrew { displayName="Syrian crew"; model="\syrian_army\non_crew_syr\non_crew_syr"; weapons[]={"non_aksu_ws","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74"}; }; // Syrian pilot //=================================================================== //=================================================================== class SoldierEPilot: SoldierEB{}; class non_pilot_syr: SoldierEPilot { displayName="Syrian Pilot"; model="\syrian_army\non_pilot_syr\non_pilot_syr"; weapons[]={"non_aksu_ws","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74"}; }; // R.O.S BMP //=================================================================== //=================================================================== class LandVehicle: Land {}; class Tank: LandVehicle {}; class APC: Tank {}; class BMP: APC {}; class non_bmp_syr: BMP { displayName="R.O.S BMP"; model="\syrian_army\non_bmp_syr\non_bmp_syr"; crew="non_crew_syr" }; // R.O.S Command BMP //=================================================================== class non_bmpcom_syr: BMP { displayName="R.O.S Command BMP"; model="\syrian_army\non_bmpcom_syr\non_bmpcom_syr"; transportSoldier=0; transportAmmo=0; hasGunner = 0; crew="non_crew_syr" }; // R.O.S BMP2 //=================================================================== class BMP2: BMP {}; class non_bmp2_syr: BMP2 { displayName="R.O.S BMP2"; model="\syrian_army\non_bmp2_syr\non_bmp2_syr"; crew="non_crew_syr" }; // R.O.S T72 //=================================================================== class RussianTank: Tank {}; class T72: RussianTank {}; class non_t72_syr: T72 { displayName="R.O.S T72"; model="\syrian_army\non_t72_syr\non_t72_syr"; crew="non_crew_syr" }; // R.O.S T80 //=================================================================== class T80: RussianTank {}; class non_t80_syr: T80 { displayName="R.O.S T80"; model="\syrian_army\non_t80_syr\non_t80_syr"; crew="non_crew_syr" }; // R.O.S T55 //=================================================================== class T55G: Tank {}; class non_t55_syr: T55G { displayName="R.O.S T55"; model="\syrian_army\non_t55_syr\non_t55_syr"; side=TEast; crew="non_crew_syr" }; // R.O.S BRDM-2 //=================================================================== class Car: LandVehicle {}; class Jeep: Car {}; class BRDM: Jeep {}; class non_brdm_syr: BRDM { displayName="R.O.S BRDM-2"; model="\syrian_army\non_brdm_syr\non_brdm_syr"; crew="non_inf_syr" }; // R.O.S ZSU //=================================================================== class ZSU: Tank {}; class non_zsu_syr: ZSU { displayName="R.O.S ZSU"; model="\syrian_army\non_zsu_syr\non_zsu_syr"; crew="non_crew_syr" }; // R.O.S Mi-24 //=================================================================== class Air: AllVehicles {}; class Helicopter: Air {}; class Mi24: Helicopter{}; class vip_mi24_syr: Mi24 { displayName="R.O.S Mi-24"; model="\syrian_army\vip_mi24_syr\vip_mi24_syr"; crew="non_pilot_syr"; }; // R.O.S Mi-17 //=================================================================== class Mi17: Helicopter{}; class vip_mi17_syr: Mi17 { displayName="R.O.S Mi-17"; model="\syrian_army\vip_mi17_syr\vip_mi17_syr"; crew="non_pilot_syr"; }; // R.O.S Ural //=================================================================== class Truck: Car{}; class Ural: Truck{}; class non_ural_syr: Ural { displayName="R.O.S Ural"; model="\syrian_army\non_ural_syr\non_ural_syr"; crew = "non_inf_syr"; }; // R.O.S UAZ //=================================================================== class UAZ: Jeep{}; class non_uaz_syr: UAZ { displayName="R.O.S UAZ"; model="\syrian_army\non_uaz_syr\non_uaz_syr"; crew = "non_inf_syr"; }; }; // Groups //=================================================================== //=================================================================== class CfgGroups { class Syria { name="Republic of Syria"; //=================================================================== class syrian_infantry { name="156th battalion"; //------------------------------------------------------------------- class grp_syr_inf_li { name="R.O.S Infantry"; class Unit0 {name="1"; side=TEast; vehicle="non_inf_syr_off"; rank="Lieutnant"; position[]={0,5,0};}; class Unit1 {name="2"; side=TEast; vehicle="non_inf_syr_mg"; rank="Sergeant"; position[]={0,0,0};}; class Unit2 {name="3"; side=TEast; vehicle="non_inf_syr_gl"; rank="Corporal"; position[]={5,0,0};}; class Unit3 {name="4"; side=TEast; vehicle="non_inf_syr_gl"; rank="Corporal"; position[]={-5,0,0};}; class Unit4 {name="5"; side=TEast; vehicle="non_inf_syr_rpg"; rank="Private"; position[]={-10,0,0};}; class Unit5 {name="6"; side=TEast; vehicle="non_inf_syr"; rank="Private"; position[]={10,0,0};}; class Unit6 {name="7"; side=TEast; vehicle="non_inf_syr"; rank="Private"; position[]={-15,0,0};}; class Unit7 {name="8"; side=TEast; vehicle="non_inf_syr"; rank="Private"; Please Help Fix It And Send it Back , Anyone ,please thanxs
  14. Danny1412

    Need Extreme Help

    how do you add civilians to the east or resistance side, and how do you arm them with ak's or 9mm,etc.....
  15. Danny1412

    Is There Any Drugs Addons

    thanks da12thMonkey for you're great help now i can begin building a drug empire i needed it for my mod. but i have to ask permission 1st
  16. Danny1412

    Need Extreme Help

    but yeah, i have tried to put the weapons to units and it gives me errors why is that, any ways ill need the pbo addon extractor right, so that i can get the configs, ju7st making sure
  17. Danny1412

    Is There Any Drugs Addons

    but i mean like cocine packages, the brick type
  18. Danny1412

    Can Someone Tell Me What i did Wrong

    See Its Posing them all Wrong Any other Way I Can Send it ?
  19. Danny1412

    Can Someone Tell Me What i did Wrong

    This is My Middle East Factions or Terrorist Groups Check them out:: -----------Terrorist Factions------------------------------ // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class non_fatah_pa {units[] = {non_fatah_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_fatah_pa_snp {units[] = {non_fatah_pa_snp}; weapons[] = {}; requiredVersion = 1.30;}; class non_fatah_pa_gl {units[] = {non_fatah_pa_gl}; weapons[] = {}; requiredVersion = 1.30;}; class non_hamas_pa {units[] = {non_hamas_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_hamas_pa_dem {units[] = {non_hamas_pa_dem}; weapons[] = {}; requiredVersion = 1.30;}; class non_hamas_pa_gl {units[] = {non_hamas_pa_gl}; weapons[] = {}; requiredVersion = 1.30;}; class non_plfp_pa {units[] = {non_plfp_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_plfp_pa_min {units[] = {non_plfp_pa_min}; weapons[] = {}; requiredVersion = 1.30;}; class non_f17_pa_off {units[] = {non_f17_pa_off}; weapons[] = {}; requiredVersion = 1.30;}; class non_f17_pa {units[] = {non_f17_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_f17_pa_gl {units[] = {non_f17_pa_gl}; weapons[] = {}; requiredVersion = 1.30;}; class non_f17_pa_snp {units[] = {non_f17_pa_snp}; weapons[] = {}; requiredVersion = 1.30;}; class non_police_pa_off {units[] = {non_police_pa_off}; weapons[] = {}; requiredVersion = 1.30;}; class non_police_pa {units[] = {non_police_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_police_pa_gl {units[] = {non_police_pa_gl}; weapons[] = {}; requiredVersion = 1.30;}; class non_police_pa_law {units[] = {non_police_pa_law}; weapons[] = {}; requiredVersion = 1.30;}; class non_police_pa_mg {units[] = {non_police_pa_mg}; weapons[] = {}; requiredVersion = 1.30;}; class non_pilot_pa {units[] = {non_pilot_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_brdm_pa {units[] = {non_brdm_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_jeep_pa {units[] = {non_jeep_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_jeepmg_pa {units[] = {non_jeepmg_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_ural_pa {units[] = {non_ural_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_oh58_pa {units[] = {non_oh58_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_uh60_pa {units[] = {non_uh60_pa}; weapons[] = {}; requiredVersion = 1.30;}; }; class CfgVehicles { // PLO Guerrilla //=================================================================== //=================================================================== class All{}; class AllVehicles: All{}; class Land: AllVehicles{}; class Man: Land{}; class Soldier: Man{}; class SoldierEB: Soldier{}; class non_fatah_pa: SoldierEB { displayName="PLO Guerrilla"; model="\pa_army\non_fatah_pa\non_fatah_pa"; weapons[]={"Nagant","Throw","Put"}; magazines[]={"Nagant","Nagant","Nagant","Nagant","Nagant& amp; quot;,"HandGrenade","HandGrenade","HandGrenade"}; }; // PLO Recruits //=================================================================== class non_fatah_pa_snp: non_fatah_pa { displayName="PLO Recruits"; weapons[]={"PPSH41","Throw","Put"}; magazines[]={"PPSH41","PPSH41","PPSH41","PPSH41","PPSH41& amp; quot;,"SmokeShell","HandGrenade","HandGrenade"}; }; // PLO Leader //=================================================================== class non_fatah_pa_gl: non_fatah_pa { displayName="PLO Leader"; weapons[]={"koresh_ak","Throw","Put"}; magazines[]={"koresh_akMag","koresh_akMag","koresh_akMag","koresh_a kMag","koresh_akMag","koresh_akMag","koresh_akMag"}; }; // Hamas Follower //=================================================================== class non_hamas_pa: SoldierEB { displayName="Hamas Follower"; model="\pa_army\non_hamas_pa\non_hamas_pa"; weapons[]={"Nagant","Throw","Put"}; magazines[]={Nagant,Nagant,Nagant,Nagant,Nagant,HandGrenade,HandGrenade}; }; // Hamas Recruit //=================================================================== class non_hamas_pa_dem: non_hamas_pa { displayName="Hamas Recruit"; weapons[]={"WinMAC10","Throw","Put"}; magazines[]={"WinMAC10mag","WinMAC10mag","WinMAC10mag","WinMAC10mag "}; }; // Hamas Opertive //=================================================================== class non_hamas_pa_gl: non_hamas_pa { displayName="Hamas Opertive"; weapons[]={"SWvmpistol","Throw","Put"}; magazines[]={"SWvmmag","SWvmmag","SWvmmag","SWvmmag","SWv mmag","SWvmmag","SWvmmag"}; }; // Jordan Rebels //=================================================================== class non_plfp_pa: SoldierEB { displayName="Jordan Rebels"; model="\pa_army\non_plfp_pa\non_plfp_pa"; weapons[]={"AK47CS","Throw","Put","NVGoggles"}; magazines[]={"AK47CSMag","AK47CSMag","AK47CSMag","AK47CSMag",& amp; quot;HandGrenade","HandGrenade","HandGrenade"}; }; // Saudi Arabian Militants //=================================================================== class non_plfp_pa_min: non_plfp_pa { displayName="Saudi Arabian Militants"; weapons[]={"Nagant","Throw","Put","NVGoggles"}; magazines[]={Nagant","Nagant","Nagant","Nagant","Nagant", "Nagant"}; }; // Sinai Rebels1 //=================================================================== //=================================================================== class OfficerE: SoldierEB{}; class non_f17_pa_off: OfficerE { displayName="Sinai Rebels1"; model="\pa_army\non_f17_pa\non_f17_pa"; weapons[]={"koresh_ak","Throw","Put","NVGoggles","Binoc ular"}; magazines[]={koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,HandGrenade ,HandGrenade,HandGrenade,HandGrenade}; }; // Sinai Rebels2 //=================================================================== class non_f17_pa: SoldierEB { displayName="Sinai Rebels2"; model="\pa_army\non_f17_pa\non_f17_pa"; weapons[]={"koresh_ak","Throw","Put","NVGoggles"}; magazines[]={koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,HandGrenade ,HandGrenade,HandGrenade,HandGrenade}; }; // Sinai Rebels3 //=================================================================== class non_f17_pa_gl: non_f17_pa { displayName="Sinai Rebels3"; weapons[]={"koresh_ak","Throw","Put","NVGoggles"}; magazines[]={koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,HandGrenade ,HandGrenade,HandGrenade,HandGrenade}; }; // Sinai Rebels4 //=================================================================== class non_f17_pa_snp: non_f17_pa { displayName="Sinai Rebels4"; weapons[]={"Remington870","Throw","Put","NVGoggles"}; magazines[]={"Remington870shell","Remington870shell","Remington870shell" ,"Remington870shell","Remington870shell","Remington870shell" ,"Remington870shell"}; }; // PA Police officer //=================================================================== //=================================================================== class non_police_pa_off: OfficerE { displayName="PA Police officer"; model="\pa_army\non_police_pa\non_police_pa"; weapons[]={"AK74","Throw","Put","Binocular"}; magazines[]={"AK74","AK74","AK74","AK74","SmokeShell&quot ; ;,"SmokeShell"}; }; // PA Police //=================================================================== class non_police_pa: SoldierEB { displayName="PA Police soldier"; model="\pa_army\non_police_pa\non_police_pa"; weapons[]={"AK74","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","HandGrenade&amp ;quo t;,"HandGrenade","HandGrenade"}; }; // PA Police grenadier //=================================================================== class non_police_pa_gl: non_police_pa { displayName="PA Police grenadier"; weapons[]={"Ak74GrenadeLauncher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","GrenadeLauncher ","GrenadeLauncher","GrenadeLauncher"}; }; // PA Police soldier LAW //=================================================================== class non_police_pa_law: non_police_pa { displayName="PA Police soldier LAW"; weapons[]={"AK74","LAWLauncher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","LAWLauncher&amp ;quo t;,"LAWLauncher","LAWLauncher"}; }; // PA Police machine gunner //=================================================================== class non_police_pa_mg: non_police_pa { displayName="PA Police machine gunner"; weapons[]={"PK","Throw","Put"}; magazines[]={"PK","PK","PK","HandGrenade","HandGrenade&am p;qu ot;,"HandGrenade"}; }; // PA pilot //=================================================================== //=================================================================== class SoldierEPilot: SoldierEB{}; class non_pilot_pa: SoldierEPilot { displayName="Palestinian pilot"; model="\pa_army\non_pilot_pa\non_pilot_pa"; weapons[]={"AK74SU","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74"}; }; // BRDM2 //=================================================================== //=================================================================== class LandVehicle: Land{}; class Car: LandVehicle{}; class Jeep: Car{}; class BRDM: Jeep{}; class non_brdm_pa: BRDM { displayName="Palestinian BRDM-2"; model="\pa_army\non_brdm_pa\non_brdm_pa"; crew = "non_police_pa"; }; // PA jeep //=================================================================== class non_jeep_pa: Jeep { displayName="Palestinian Jeep"; model="\pa_army\non_jeep_pa\non_jeep_pa"; crew = "non_police_pa"; side=TEast; }; // PA MG jeep //=================================================================== class JeepMG: Jeep{}; class non_jeepmg_pa: JeepMG { displayName="Palestinian MG Jeep"; model="\pa_army\non_jeepmg_pa\non_jeepmg_pa"; crew = "non_police_pa"; side=TEast; }; // PA Ural //=================================================================== class Truck: Car{}; class Ural: Truck{}; class non_ural_pa: Ural { displayName="Palestinian Ural"; model="\pa_army\non_ural_pa\non_ural_pa"; crew = "non_police_pa"; }; // OH58 //=================================================================== //=================================================================== class Air: AllVehicles{}; class Helicopter: Air{}; class OH58: Helicopter{}; class non_oh58_pa: OH58 { displayName="Palestinian OH58"; model="\pa_army\non_oh58_pa\non_oh58_pa"; crew = "non_pilot_pa"; side = TEast; } // PA BLACKHAWK UH60 MG //=================================================================== class UH60: Helicopter{}; class UH60MG: UH60{}; class non_uh60_pa: UH60MG { displayName="Palestinian UH60"; model="\pa_army\non_uh60_pa\non_uh60_pa"; crew="non_pilot_pa"; side=TEast; }; };
  20. Danny1412

    Can Someone Tell Me What i did Wrong

    In My Config on note pad the errors you guys told me that were wrong---i dont see them----- and on the forum the ones i post i see them ---this is getting wierd Crew Guys Can You Copy it Down and Fix it for me please!!! please help me in that please!!!
  21. Danny1412

    Can Someone Tell Me What i did Wrong

    for some reason i dont see the ; on my config, wierd
  22. Here They Are Any one professional help me out on this please -----------------Syrian Army----------------- #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class non_para_syr_off {units[] = {non_para_syr_off}; weapons[] = {}; requiredVersion = 1.30;}; class non_para_syr {units[] = {non_para_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_para_syr_gl {units[] = {non_para_syr_gl}; weapons[] = {}; requiredVersion = 1.30;}; class non_para_syr_mg {units[] = {non_para_syr_mg}; weapons[] = {}; requiredVersion = 1.30;}; class non_sf_syr {units[] = {non_sf_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_inf_syr {units[] = {non_inf_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_inf_syr_gl {units[] = {non_inf_syr_gl}; weapons[] = {}; requiredVersion = 1.30;}; class non_inf_syr_mg {units[] = {non_inf_syr_mg}; weapons[] = {}; requiredVersion = 1.30;}; class non_inf_syr_rpg {units[] = {non_inf_syr_rpg}; weapons[] = {}; requiredVersion = 1.30;}; class non_inf_syr_at {units[] = {non_inf_syr_at}; weapons[] = {}; requiredVersion = 1.30;}; class non_inf_syr_eng {units[] = {non_inf_syr_eng}; weapons[] = {}; requiredVersion = 1.30;}; class non_inf_syr_hgl {units[] = {non_inf_syr_hgl}; weapons[] = {}; requiredVersion = 1.30;}; class non_inf_syr_snp {units[] = {non_inf_syr_snp}; weapons[] = {}; requiredVersion = 1.30;}; class non_inf_syr_aa {units[] = {non_inf_syr_aa}; weapons[] = {}; requiredVersion = 1.30;}; class non_sniper_syr {units[] = {non_sniper_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_spoter_syr {units[] = {non_sniper_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_crew_syr {units[] = {non_crew_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_pilot_syr {units[] = {non_pilot_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_bmp_syr {units[] = {non_bmp_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_bmp2_syr {units[] = {non_bmp2_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_bmpcom_syr {units[] = {non_bmpcom_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_t72_syr {units[] = {non_t72_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_t80_syr {units[] = {non_t80_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_t55_syr {units[] = {non_t55_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_brdm_syr {units[] = {non_brdm_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_zsu_syr {units[] = {non_zsu_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_ural_syr {units[] = {non_ural_syr}; weapons[] = {}; requiredVersion = 1.30;}; class non_uaz_syr {units[] = {non_uaz_syr}; weapons[] = {}; requiredVersion = 1.30;}; class vip_mi24_syr {units[] = {vip_mi24_syr}; weapons[] = {}; requiredVersion = 1.30;}; class vip_mi17_syr {units[] = {vip_mi17_syr}; weapons[] = {}; requiredVersion = 1.30;}; }; class CfgVehicles { // Syrian parachute regiment //=================================================================== //=================================================================== class All{}; class AllVehicles: All{}; class Land: AllVehicles{}; class Man: Land{}; class Soldier: Man{}; class SoldierEB: Soldier{}; class OfficerE: SoldierEB{}; class non_para_syr_off: OfficerE { displayName="Syrian parachute regiment"; model="\syrian_army\non_para_syr\non_para_syr"; weapons[]={"non_ak74_bps","Throw","Put","NVGoggles", "Binocular"}; magazines[]={"AK74","AK74","AK74","AK74","SmokeShell&quot ;,"SmokeShell"}; }; // S.P.R //=================================================================== class non_para_syr: SoldierEB { displayName="Syrian Parachute Infantry"; model="\syrian_army\non_para_syr\non_para_syr"; weapons[]={"PPSH41","Throw","Put","NVGoggles"}; magazines[]={"PPSH41","PPSH41","PPSH41","PPSH41","PPSH41& quot;,"HandGrenade","HandGrenade","HandGrenade"}; }; // Syrian paragrenadier //=================================================================== class non_para_syr_gl: non_para_syr { displayName="Syrian paragrenadier"; weapons[]={"non_ak74gl_bps","Throw","Put","NVGoggles"}; magazines[]={"AK74","AK74","AK74","AK74","GrenadeLauncher ","GrenadeLauncher","GrenadeLauncher"}; }; // Syrian Airborne Mk3 //=================================================================== class non_para_syr_mg: non_para_syr { displayName="Syrian Airborne Mk3"; weapons[]={"ADF_Mk3","Throw","Put","NVGoggles"}; magazines[]={"ADF_BrowningMag","ADF_BrowningMag","ADF_BrowningMag",&quot ;HandGrenade","HandGrenade"}; }; // Syrian commando //=================================================================== //=================================================================== class SoldierESaboteur: SoldierEB{}; class SoldierESaboteurPipe: SoldierESaboteur{}; class non_sf_syr: SoldierESaboteurPipe { displayName="Syrian commando"; model="\syrian_army\non_sf_syr\non_sf_syr"; weapons[]={"Bizon","Throw","Put","NVGoggles"}; magazines[]={"BizonMag","BizonMag","BizonMag","PipeBomb",&quot ;PipeBomb","PipeBomb"}; }; // Syrian Regular Officer //=================================================================== //=================================================================== class non_inf_syr_off: OfficerE { displayName="Syrian Regular Officer"; model="\syrian_army\non_inf_syr\non_inf_syr"; weapons[]={"AK74","Throw","Put","Binocular"}; magazines[]={"AK74","AK74","AK74","AK74","SmokeShell&quot ;,"SmokeShell"}; }; // Syrian Regular soldier //=================================================================== class non_inf_syr: SoldierEB { model="\syrian_army\non_inf_syr\non_inf_syr"; displayName="Syrian Regular soldier"; weapons[]={"AK74","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","HandGrenade&quo t;,"HandGrenade","HandGrenade","HandGrenade"}; }; // Syrian Regular grenadier //=================================================================== class non_inf_syr_gl: non_inf_syr { displayName="Syrian Regular grenadier"; weapons[]={"Ak74GrenadeLauncher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","GrenadeLauncher ","GrenadeLauncher","GrenadeLauncher"}; }; // Syrian Regular MG //=================================================================== class non_inf_syr_mg: non_inf_syr { displayName="Syrian Regular MG"; weapons[]={"PK","Throw","Put","NVGoggles"}; magazines[]={"PK","PK","HandGrenade","HandGrenade","HandG renade"}; }; // Syrian Regular AT //=================================================================== class non_inf_syr_rpg: non_inf_syr { displayName="Syrian Regular AT"; weapons[]={"AK74","RPGLauncher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","RPGLauncher&quo t;,"RPGLauncher","RPGLauncher"}; }; // Syrian Regular AT2 //=================================================================== class non_inf_syr_at: non_inf_syr { displayName="Syrian Regular AT2"; weapons[]={"AK74","AT4Launcher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","AT4Launcher&quo t;}; }; // Syrian Regular Sapper //=================================================================== class non_inf_syr_eng: non_inf_syr { displayName="Syrian Regular Sapper"; weapons[]={"AK74","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","Mine",&quo t;Mine","Mine"}; }; // Syrian Regular HG //=================================================================== class non_inf_syr_hgl: non_inf_syr { displayName="Syrian Regular HG"; weapons[]={"6g30","Throw","Put"}; magazines[]={"6g30Magazine","6g30Magazine"}; }; // Syrian Special Police //=================================================================== class non_inf_syr_snp: non_inf_syr { displayName="Syrian Special Police"; weapons[]={"FNCshort","Throw","Put"}; magazines[]={"FNCMag","FNCMag","FNCMag","FNCMag","FNCMag& quot;,"HandGrenade","HandGrenade","HandGrenade"}; }; // Syrian Regular AA //=================================================================== class non_inf_syr_aa: non_inf_syr { displayName="Syrian Regular AA"; weapons[]={"AK74","9K32Launcher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","9K32Launcher&qu ot;}; }; // Syrian Anti-terrorist ops //=================================================================== //=================================================================== class SoldierESniper: SoldierEB{}; class non_sniper_syr: SoldierESniper { displayName="Syrian Anti-terrorist ops"; model="\syrian_army\non_sniper_syr\non_sniper_syr"; weapons[]={"SJBM4A1SDspecialOps","Throw","Put","NVGoggles"}; magazines[]={"SJBM4A1SDmag","SJBM4A1SDmag","SJBM4A1SDmag","SJBM4A1S Dmag"}; }; // Syrian Guerrilla Trainer //=================================================================== class non_spoter_syr: non_sniper_syr { displayName="Syrian Guerrilla Trainer"; weapons[]={"WinMAC10","Throw","Put","NVGoggles", "Binocular"}; magazines[]={"WinMAC10mag","WinMAC10mag","WinMAC10mag","WinMAC10mag ","WinMAC10mag","SmokeShell"}; }; // Syrian crew //=================================================================== //=================================================================== class SoldierECrew: SoldierEB{}; class non_crew_syr: SoldierECrew { displayName="Syrian crew"; model="\syrian_army\non_crew_syr\non_crew_syr"; weapons[]={"non_aksu_ws","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74"}; }; // Syrian pilot //=================================================================== //=================================================================== class SoldierEPilot: SoldierEB{}; class non_pilot_syr: SoldierEPilot { displayName="Syrian Pilot"; model="\syrian_army\non_pilot_syr\non_pilot_syr"; weapons[]={"non_aksu_ws","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74"}; }; // R.O.S BMP //=================================================================== //=================================================================== class LandVehicle: Land {}; class Tank: LandVehicle {}; class APC: Tank {}; class BMP: APC {}; class non_bmp_syr: BMP { displayName="R.O.S BMP"; model="\syrian_army\non_bmp_syr\non_bmp_syr"; crew="non_crew_syr" }; // R.O.S Command BMP //=================================================================== class non_bmpcom_syr: BMP { displayName="R.O.S Command BMP"; model="\syrian_army\non_bmpcom_syr\non_bmpcom_syr"; transportSoldier=0; transportAmmo=0; hasGunner = 0; crew="non_crew_syr" }; // R.O.S BMP2 //=================================================================== class BMP2: BMP {}; class non_bmp2_syr: BMP2 { displayName="R.O.S BMP2"; model="\syrian_army\non_bmp2_syr\non_bmp2_syr"; crew="non_crew_syr" }; // R.O.S T72 //=================================================================== class RussianTank: Tank {}; class T72: RussianTank {}; class non_t72_syr: T72 { displayName="R.O.S T72"; model="\syrian_army\non_t72_syr\non_t72_syr"; crew="non_crew_syr" }; // R.O.S T80 //=================================================================== class T80: RussianTank {}; class non_t80_syr: T80 { displayName="R.O.S T80"; model="\syrian_army\non_t80_syr\non_t80_syr"; crew="non_crew_syr" }; // R.O.S T55 //=================================================================== class T55G: Tank {}; class non_t55_syr: T55G { displayName="R.O.S T55"; model="\syrian_army\non_t55_syr\non_t55_syr"; side=TEast; crew="non_crew_syr" }; // R.O.S BRDM-2 //=================================================================== class Car: LandVehicle {}; class Jeep: Car {}; class BRDM: Jeep {}; class non_brdm_syr: BRDM { displayName="R.O.S BRDM-2"; model="\syrian_army\non_brdm_syr\non_brdm_syr"; crew="non_inf_syr" }; // R.O.S ZSU //=================================================================== class ZSU: Tank {}; class non_zsu_syr: ZSU { displayName="R.O.S ZSU"; model="\syrian_army\non_zsu_syr\non_zsu_syr"; crew="non_crew_syr" }; // R.O.S Mi-24 //=================================================================== class Air: AllVehicles {}; class Helicopter: Air {}; class Mi24: Helicopter{}; class vip_mi24_syr: Mi24 { displayName="R.O.S Mi-24"; model="\syrian_army\vip_mi24_syr\vip_mi24_syr"; crew="non_pilot_syr"; }; // R.O.S Mi-17 //=================================================================== class Mi17: Helicopter{}; class vip_mi17_syr: Mi17 { displayName="R.O.S Mi-17"; model="\syrian_army\vip_mi17_syr\vip_mi17_syr"; crew="non_pilot_syr"; }; // R.O.S Ural //=================================================================== class Truck: Car{}; class Ural: Truck{}; class non_ural_syr: Ural { displayName="R.O.S Ural"; model="\syrian_army\non_ural_syr\non_ural_syr"; crew = "non_inf_syr"; }; // R.O.S UAZ //=================================================================== class UAZ: Jeep{}; class non_uaz_syr: UAZ { displayName="R.O.S UAZ"; model="\syrian_army\non_uaz_syr\non_uaz_syr"; crew = "non_inf_syr"; }; }; // Groups //=================================================================== //=================================================================== class CfgGroups { class Syria { name="Republic of Syria"; //=================================================================== class syrian_infantry { name="156th battalion"; //------------------------------------------------------------------- class grp_syr_inf_li { name="R.O.S Infantry"; class Unit0 {name="1"; side=TEast; vehicle="non_inf_syr_off"; rank="Lieutnant"; position[]={0,5,0};}; class Unit1 {name="2"; side=TEast; vehicle="non_inf_syr_mg"; rank="Sergeant"; position[]={0,0,0};}; class Unit2 {name="3"; side=TEast; vehicle="non_inf_syr_gl"; rank="Corporal"; position[]={5,0,0};}; class Unit3 {name="4"; side=TEast; vehicle="non_inf_syr_gl"; rank="Corporal"; position[]={-5,0,0};}; class Unit4 {name="5"; side=TEast; vehicle="non_inf_syr_rpg"; rank="Private"; position[]={-10,0,0};}; class Unit5 {name="6"; side=TEast; vehicle="non_inf_syr"; rank="Private"; position[]={10,0,0};}; class Unit6 {name="7"; side=TEast; vehicle="non_inf_syr"; rank="Private"; position[]={-15,0,0};}; class Unit7 {name="8"; side=TEast; vehicle="non_inf_syr"; rank="Private"; -----------Terrorist Factions------------------------------ // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class non_fatah_pa {units[] = {non_fatah_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_fatah_pa_snp {units[] = {non_fatah_pa_snp}; weapons[] = {}; requiredVersion = 1.30;}; class non_fatah_pa_gl {units[] = {non_fatah_pa_gl}; weapons[] = {}; requiredVersion = 1.30;}; class non_hamas_pa {units[] = {non_hamas_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_hamas_pa_dem {units[] = {non_hamas_pa_dem}; weapons[] = {}; requiredVersion = 1.30;}; class non_hamas_pa_gl {units[] = {non_hamas_pa_gl}; weapons[] = {}; requiredVersion = 1.30;}; class non_plfp_pa {units[] = {non_plfp_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_plfp_pa_min {units[] = {non_plfp_pa_min}; weapons[] = {}; requiredVersion = 1.30;}; class non_f17_pa_off {units[] = {non_f17_pa_off}; weapons[] = {}; requiredVersion = 1.30;}; class non_f17_pa {units[] = {non_f17_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_f17_pa_gl {units[] = {non_f17_pa_gl}; weapons[] = {}; requiredVersion = 1.30;}; class non_f17_pa_snp {units[] = {non_f17_pa_snp}; weapons[] = {}; requiredVersion = 1.30;}; class non_police_pa_off {units[] = {non_police_pa_off}; weapons[] = {}; requiredVersion = 1.30;}; class non_police_pa {units[] = {non_police_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_police_pa_gl {units[] = {non_police_pa_gl}; weapons[] = {}; requiredVersion = 1.30;}; class non_police_pa_law {units[] = {non_police_pa_law}; weapons[] = {}; requiredVersion = 1.30;}; class non_police_pa_mg {units[] = {non_police_pa_mg}; weapons[] = {}; requiredVersion = 1.30;}; class non_pilot_pa {units[] = {non_pilot_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_brdm_pa {units[] = {non_brdm_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_jeep_pa {units[] = {non_jeep_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_jeepmg_pa {units[] = {non_jeepmg_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_ural_pa {units[] = {non_ural_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_oh58_pa {units[] = {non_oh58_pa}; weapons[] = {}; requiredVersion = 1.30;}; class non_uh60_pa {units[] = {non_uh60_pa}; weapons[] = {}; requiredVersion = 1.30;}; }; class CfgVehicles { // PLO Guerrilla //=================================================================== //=================================================================== class All{}; class AllVehicles: All{}; class Land: AllVehicles{}; class Man: Land{}; class Soldier: Man{}; class SoldierEB: Soldier{}; class non_fatah_pa: SoldierEB { displayName="PLO Guerrilla"; model="\pa_army\non_fatah_pa\non_fatah_pa"; weapons[]={"Nagant","Throw","Put"}; magazines[]={"Nagant","Nagant","Nagant","Nagant","Nagant& quot;,"HandGrenade","HandGrenade","HandGrenade"}; }; // PLO Recruits //=================================================================== class non_fatah_pa_snp: non_fatah_pa { displayName="PLO Recruits"; weapons[]={"PPSH41","Throw","Put"}; magazines[]={"PPSH41","PPSH41","PPSH41","PPSH41","PPSH41& quot;,"SmokeShell","HandGrenade","HandGrenade"}; }; // PLO Leader //=================================================================== class non_fatah_pa_gl: non_fatah_pa { displayName="PLO Leader"; weapons[]={"koresh_ak","Throw","Put"}; magazines[]={"koresh_akMag","koresh_akMag","koresh_akMag","koresh_a kMag","koresh_akMag","koresh_akMag","koresh_akMag"}; }; // Hamas Follower //=================================================================== class non_hamas_pa: SoldierEB { displayName="Hamas Follower"; model="\pa_army\non_hamas_pa\non_hamas_pa"; weapons[]={"Nagant","Throw","Put"}; magazines[]={Nagant,Nagant,Nagant,Nagant,Nagant,HandGrenade,HandGrenade}; }; // Hamas Recruit //=================================================================== class non_hamas_pa_dem: non_hamas_pa { displayName="Hamas Recruit"; weapons[]={"WinMAC10","Throw","Put"}; magazines[]={"WinMAC10mag","WinMAC10mag","WinMAC10mag","WinMAC10mag "}; }; // Hamas Opertive //=================================================================== class non_hamas_pa_gl: non_hamas_pa { displayName="Hamas Opertive"; weapons[]={"SWvmpistol","Throw","Put"}; magazines[]={"SWvmmag","SWvmmag","SWvmmag","SWvmmag","SWv mmag","SWvmmag","SWvmmag"}; }; // Jordan Rebels //=================================================================== class non_plfp_pa: SoldierEB { displayName="Jordan Rebels"; model="\pa_army\non_plfp_pa\non_plfp_pa"; weapons[]={"AK47CS","Throw","Put","NVGoggles"}; magazines[]={"AK47CSMag","AK47CSMag","AK47CSMag","AK47CSMag",& quot;HandGrenade","HandGrenade","HandGrenade"}; }; // Saudi Arabian Militants //=================================================================== class non_plfp_pa_min: non_plfp_pa { displayName="Saudi Arabian Militants"; weapons[]={"Nagant","Throw","Put","NVGoggles"}; magazines[]={Nagant","Nagant","Nagant","Nagant","Nagant", "Nagant"}; }; // Sinai Rebels1 //=================================================================== //=================================================================== class OfficerE: SoldierEB{}; class non_f17_pa_off: OfficerE { displayName="Sinai Rebels1"; model="\pa_army\non_f17_pa\non_f17_pa"; weapons[]={"koresh_ak","Throw","Put","NVGoggles","Binoc ular"}; magazines[]={koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,HandGrenade ,HandGrenade,HandGrenade,HandGrenade}; }; // Sinai Rebels2 //=================================================================== class non_f17_pa: SoldierEB { displayName="Sinai Rebels2"; model="\pa_army\non_f17_pa\non_f17_pa"; weapons[]={"koresh_ak","Throw","Put","NVGoggles"}; magazines[]={koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,HandGrenade ,HandGrenade,HandGrenade,HandGrenade}; }; // Sinai Rebels3 //=================================================================== class non_f17_pa_gl: non_f17_pa { displayName="Sinai Rebels3"; weapons[]={"koresh_ak","Throw","Put","NVGoggles"}; magazines[]={koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,koresh_akMag,HandGrenade ,HandGrenade,HandGrenade,HandGrenade}; }; // Sinai Rebels4 //=================================================================== class non_f17_pa_snp: non_f17_pa { displayName="Sinai Rebels4"; weapons[]={"Remington870","Throw","Put","NVGoggles"}; magazines[]={"Remington870shell","Remington870shell","Remington870shell" ,"Remington870shell","Remington870shell","Remington870shell" ,"Remington870shell"}; }; // PA Police officer //=================================================================== //=================================================================== class non_police_pa_off: OfficerE { displayName="PA Police officer"; model="\pa_army\non_police_pa\non_police_pa"; weapons[]={"AK74","Throw","Put","Binocular"}; magazines[]={"AK74","AK74","AK74","AK74","SmokeShell&quot ;,"SmokeShell"}; }; // PA Police //=================================================================== class non_police_pa: SoldierEB { displayName="PA Police soldier"; model="\pa_army\non_police_pa\non_police_pa"; weapons[]={"AK74","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","HandGrenade&quo t;,"HandGrenade","HandGrenade"}; }; // PA Police grenadier //=================================================================== class non_police_pa_gl: non_police_pa { displayName="PA Police grenadier"; weapons[]={"Ak74GrenadeLauncher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","GrenadeLauncher ","GrenadeLauncher","GrenadeLauncher"}; }; // PA Police soldier LAW //=================================================================== class non_police_pa_law: non_police_pa { displayName="PA Police soldier LAW"; weapons[]={"AK74","LAWLauncher","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","LAWLauncher&quo t;,"LAWLauncher","LAWLauncher"}; }; // PA Police machine gunner //=================================================================== class non_police_pa_mg: non_police_pa { displayName="PA Police machine gunner"; weapons[]={"PK","Throw","Put"}; magazines[]={"PK","PK","PK","HandGrenade","HandGrenade&qu ot;,"HandGrenade"}; }; // PA pilot //=================================================================== //=================================================================== class SoldierEPilot: SoldierEB{}; class non_pilot_pa: SoldierEPilot { displayName="Palestinian pilot"; model="\pa_army\non_pilot_pa\non_pilot_pa"; weapons[]={"AK74SU","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74"}; }; // BRDM2 //=================================================================== //=================================================================== class LandVehicle: Land{}; class Car: LandVehicle{}; class Jeep: Car{}; class BRDM: Jeep{}; class non_brdm_pa: BRDM { displayName="Palestinian BRDM-2"; model="\pa_army\non_brdm_pa\non_brdm_pa"; crew = "non_police_pa"; }; // PA jeep //=================================================================== class non_jeep_pa: Jeep { displayName="Palestinian Jeep"; model="\pa_army\non_jeep_pa\non_jeep_pa"; crew = "non_police_pa"; side=TEast; }; // PA MG jeep //=================================================================== class JeepMG: Jeep{}; class non_jeepmg_pa: JeepMG { displayName="Palestinian MG Jeep"; model="\pa_army\non_jeepmg_pa\non_jeepmg_pa"; crew = "non_police_pa"; side=TEast; }; // PA Ural //=================================================================== class Truck: Car{}; class Ural: Truck{}; class non_ural_pa: Ural { displayName="Palestinian Ural"; model="\pa_army\non_ural_pa\non_ural_pa"; crew = "non_police_pa"; }; // OH58 //=================================================================== //=================================================================== class Air: AllVehicles{}; class Helicopter: Air{}; class OH58: Helicopter{}; class non_oh58_pa: OH58 { displayName="Palestinian OH58"; model="\pa_army\non_oh58_pa\non_oh58_pa"; crew = "non_pilot_pa"; side = TEast; } // PA BLACKHAWK UH60 MG //=================================================================== class UH60: Helicopter{}; class UH60MG: UH60{}; class non_uh60_pa: UH60MG { displayName="Palestinian UH60"; model="\pa_army\non_uh60_pa\non_uh60_pa"; crew="non_pilot_pa"; side=TEast; }; }; Please Help Me With This Pro's so that i can release them Newly Armed with old soviet era Weapons
  23. Danny1412

    A Mod thats Good

    i do not know how to do nothing for OFP like Addon Making or Island Making but i have an idea for anyone interest in it. Place: U.S. Border With Mexico In The Border Theres Alot Of Things Happening i live close to it. Theres a Drug War Going On in Both Sides But Worst in Mexico. ok for this mod you could at Federal U.S Agencies , Local & State. On The Mexican side you could ad the same things like i know a few (A.F.I.) Agencia Federal De Investigaciones (Like F.B.I.) (P.G.R) Special Police (SWAT RURAL) Or THe Sheriffs. Plus The Military on the mexican side (Not The U.S , They Dont Deal WIth Corruption) Any ways on the bad side you could add Gangsters, Mafiosos, Cartel Family, Robbers, bandits and a map based on south texas and northern mexico. also on the u.s you could add the coast guard to stop drug shipping on by sea. or illegal immigrants . im sure this would be a good mod . u could make missions of : Drug Traffiking, Hitman, Robber, gang wars or even worst Cartel Wars, stopping drugs, capturing important Druglords or just taking down the whole cartel . protecting the boss could be a good one, or taking drugs to the u.s in exchange for money. this would certainly be a good mod, dont you people think?
  24. Danny1412

    A Mod thats Good

    Im Droping This mod , hopefully i just release a small pack later 'maybe an island also' end of mod
  25. Danny1412

    Can Someone Tell Me What i did Wrong

    It Doesnt Work Please Help me anyone i repaired what mr .Rastavovich told me to but it didnt work this dialog box appeared-------------------------------------------------------------'syrian_army\config.cpp.m':'[]' encountered instead of '=' !!!!!!!!!Dont Mistake THis "[]" it appeared some square figure but i couldnt find a better way to explain it !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! pppppppplllllllllleeeeeeeaaaaaaaaaassssssssseeeeeeeee help
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