DeadParrot
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Everything posted by DeadParrot
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Grebbeberg - WIP terrain
DeadParrot replied to DualJoe's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I tried this one on OFP. With 50 meter cells. Your seems much more detailled. How did you get the data? Got drawings of the railway bridge. The artillery, before retreating, fired the last shells at the explosive charges and they hit. Good luck Dualjoe. -
I am busy building a leichte Feldhaubitze 16. I am using the direct fire sight from the ww2EC PAK 36 until now. That is without any range scale. The sight is only traversing at the moment, not elevating http://members.home.nl/bpieterson/leFH16_002.JPG I know the leFH16 was equiped with a Rundblickfernrohr 16 for laying the gun in the right direction for indirect fire. From this pdf (http://www.lexikon-der-wehrmacht.de/Vorschriften/lFH16.pdf ) I know that it is 4 x magnification and that the field of view is 10 degrees. I know that there is a Strichplatte in it, a glass with a graduation etched into it. How do I get a picture of sight with a scale to represent 10 mils (strich) = 10 meters wide at 1000 meters distance. Is this dependant on the magnification? Or can I use any picture? How can I read out the position and direction of the gun (vehicle), and elevation and traverse of the tube (turret). I know Getpos and Getdir exist, but I don't know whether it will give info about the vehicle or the turret. Can I follow a projectile until it hits something or its time of life has passed? Can you make a range table with that? How to represent elevation, traverse and range in the sight? Direct firing guns (PAK and KWK tank guns) should have range in the sight. Indirect firing guns on the range drum. Is the observer logic in Liberation 41-45 the only AI directing fire. Just point me in the direction. I am stuck at this moment. Maybe I have do one thing at a time.
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I love the Libmod and want to thank T-Roc for his work. I want to wait and see what they come up with. They have done well and I will accept good things. A bit of humor is not wrong though. And if they send us a Valentine. Well. Great.
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He is actually saying that he misses spam. Send more cans from the Arsenal for Democracy. Or did he really mean the Matildas and Valentines, Grants and Shermans, Jeeps and Studebakers?
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Dutch infantry -- Holland May 1940
DeadParrot replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
My dear. You should be cutting back on the file size. What is the file size with full PBO compression? You should look for the common parts and relocate them to another common directory. The regiments contain a lot of the same things over and over. Only the regiment uniforms are a little different. -
Dutch infantry -- Holland May 1940
DeadParrot replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
The model of the machinegun was designed with the gunner lying down. You did put a standing tank crew man in that space? The lines you commented out give the clue. I will send you my config. The proxy has to be corrected anyway because his hands are in front of the handle bars. It was not finished. Read your mail. By the way: what is the IOH_DP? -
Dutch infantry -- Holland May 1940
DeadParrot replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
I looked into the config and model to change the easy parts. Â For now, you need Bratty's Krupp Protz and PAK36 pack in the mod addon directory. The result from the outside. http://members.home.nl/bpieterson/auww.jpg I used the same moves from Bratty's EC_PAK36. And I placed the commander and gunner at other locations. It would be nice to have some real gunner and loader animations. I need a sitting man bent over forward. Like this one: http://www.grebbeberg.nl/bibliot....ede.jpg When I look at the picture it seems like the legs in the Italian model are different. The seem to consist of two parts. Now I read Prof Tournesol's comments. I think I am not done yet. The version with the wheels down is not finished yet. I commented it out until now. -
Dutch infantry -- Holland May 1940
DeadParrot replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
The crew actions are commented out. Where are they? gunnerAction="ManActPAKGunner"; gunnerInAction="ManActPAKGunner"; CommanderAction = "ManActPAKcommander"; CommanderInAction = "ManActPAKcommander"; Are these poses (houdingen) of the crew? Which package? All things pointing to the GST_PAK36 are commented out. Where are the files to be found? Did you get other archives together with the PAG? Can anybody help us with an archive of: 1) the GST_PAK36 and 2) the EC_PAK36 and 3) Bratty Krupp Protze and PAK36 package? -
Dutch infantry -- Holland May 1940
DeadParrot replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
The data are on this page: http://www.grebbeberg.nl/bibliotheek/bewapening/weap0012.html Beautiful model. I have to thank the Italian/Desert mod model builder. Did anybody ever see a drawing of its ugly duckling ancestor from 1894 that was still in use in 1940? http://www.grebbeberg.nl/bibliotheek/bewapening/weap0003.html -
Bennie, maybe you should recompress the demo without the whole directory structure from Program files on down. Only the real IOH directory. Well Bennie, congratulations on the demo. I will send you some comments later.
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Hello all, I tried to convert a simple mission I made for singleplayer to multiplayer. The british group leader is the only one playable. In multiplayer all but the Lewis gunners are out of ammo. Looking in the mission screen it seems that the riflemen don't have any 303 cartridges for the Lee Enfield (not loading clips since you defined it as a single loader). The 2 hand grenades are there. What is the problem? Bob, Thanks in advance.
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... Could you point me to some of those scripts (apart from lib scripts). Or keywords to search. I was trying to make a lFH16. And when these scripts are for static guns what could be done on non-static guns? Can you cheat your way around this problem?
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Dutch infantry -- Holland May 1940
DeadParrot replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
And the pbo-tool. -
First, thank you Prof for the mod. Where is the anim.pbo supposed to go? In the main DTA directory (replacing the original anim.pbo) or somewhere in the mod directory as an alternative to the standard? Thanks in advance.
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Dutch infantry -- Holland May 1940
DeadParrot replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
Are the troops still calling "out of ammo" while they are fully loaded up with ammo? -
Thanks, busy downloading them all.
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I lost the first few versions and have to reinstall. I missed the complete 1.9 version. That one would be easiest. I have 2.0. If there is no permanent mirror, please upload them again. Please and thanks, Bob
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Liberation 1941-45 Mod patch 1.09
DeadParrot replied to RN Malboeuf's topic in ADDONS & MODS: COMPLETE
I am using an artillery spotter lieutenant in a mission. He is committing suicide by calling in mortar fire on himself. This happens when counterattacking infantry is to close to call in fire. Or when a Maxim machine gun is unmanned but still functional, he keeps going toward it while calling in mortar fire on the Maxim. Is it possible to add a line that checks whether a target is close to friendly troops including the spotter? Why doesn't the spotter wait until a strike is over before giving a new order? You use up a lot of rounds quickly. -
One M.25 or model 1922 for sale: http://www.gunbroker.com/Auction/ViewItem.asp?Item=91208313
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After looking at the model of the Schwarzlose, my respect to the modeller. Just 3 modelmakers! Good work.
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Dutch infantry -- Holland May 1940
DeadParrot replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
But he is definitely deaf. Now the Schwarzlose into it. If you need info on the armoured doors and the interior, I will search in my collection. -
Interesting stuff. I am just starting to explore. How do you place the Schwarzlose in the vz36 bunker? The table seems to low to fire from. Liberation 1941-1945 has a script that takes the Maxim MG that is closest to a bunker and places the MG at the right position. Those MG's in bunkers in LIB were horrible and invulnerable killers. Scary. Duck and cover. The VZ36 bunker looks a lot like the bunkers built in the Netherlands in 1939-1340.
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Dutch infantry -- Holland May 1940
DeadParrot replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
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Dutch infantry -- Holland May 1940
DeadParrot replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
Bennie means the DAF TRADO (6 x4) conversions of Ford V-8 trucks and Chevrolet trucks. There are some smaller TRADO trucks (4 x 4) mostly Ford V-8. Some resin models of these at: http://henk.fox3000.com/giesbers.htm Kit 020 and 028 (KRA - horse artillery regiment) Next to that light Ford trucks for light AT-guns (Boehler 4,7 cm - PAG) and light AA-guns (Oerlikon 2 cm - 2TL - FLAK28 in Germany). I am not sure whether they were converted to all-terrain trucks. Kit 032 and 027 The Vickers 7,5 cm AA gun is in kit 031 The BSA M20 motorcycle was also used. I don't remember whether they had sidecars like the heavier BMW's. Those sidecars were normal ones for personel transport or square equipment transporting boxes.