DB-ERAUPilot
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Everything posted by DB-ERAUPilot
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these aren't "normal" chopper pilots...only Apache air crew wear this type of helmet but I definately see what ur gettin at...maybe we can convince him to make some "regular" U.S. Army helo pilots for us
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All we need now is a decent Iraq map and maybe some iraqi military vehicles.... I believe we have enough insurgents...
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this has got to be the "oddest" release of a "mod" I've seen...I think Ill pass on it until we get some more info...
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info on the english forum is pretty vague...whats Oblivion? are new units involved..is it a full conversion like CLSA? can we get some more info and pics?...
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IX° Rgt. Paracadutisti d'Assalto "Col Moschin"
DB-ERAUPilot replied to Preparation H's topic in ADDONS & MODS: COMPLETE
Preparation H, I was wonderin if u ever plan to update your excellent UH-1N so the AI doesn't "run away" whenever it gets shot at? -
anyone have a modified config to use lasers M4 for the SAS units?
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this is definately a top notch addon...goes well with the afghanistan map
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Now before someone gets pissed..these are just my IMHO..ok lets face it about 85-90% percent of addons people put their best efforts into are NEVER used in missions or campaigns..how many missions do we see that use Preperation H's UH-1N? CBT's M901? any of BW-Mod's stuff? Laser's ranger/delta units? CSJ's Hueys? and the list goes on and on and on. Along with regular addon's the number of islands that never have a single mission based on them is numerous also..has any other user or mod maker even wondered why. well all know missions, campaigns and addons are all time consuming endeavors and it sucks that addons and islands don't get the use that the maker is hoping they get when they put their time into them. I don't have an answer just a couple of suggestions and I wanted to see what everyone else was thinking and is there a way as a community we could do something about this.. my suggestions are: -Before a "mod group" invests time into "re-eventing" the wheel when it comes to building addons..take time to see if that unit ie( BMP-1, M4A1, Mi-8..etc) has already been built it could only save your group time by having to do a retexture instead of startin from scratch -maybe a mission building team is well overdue..we have more mod groups than are nessesary and to be frankly honest most will never finish when they set out to do..maybe their talents could best be used in building mission making teams so more addons get usage -More realistic islands..alot of islands get no use from me and prolly other users on this board because their not very realistic and/or mission options are limited for one reason or another or the island is released unfinished ie(no island anim) on a personal note..I've alway wondered why there aren't more islands themed after real geographical locations ie(Balkans, Korea, South America or Central America) with these islands more realistic mission and campaign options would be avaliable ie fighting the FARC in Columbia, fighting off a North Korean invasion, fighting narco terrorists and there wouldn't have anymore more "evil" russians vs. ?? on Nogova again again and again -Another possible suggestion would be if a maker releases an island how bout some generic opfor that "lives" on that island with large mod groups like CSLA, FDF, Hokkaido,BAS there are more than enough eastern, western and resistance equipment that can be retextured and made into fictional armys..yes this would take longer but it would leave open options for campaigns and missions on newly released islands -I know one of the problems is new groups usually want to make their own stuff for their mod..my only question is WHY? it only extends release dates..makes it more likely your mod will fail and why does the community need 5 BMP-1Ds made by 5 different mod groups? I like how some mod groups are startin to share their stuff with other groups..definately the direction things should go IMHO..what does everyone else think??
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so am I the only one getting the missing para script error and position error I mentioned earlier???
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umm yeah bump
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I'm getting continuous errors when I play the dynamic campaign..I can't use the para insert option..it gives me a missing script error and when playin a mission I get errors in the upper left corner of the screen ..something to do with position errors or something....
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I hope so...I've been a fan of the previous releases but this one just doesn't work
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FINALLY my replacement copies of OFP have arrived now I can check out CSLA and FFUR
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no offense but this is gettin kinda outta hand guys..i know the movie has been showing alot lately but my goodness..maybe yall efforts would be be used helping some of the other shorthanded mod groups that need a scripter,modeler or something instead of beating a dead horse...again
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well, ive got it downloaded...all i need now for my replacement copy of OFP to show up....snail mail really sux sometimes
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yeah, I definately love to see some military contractors put into ofp too...
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FlashFx Units Replacement pack 5.0!
DB-ERAUPilot replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
on the day this is FINALLY released...my freakin resistance cd BREAKS now I'll have to wait till prolly week after this one to try this and CSLA out.... -
looks like u guys might replace FDF as my fav mod can't wait to check this one out
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lol..no biggie i was just pickin..thas one of the pics from the U.S. Navy's recruiting page for their SEAL challenge enlistment option..
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actually thas a REAL DEAL SEAL and call him a ranger is blasphemy
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can both mods be used together?
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Fat Albert
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how do u get the arty support to work...everytime i try to use it..its says "can't find target"
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would definately love to see a new hornet that is more compatiable with the rest of the addon aircraft we have....rads is ok but there is definately room for improvement besides look how many M4s there are
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sup all...does anybody have a working link to the last FULL version of the PLA mod? also is it possible just to use the Chinese units seperately from the mod?