Dem
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I want to make for example 3 squads to appear together in a random place in a position I have chosen (per example leaders in front of soldiers hands in back), and this position : "the base", to be randomly chosen between 3 positions or more. Every player in the squads must be playable in a MP map. How do I do that ?
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What do you think about key combination that will allow to add more animation avaible for a human player (not only for the AI ) ? for example I press W + Q and your character walks bent over like keeping his head below a wall ; pressing K + F will make a my guy take an enemy's head and twist it like a chicken (additional cracking sound would be cool too)
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Smokes, food, and random conversations
Dem replied to bmgarcangel's topic in ARMA 2 & OA - SUGGESTIONS
As long as you control your soldier the only entity that loses control is yoo so prostitutes are not really needed, it will only make OFP lose the under 18 years market not very strategic hihi ; I was thinking something like playing cards (no prostitutes on them ) possibility, or games of this type (chess, abalone, backgammon) that will be coooool, imagine that in a mission the road is very long and you are able to play cards in the truck, wot u say bout that ? -
Smokes, food, and random conversations
Dem replied to bmgarcangel's topic in ARMA 2 & OA - SUGGESTIONS
If OFP2 implements all you guys have suggested until now and if they would add very interactive women too, I'd pack my bags say friends good bye and I'd move into the virtual world. But I think OFP2 will not come at this point of uselessness, yes it's a good idea but don't put too much in it, for example let soldiers say few words like "Man! I need to piss!" then you have to go piss if you want your soldier run correctly, or you have to stop eat a sandwich for very long missions so your soldier won't fall on the ground with his hands on his stomach , or if you want him to be more calm and keep his weapon steady then you have to smoke a cigarette before In my opinion every eyecandy that will be implemented should have an influence on soldier's capabilities in combat so they will seem more realistic. -
Watch out this video clip of 12 seconds hummer it's just cool and I'd like to do so in OFP2 . Btw I was asking myself if in OFP2 soldiers could change vehicle weapons in the game, for example put the M60 on top of the HMMWV then remove it and use it, launch grenades from vehicles... but that's another story
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If you're not a coffee drinker, if you're not alcoholic, if you're not smoker, if you're not a drug addict then don't screw it all playing Operation Flashpoint, believe me . More seriousely... Drink a cup of enemy blood then honor his grave (extension : by throwing it up )... I didn't realize that I made a rime It sounds creepy but... the rime
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I think developers try to avoid bugs as much as they can, it can't be an option, it's a must do. Btw I'm asking myself whether BIS made running on wall possible intentionally like the church tower window bug where you only have to run into it ( I also push lay down button for more efficacity ) to find yourself on the roof ?
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Maybe this could help BIS to know where to make its imagination work most  .
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What I would like to see in OFP 2 is more dynamic objects. For example moving leaves in trees, soldiers uniforms deformed by wind, possibility to move in vehicles or at least more movements for pilots, drivers, crews ( but you don't see them in tanks so... perhaps...) and what else... more moves avaible for soldiers that one could obtain by clicking a combination of keys ( as in MotoCross where you had to push w, x, r or so to get a specific move with your motorcycle ) so I could hit with my M16 one in the head and make him sleep for a while , finaly to have more combat moves to variate the killing experience . On the other hand it would be nice to take care of some small details that you may say insignificant but that would totally imerge the player in the virtual world . For example I would like to see my character push a button or drag a rope and see his cockpit break, and the pilot's chute would open in a more realistic way ( btw it would be nice to shoot soldiers when they are still in their chutes even it's not alouded in some convention, but Hitler's troops didn't mind about it ) ; Other examples is the way players use cockpits to pilot a chopper : it would be nice to have the radar functioning ( of course in a disabling option for players who use low textures ) and see the pilot push some buttons on that attracting pad, same thing for tanks and all vehicles... I really feel bad when I see that radio in the U.S. jeep and can't even do something with it... through it... step on it... , or when I see the bombs on the Blackhawk ( if I'm not mistaking ) I would like to use them dammit! , and the list goes on : why did they put the support one the M60's canon if it isn't used ( if I'm not mistaking ) and threfore to reduce recoil . To resume my ideas I would like to say that I'd like more interactivity with objects and with my own character, that would be so fun ( I can't reisist giving more examples : imagine hanging myself on a heli's door and firing with one of my hand at enemies, launching them grenades, sticking my knife in their ass, then cut it in 2 halfs with the ninja's sword, and the BMP, why it is written in the little manual I found with the game that the BMP's had some sort of holes for the the transported troops to fire through them : ' it has a system that alouds soldiers to add their fire power to those of the vehicle ' ? it's not true and it would be nice to have ) I'm sorry if someone else said the same things I can't read all the posts but I think i exposed better my ideas, no ?