Drill Sergeant
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Everything posted by Drill Sergeant
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For an Obolisk laser you could make a loooooooooooooooooong red muzzel flash. That way when it fires, the muzzel flashes which follows the bullet to the target. BTW nice looking stuff, keep up the good work.
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Captured & Beaten Civilians pack Version 1.0
Drill Sergeant replied to Drill Sergeant's topic in ADDONS & MODS: COMPLETE
@ Everyone, thanks. @BoweryBaker Shure, if you like.... Odly I made that read me with what came with my computer... XP pro has it too, I thought it was standard. Pluss it keeps the lines all neat. -
The "Power Trilogy" becomes the lack of fire power bi-mission. A single handed effort by a beta tester to defeat a squad of Russians who couldn't shoot a barn in they were standing in one. The power trilogy has a dynamic plot line potential for many mission sequels. Among the numerous errors, missing pieces, lies a perfect idea. Several students want to be extracted from the ever increasing violence on Nogova. Russian leaders are calling this violence agents peaceful citizens "Anti Terrorism". Beatings, mass killings and the like in the name of peace. Your squad is tasked with the extraction of the package. There's a catch though, upon the snatch you will be covertly inserted into the country to film these atrocity's. (Briefing errors) ----------------------------------------------------------- There are a few problems in the briefings. The team is there to RECON, this means they would avoid confrontations and go around any hot zones. Silenced weapons are a must. The player needs to be focused on stealth and avoiding the enemy while completing the objectives. The briefing states that you can call an extract if you don't want to do it / cant stand it. Special Forces operators have no such luxury, they could only call for extraction if: A. Compromised B: Mission complete. ONE CLEAR OBJECTIVE IS ABSOLUTELY TO BE EMPHASIZED. RECON! FILM! REMAIN UNDETECTED!. These sabotage objectives make the mission seem more like a trash and burn mission, in which, by the way, you need to take pictures. Special operators are calm, not hot heads or loose cannons. I'd loose the "and you just want to shoot something" phrase. The RTO is designated with the job of maintaining radio contact and relaying messages, he will call in the extraction not "SOME ONE". In short the Briefings seem a little too rambunctious, not as well planed as this kind of operation is. Pollish up the briefings, remove parts that seem "Go get 'em". (Intro errors) ----------------------------------------------------------- The first problem lie in the first parts intro video, The camera is mounted directly behind the Black Hawk and seems rather surreal as it follows the Black Hawk relentlessly in the same position. This could be fixed by scripting a camera on shore which focuses in on the black hawk coming in low over the water, kicking up spray. Secondly the Black Hawk is flying too high, it should be flying lower,considering they would want to come in under the radar. Thirdly the insertion/pickup point is rather odd, a radar/radio tower on a hill. This would be a rather obvious place to insert a team. Also it would be guarded by the OPFOR, as they are cracking down on "Terrorism". It's possible to use the hill as cover and go around it to a pickup point,but then again heavily guarded, your sure to be spotted. Black hawk pilots could use the terrain as cover flying 6m off the surface and fly to a separate point possibly at point 203. (Mission errors Mission 1) ----------------------------------------------------------- Upon insertion to a unguarded radio tower on top a hill, you unload while the civilians load up. Then shortly after a ton of BDRMs rush over the hill firring like idiots, mean while your team is just lying there. If this is a patrol it would most likely be a light skinned vehicle such as a UAZ. If the UAZ was destroyed it is likely that the Russians would send a BDRM or two with some troops for backup. Escalation of force, rather then a full on assault. Some errors with the team, too many grenadiers half of my squad was wiped out when the grenadiers fired upon the BDRMS which ran over the other men. Grenades also make allot of noise, which is a bad choice for recon. I didn't have to go any where, after the BDRM slaughter, I regrouped just a little ways down the hill from where we inserted and the mission ended. It would be better if you were required to move to a point and "Set Up" first, before proceeding into the next mission. (Mission errors Mission 2) ----------------------------------------------------------- Strait away I can hear a helicopter in the distance which makes me tense up. I look down on a empty village with a hind in it. It really doesn't make sense. No pilots, two officers, no guards. If the Russians were rounding up "Terrorists" they would have one if not two squads guarding the perimeter and or abusing civilians. A hind is a big asset to the Army here, at the least the pilots would be standing guard. There's a few civilians in the town hiding, when I get near them they don't scream or shout, or run towards me asking me to save them. They just sit there, like zombies. Add a little more life to the situation. Maybe these two Russians harassing a man, man runs, Russians shoot him and go back to guarding. I just noticed that my camera man is a civilian, it would be better if a spec ops character was armed with the camera. The US Army trains troops to use cameras for recon. I set up having my squad cover the village, the Russians have no clue. One head shot, then another, Ok now it said something like mission complete. Suddenly a ton of radio chatter erupts. A hind come flying in, slides into position and I'm looking strait at it. Instead of blowing my squad away like it should it circles and prepares to land. I order my squad several times to come out of no fire mode, to no avail. The Stinger man manages to get a shot off, yet the hind is still air born. A hind is a heavily armored air craft, stingers won't do allot of damage unless you hit the rotor shaft or some other venerable part. Simply take the stinger man out, he's overly useless in this situation. The Russians disembark from the hind and my squad just sits there as the machine gunner pumps rounds at us. Only the Machine gunners are firring, occasionally a AK goes off. I get hit after I run out of ammo, trying to order my squad up the hill causes them to run down at the Russians. My men got within 100m of the Russians, who by now are firring like crazy. No one gets hit, my men run back up the hill, where the heavy machine gunners mow down 2 of them. I run up the hill to the circular thing of rocks, order my men into a defensive positionand wait. Now I notice all my men with binoculars are observing the ants and the birds. Finlay after losing 2 more men the remainder group up near me. I run down the hill again, without any ammo and pick up my dead AT mans guns. After using all three at4 rounds it says mission complete, after this a pilot clips me and it sends me to the menu. At this point I think the town recon part needs to be redone.Possibly have your men get within range of it and order the video man to tape. In the town 2 squads of Russians are beating, looting shooting. Video man records this, you then radio in for extraction, instead HQ tells you to do a surgical strike and knock out these Russians. Your squad opens fire, town is cleared. a CH47 comes in to pick up the civilians and yourself. At this time a second hind comes in and drops troops which you must fend off till the CH47 can get off the ground. ----------------------------------------------------------- Over all it's a great mission with allot of potential, it just needs some refinement. By looking closely at it, thinking about terrain, location, whats where you can determine how many Russians you need to put up and where. Some patrols and other surprises would be nice, this way an unmarked patrol causes your team to move out of there way. A bit more detection/stealth would be nice too. If my squad would have fired, that would have been really nice. *edit* maybe they didn't like following a pink haired leader??....
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Captured & Beaten Civilians pack Version 1.0
Drill Sergeant replied to Drill Sergeant's topic in ADDONS & MODS: COMPLETE
How many prisoners you think you might need? I could probably cook up some extra faces for the pack. -
Oh, they're not zombies. Zombies can be stopped with a head shot. Today's youth has to be shot in the skateboard. Wonder if thats why one of those kids was screaming for me to shoot him...... (All I was doing was putting gas in the lawn mower.) Of course after that he said some other nice things to me... 18 maybe generation O?
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C'mon Avon I'll buy you a cup of green tea. Personally I think that phrase needs to be used more, I see allot of skate punks with there pants down to there knee's around town, they litter, swear, shout obscene things @ you, sit on/scratch your cars.... Trespass... Kids now days, (I've seen worse then I've said, and in broad daylight in public.) sheeeeeeesh!.
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UN IMPLEMETED FUNCTUION IN PUBLIC OXY???
Drill Sergeant replied to nephilim's topic in OFP : O2 MODELLING
File/extend lisence. How much? -
AT Proxys are a must because you might want to add a back pack or ram. MK23, "One of the uncompromising attributes of the SOCOM pistol, however, is the extreme accuracy. It is an absolute tack driver, with groups possible under two inches at 50 yards." -HK Mostly for SWAT teams it's a on member basis as to the weapons, in some cases you even have to pay for your own weapon. (Summary, anything you want that works)
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Nice prgram Klink! (Guess the URL thing got the best of us.) Klinks Utilites http://www.dc3d.co.nz/downloads/ofp/tools/Klinks Utilities.zip (Closest I know to get it to work.) *Edit* Seems you have a space in between utilitys and the URL command doesn't like that.
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Kimber 1911 SWAT Customs were recently ishued in LA. The USP, P99, MK23, glock 21, Ruger P85, Sig 226 and M9 are a few popular US Police guns. Being this init seems to be LAPD the 1911-USP-MK23 would be the best choice.
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It's a MP5A3-10. The picture on the bottem is a FBI MP5a3 40 mod which has the bolt hold oppen device. Trigger groups/sears/pistol grips can be switched out on the HK series. The one used in the addon is a Mp510/40 in a A3 configuration, with a SEF trigger group. The magazines are strait to accomodate the larger .40 round. Orrigonal Mp5's fed from strait 30 round magazines, the magine design was flawed which lead to chambering failures. The failures were cleaned up when they switched to curved magazines. Also the MPa310 here is from SOF2. Â *Edit* Being the MP5a3 here lacks the bolt hold oppen device it may as well be a MP5a3 SEF with the old strait magazines. Also depending on dept, location and so on SWAT head gear will vary...
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ADF Troops & SASR v1.1 (Bush/Des) - Released
Drill Sergeant replied to skeg_man's topic in ADDONS & MODS: COMPLETE
Look like 1.75 civi boots to me. -
When I make missions it's for MP using custom addons. Very boring kind of.. 2 People agents 50 or so heavily armed Russians. No scripts, few way points....... Just addons, addons, addons... It's the simplicity of my self made missions that make it fun... I think, either that or the shiny new guns tanks and tortured hostages. Â I really haven't DL any more then 5 missions all of which I didn't play... Either the missions are soo scripted it's linear or it's so basic it's lame. #1 reason why I don't bother making any missions... #2 It's an art, you can throw some units on a map and call it mission... A true playable mission uses a plot, some scripting and combines humor with the reality which identifies the plot. A mission is basically a mini movie only you decide the ending, (And your a major star in it). Allot of poorly made/produced/ acted movies out there, and only a few good ones. Same with directors. Missions makers have to be the script write,casting director, editor,camera person, and director. Good plot + good director/mission maker + creative cast = good OFP mission. Unless you get all of it together... Boring, which is why allot of missions (From my understanding) are half baked. Personally If I wasn't making the shiny new addons, I'd write plots for missions. Since I find shiny new addons funner, thats what I do.
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If we didn't have war or killing or woonding on our minds.... We would have never bought it in the first place.... As for this non existing generic army idea......... Oh and glorify our countrys? Only reason I bought OFP was cause I could drive vehicles....... Since day one I have wanted to make a perfect set of navy seals so I could play on my 2 comp lan with my brother....... (Well so much for that idea) If you have two immaginary armys, immaginary things will have to be added to keep it immaginary... Otherwise it will still be the US VS Russia only the US and russia have a differnt names. Nothing new under the sun. Thus it won't be as real as the first.... Thats just my take.... *Edit* I play as all sides, depending on what the mission is... Though the game is still good for flying around as civilians.... With guns....
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PEGASUS The offical Malden air service.
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I did that delete and re -install thing for a while, till that failed to revive it. For me it was the virus over 500 infected files.
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The trick with Bulldozer is to minamize it and wait for a little while. Simmilar to the black screen when loading OFP missions. Since bulldozer lacks the load screen you need to minamize it and give it some time to load. Unit's looken good. Uh, by the way, on the BMP3 how did you reduce it? It still looks prety good for being that low... Honestly I think if the model was stripped down the bare points and re-convexed in o2 it would probably be 1-5k less. Without looseing any detail.
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addon idea: HYK tortured captive
Drill Sergeant replied to BoweryBaker's topic in ADDONS & MODS: DISCUSSION
Soldiers and prisoners will come. ATM I'm finishing up the civilians and testing new methods of applying blood/bumps/cuts. Also going to test some other things, possibly some woonded anims to make it harder for them to get away. The blind fold needs a bit of work, and I still have to model the bags over the head deal. Also hope to make it so if your the one with the bag over your head you can barely see thru it, which will make running away sort of hard to do. Maybe some roped up people too. -
I was gona enclude that but........ He could shake his head. Unless they beat him too much.
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Opf engine based photography 3 -no pics > 100kb
Drill Sergeant replied to Placebo's topic in GENERAL
@ Major Fubar. Â More....... You like to play rat? Now tell us what you know. This is your last chance to squeel pig! Hmm anyone home? Guess not. Woooooops edit. First 2, E&S pack / SOFTPAK civis. Second 2 SOFTPAK unit. -
addon idea: HYK tortured captive
Drill Sergeant replied to BoweryBaker's topic in ADDONS & MODS: DISCUSSION
More to come....... Next one gets hit by a car then a tank then a train... Maybe some dismbered parts to toss around? -
Opf engine based photography 3 -no pics > 100kb
Drill Sergeant replied to Placebo's topic in GENERAL
Eyes on. OFP/SOFTPAK. Tell us, or it gets worse. [im]http://img.photobucket.com/albums/v379/DrillSergeant/PicturePSP.jpg[/img] >100kb OFP/ E&S USMC pack/ SOFTPAK Civi. -
ADF Troops & SASR v1.1 (Bush/Des) - Released
Drill Sergeant replied to skeg_man's topic in ADDONS & MODS: COMPLETE
New blood. Soon, very soon... Perfection.. (Maybe?) -
addon idea: HYK tortured captive
Drill Sergeant replied to BoweryBaker's topic in ADDONS & MODS: DISCUSSION
Mmm Something like this? I'm working on a beaten up civilian pack. -
AEF-Campaign: Train Addon FINISHED
Drill Sergeant replied to kavoven's topic in ADDONS & MODS: COMPLETE
Must be something else. I have a low system and ran a long string of cars. I love this addon, it's so....... Cool.... Finaly a train to drive around with, in circles. Yes I'm train deprived.