Drill Sergeant
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...was that really nessisary? *FFS, they addded all these smilies and still miss the the usefull ones like ^o) of MSN... grr* Anyway, yey! *Hides signature* One thing, what sort of poly-count/texture size are the models? I.e if someone arms a group will OFP collapse to 2FPS? - Ben Pollie count is phew.... Much too many. 2,000-4,000 Much too many computer will die. Yes get shovel to burry it quick. Duck and cover to avoid schrapnell from the video card. (Don't try at home kids) (I say one 3 page back about this. Much good.) As for some "bugs" consider as "Unresolved Features" yes? I'm working on the "problems" also hope to cure the sight problems. Some inventory pics missing yes. We will make new ones for them. Flares updated, will come also with lower slots for M203 vest+ 24 ammo per vest as real life. Hope everyone enjoys much many M4s. Fixed releases problems very soon. So stay tuned, lets CU.
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...was that really nessisary? *FFS, they addded all these smilies and still miss the the usefull ones like ^o) of MSN... grr* Anyway, yey! *Hides signature* One thing, what sort of poly-count/texture size are the models? I.e if someone arms a group will OFP collapse to 2FPS? - Ben Pollie count is phew.... Much too many. 2,000-4,000 Much too many computer will die. Yes get shovel to burry it quick. Duck and cover to avoid schrapnell from the video card. (Don't try at home kids) (I say one 3 page back about this. Much good.) As for some "bugs" consider as "Unresolved Features" yes? I'm working on the "problems" also hope to cure the sight problems. Some inventory pics missing yes. We will make new ones for them. Flares updated, will come also with lower slots for M203 vest+ 24 ammo per vest as real life. Hope everyone enjoys much many M4s. Fixed releases problems very soon. So stay tuned, lets CU.
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Hmm this selection thing was my problem. So obviously this also affects the buffer errors ingame when using somthing over 17,000 polliegons... Possibly? I'll have to test this and find out. @ DKM Jaguar You win, I'm not gona argue, last time I did argue about pollies it ended very very very badly for me OL and IRL. As for the dude who's thread this is. Go ahead and make the t80. Skinning is abit complicated at first but once u learn it everythings good... If it "furthers" the "Comunity" why bitch and drag it out? Just go do it... (Within the international copywrite laws and UELA.)
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So what if ArmA is so "real" that it changes all that? http://img.photobucket.com/albums/v379/DrillSergeant/Knife.jpg 2002-2003 OFPr. Ammo bug, shame the Ai have eyes in the back of thier head and you are so noisy. If implamented properly melee weapons would be great. Not just knives but SAS, SAFTA, Spetznaz neutralization moves ect. Bring it on, all it can do is set the release date back. Â
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For the record I have missed the knife aspect. If ArmA is going to be a open terrain system featuring only long range land engagements... You may as well toss any SOF and CQB ideas. While knives aren't used that often, they are still part of the military arsenal. IRL you'd be surprised just how close you can get to people without them noticing. Spetznaz are well known for using guitar strings to strangle people. Navy Seals are just as well known for one stroke knife kills. Silenced pistols are still noisy, when done properly knives are totally silent. It's all part of the persona surrounding SOF: Silenced fire arms, High and low tech equipment, and high speed cutlery. It all has it's proper place, and without it, it's just not "real".
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Second of July Fireworks show. All taken by me and copywrite 2005- Olympus D-540 (Very bad camera)
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I'm talking about sending the models from oxygen into the viewer. On my computer and several other high end rigs Ive been on 12,000 pollie objects don't load readily in bulldozer. I am not talking about the pollie limit for a individual object within the OFP engine structure. So either it's that o2 doesn't want to load 12,000 pollie objects into bulldozer, or I must have had outdated drivers on the machines.
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First off... As far as I am aware, O2 only ports out models UNDER 12,000-15,000 polliegons to ANY external viewer. Which means, If it's shown in bulldozer, It's most likly below the 15,000 mark. The main body and turret look fairly low pollie. As do the cages. Assuming it's made out of 125 square rods or less, each cage is only worth a meer 500 polligons. My guesstament would be 10,000 pollies or less. Which mind you is ONLY 4,000 more then BAS black hawks. With new OFP compatible treads and proper textures it is still playable. As for his sorce of the moddels, who knows. Allot of people "Import" things into OFP.
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No their is no Aimpoint version with a M203. I'm going to talk to wipman and see if I can add several more variants of each with the different scopes. It's typical CS quality (Because thats where it was taken from by INQISITOR) the highest is no more then 2,000. All the textures are in the proper .paa format. This special operator is part of a unreleased pack of operators and vehicles. It is in no way related to Extractions CIA operators. My operators and vehicle pack will probably never be released. We are very close to a release never the less. I've added all the weapons to 3 ammo crates (Acording to color) along with the proper amunition. I'm considering making a SEPERATE config to allow for JAM compatibilty. Hopefully the last immage before the release. 1024x768 Desktop Quality
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No their is no Aimpoint version with a M203. I'm going to talk to wipman and see if I can add several more variants of each with the different scopes. It's typical CS quality (Because thats where it was taken from by INQISITOR) the highest is no more then 2,000. All the textures are in the proper .paa format. This special operator is part of a unreleased pack of operators and vehicles. It is in no way related to Extractions CIA operators. My operators and vehicle pack will probably never be released. We are very close to a release never the less. I've added all the weapons to 3 ammo crates (Acording to color) along with the proper amunition. I'm considering making a SEPERATE config to allow for JAM compatibilty. Hopefully the last immage before the release. 1024x768 Desktop Quality
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After crunching my fingers for 4 hours on the keyboard, the config is written. I've tweaked the models abit. (Closed the bolts, ect) Theirs only a few bugs left (A couple of shadow bugs & some missing overview pictures.) Shouldn't be long now.
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After crunching my fingers for 4 hours on the keyboard, the config is written. I've tweaked the models abit. (Closed the bolts, ect) Theirs only a few bugs left (A couple of shadow bugs & some missing overview pictures.) Shouldn't be long now.
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What your referring to is "Blousing" and three reasons I can think of off the top of my head as to why it's (Not) done. #1 Ventilation. #2 Blousing the pants requires you to pull them around and gather up the slack, band the pants and tuck them in. If you do this too well, you can march in them just great, but if you bend down on your haunches or try to make any fast omnidirectional moves, your gonna pull your pants out of your boots. Or worse. Down, of course baggy or long pants can cure this strait away. #3 Quick draining so you don't walk off with the lake you just came out of. Certain materials can hold water very well if it gets in. (After washing a camper once, I walked off with 4 non draining pockets full of water.) Â As for insects, Long socks and repelent? Works for me. Also for most asignments a 8 man fire team will only carry 4,500-5,000 rounds of ammunition total. Also the way fire teams are set up, they can change direction by simply doing an about face 180.
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ahemm no i'm afraid isn't possible because... the flak 30 "close combat" is a bike O_o and the BIS kolo bike use only a dynamic anim i've try to add two drivers but isn't possible What about giveing a cargo position the bike anim? I'm prety shure you can have differnt anims in the cargo section. Er wait, then he'd be peddleing for ever. Wonder if theres a way to script that.
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Isn't that just the defualt defualt face? Ie the anoying one that usealy shows in o2? (Guy has a beard and bushy eye brows) Yeh, though if it is a woman that woould be nice. Nice units. *Sits down to wait for the release*