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Dusmor

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About Dusmor

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  1. Dusmor

    Object height

    I tried hard, but I´m still unable to find anything about "height of the objects" problem. Please help me.
  2. Dusmor

    Object height

    ad 1) I have the same problem. When I change high of object in Visitor, it´s look OK in Buldozer, but when I export this island to *.wrp, pack in *.pbo and use in mission editor, all highs are set back to zero. I can´t find solution, please HEEEEEELP. ad 2) Yes, it is the "game-metre". All in OFP use metric system. ad 3) Try it. Make some terrain on the beath and set highs to -2, -1, 0, 1, 2 meters. Then put some objects at this places (trees for example, "borovice" at -2 m, "briza" at -1 m, "smrk" at 0 m...) and look in Buldozer which objects are in water.
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