DieAngel
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Everything posted by DieAngel
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What i would LOVE is a support for the Z800 3Dvisor head tracking device in native mode, currently i need to pass trough a little app that simulate a joystick... The SDK is available for free from 3DVisor.com please please ^_^
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that's too bad, i liked that the dragunov was a bit the "tech" weapon in ofp, the US had a progressive zoom but a slow reload while the dragu was semi automatic but needed a little personal work to learn how the sight patterns worked. I did a few tests, hitting a target near the 1km distance is really really difficult, even more for the head. and scaling down my mouse sensitivity didn't help much. i will do some tests. Anybody else here is doing extreme range shooting? How "usefull" is it in combat? considering the bullet speed and distance. -Can a squad get any decent support with long range sniping? -In team based missions what type of advantage can it give?
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i don't get it then , the range finder is set for 1000 meters and the chevrons from 1000(top one) to 1300 meters(bottom one) so basically once calculating the range get important you can't measure it?
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can someone confirm the drop distance for the dragunov? i mean the real one.
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? not sure what you mean... i just got my hmd, gonna be hard to get used to it i think... EDIT i managed to get ArmA to load with the nvidia stereo driver by forcing it to one cpu (athlon X2 here) so far its seems it is just translating the 3D scene aswell as the UI to the right, here is one frame of the left eye when in ironsight view: yes it's weird, and the right eye picture is just even more ofset to the right. Any dev could comment on this?
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could it be possible to have dual vga output stereoscopic 3D support? so peoples like me that own an HMD (head mounted display) can enjoy the stereo 3D ? i tried to use the nvidia stereo3D driver but ArmA do not accept it at all (blue screen of death even with the stereo function deactivated, i had to uninstall the stereo3D driver plugin)
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this is weird, if i remember the dragunov rangefinder is marked for 1000 meters and each chevron is marked for 250 meters, yet if i fire on a target placed at about 900 meters, i still use the topmost chevron to hit ... weird... there is an option arcade/realistic ballistic that i missed? O_o
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by the way howcome ArmA give blue screen of death with the nvidia stereo driver? even in inactive mode
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yeah its what i was reminding about it , i made myself a lil firing range to test, no drop of the bullet even when i can barely see my target.
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Well then you don't use a pso style optic just to make it pretty -_- It's deceiving, for one time i thought my knowledge of this rifle might serve as a tactical advantage... I wonder if the arma devs even plan to fix that or if it's the expected behavior...
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any devs around here? how hard would it be to implement it?