DieAngel
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Everything posted by DieAngel
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Game is already losing people due to hackers.
DieAngel replied to Kellon's topic in ARMA 3 - MULTIPLAYER
Arma was never really designed for public servers, this isn't BF3. -
Does anyone else notice how completely different the mouse controls are?
DieAngel replied to guiltyspark's topic in ARMA 3 - BETA DISCUSSION
What i mean by that is that it's not going to replace a proper fix from BIS, and that they should really do a proper one, i mean they shouldn't leave us with "that" as a solution. -
Hm, if i use the suspend feature of arma, can i "resume" a game of wasteland? That's something i might play privately with a handful of friends but it would be nice to save progress between our sessions.
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Oh so there is no persistence?
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The ultimate thread about Arma 3 anti-cheat discussion
DieAngel replied to nuxil's topic in ARMA 3 - BETA DISCUSSION
One of the things that really annoys me with the arma scripting engine, is that ultimately the server should have a say on what it accepts to replicate to other clients. Leveraging clients for tasks is allright, but the server side should also allow mission makers to watch what players are doing, events raised when clients issue spawning commands so the server can double check the what and why. -
Does anyone else notice how completely different the mouse controls are?
DieAngel replied to guiltyspark's topic in ARMA 3 - BETA DISCUSSION
I love your fix, granted it's more of a "nice finding" than anything and aiming up/down still suffers, it really makes the deadzone work like it should. Kudo to you -
what do you call this shimmering effect?
DieAngel replied to Leon86's topic in ARMA 3 - TROUBLESHOOTING
Z fighting is not going away, when you have two surfaces close together, the further away they are the more the rounding errors will affect the rendering precision, to the point where it starts flickering. This is essentially the ground and the water surface going over and under eachothers. -
Separate options for DOF, Blur and Glare, Ambient Occlusion ?
DieAngel replied to grandstack's topic in ARMA 3 - BETA DISCUSSION
Am i the only one who think you shouldn't be able to turn off an option if it's going to dramatically change how you see the world? People will turn off anything they can to see other players more easily, just offer "extremely low" settings, why should graphical settings be a matter of taste? After all you do not see an option in the dark project games to disable shadows :) -
Possible to have fun without microphone?
DieAngel replied to BorisLozac's topic in ARMA 3 - BETA DISCUSSION
You can definitely have fun without a mic, the arma serie is generally much more slow paced than your average BF/CoD shooter, i have yet to see a player ignore an important message passed in text. I think it all depends of what you are playing. Co-Op missions are perfectly fine without a mic as long as you the people you play with are nice and that your situation allows you to take cover for a few seconds. My advice would be that critical combat info should be brief and precise, use the right chat channel for the situation and if you can take the habit of giving compass headings and roughly estimated distance when you are spotting. -
Does anyone else notice how completely different the mouse controls are?
DieAngel replied to guiltyspark's topic in ARMA 3 - BETA DISCUSSION
I know that the crosshair make sense currently, due to those cqb hipshot stances, but I like my games with less hud elements, not more. I like SThud tho, it makes sense when i play with my friends and help with communication. I still think he is full of shit when it comes to the aiming deadzone, but hey it doesn't really affect him since he plays on trackIR anyway. -
Does anyone else notice how completely different the mouse controls are?
DieAngel replied to guiltyspark's topic in ARMA 3 - BETA DISCUSSION
Well if you played red orchestra, doing hipshots take considerable skill because it has some form of deadzone and no reticle. You either ironsight, which has it's own disadvantages, or you have to learn to eyeball your barrel position to hit your target. I always wished that the deadzone, like drawing distance, could be enforced by the server... -
An interesting perspective which seems very appropriate lately..
DieAngel replied to Gorbachev's topic in ARMA 3 - BETA DISCUSSION
And i agree. It's the dilemna of art vs product really. You produce games to satisfy an audience, but at the same time you produce a game that you think will be unique and have it's own unique artistic feel. It's a balancing act between doing what your customers tell you and surprising them with something unique. -
Does anyone else notice how completely different the mouse controls are?
DieAngel replied to guiltyspark's topic in ARMA 3 - BETA DISCUSSION
Yeah i love the new aiming but the way the deadzone work now is completely off. To be fair, i would take what he says with a grain of salt, he is also for keeping the hud reticle on. Because someone has an opinion you share on one thing doesn't mean he isn't gonna be full of shit on other things. -
Arma 3 & Soft body Physics (e.g. BeamNG); What do you think?
DieAngel replied to Darkplayer38's topic in ARMA 3 - GENERAL
Are you sure? Last time i heard of this company they moved away from the cryengine to Torque3D. -
The US army can brag about their "high performance" soldiers all day long, they never had to fend an invading force on their own land. When this happen you usually count on those willing to defend the country, regardless of their age or gender. All this doesn't even matter, it's a game, the devs can implement whatever the hell they want. So can we go back on topic?
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Scrim if you do not back up your "facts" with proofs they are just your opinion, and everyone has one of these. From a realism standpoint, not every country gets to "pick" who they want to send to the frontline, sometimes you make due. Also, it's a game set in the future, a GAME, who cares about RL policies? Hey you can be all misogynist if you want as long as you leave that at the door when it comes to video games. Othewise it's not being realistic or authentic, it's just plain rude.
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I don't mind that for once it's not the US army against a bunch of rag tag insurgents(terrorists) but that we might actually get two equally powerful factions.
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I don't understand the "against" side either. 1. It's a game. 2. Set in a fictional timeline. 3. We already have a wide selection of white and black skins. 4. We already have a crazy (and unnecessary but cool) clothing system, you can change clothing, armor, helmet, hell even your glasses. 5. This game is not affiliated with the US Army, nor does it has a duty to follow it's policies (We have anti personel landmines, which violate the geneva convention, also see point 2.) I don't see where having more options, both for mission designers and for player preferences is a bad thing really.
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Well what about bodies? Now that arma support wearables it's not as easy to make a passable job as it would have been in arma2.
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DayZ is going to become a standalone game.
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Replacing all the men by women? Why would i do that.
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Well the issue, for me is that addons are not a standard piece of the game, and require custom tailored missions to be fully used. While if it was part of the user profile, it would be like picking a custom face.
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So do we have any news if it's going to happen or not?
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I believe i've been requesting this since ... oh maybe Arma 1 or operation flashpoint? We now have a fancy (and truly awesome) loadout system where we can change everything from clothes to armor and even glasses. But still no way to pick a gender. How hard is this BIS? seriously, why game after game you guys keep ignoring a sizeable chunk of your playerbase like this?
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Arma is already very taxing on itself. Render to texture is essentially rendering "out of screen" the picture for your car mirrors. Essentially it's rendering the scene twice, in order to boost this process and prevent it to murder the "main" game window, it is rendered at a very low resolution and not every frames.