DieAngel
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Game is already losing people due to hackers.
DieAngel replied to Kellon's topic in ARMA 3 - MULTIPLAYER
Arma was never really designed for public servers, this isn't BF3. -
Does anyone else notice how completely different the mouse controls are?
DieAngel replied to guiltyspark's topic in ARMA 3 - BETA DISCUSSION
What i mean by that is that it's not going to replace a proper fix from BIS, and that they should really do a proper one, i mean they shouldn't leave us with "that" as a solution. -
Hm, if i use the suspend feature of arma, can i "resume" a game of wasteland? That's something i might play privately with a handful of friends but it would be nice to save progress between our sessions.
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Oh so there is no persistence?
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The ultimate thread about Arma 3 anti-cheat discussion
DieAngel replied to nuxil's topic in ARMA 3 - BETA DISCUSSION
One of the things that really annoys me with the arma scripting engine, is that ultimately the server should have a say on what it accepts to replicate to other clients. Leveraging clients for tasks is allright, but the server side should also allow mission makers to watch what players are doing, events raised when clients issue spawning commands so the server can double check the what and why. -
Does anyone else notice how completely different the mouse controls are?
DieAngel replied to guiltyspark's topic in ARMA 3 - BETA DISCUSSION
I love your fix, granted it's more of a "nice finding" than anything and aiming up/down still suffers, it really makes the deadzone work like it should. Kudo to you -
what do you call this shimmering effect?
DieAngel replied to Leon86's topic in ARMA 3 - TROUBLESHOOTING
Z fighting is not going away, when you have two surfaces close together, the further away they are the more the rounding errors will affect the rendering precision, to the point where it starts flickering. This is essentially the ground and the water surface going over and under eachothers. -
Separate options for DOF, Blur and Glare, Ambient Occlusion ?
DieAngel replied to grandstack's topic in ARMA 3 - BETA DISCUSSION
Am i the only one who think you shouldn't be able to turn off an option if it's going to dramatically change how you see the world? People will turn off anything they can to see other players more easily, just offer "extremely low" settings, why should graphical settings be a matter of taste? After all you do not see an option in the dark project games to disable shadows :) -
Possible to have fun without microphone?
DieAngel replied to BorisLozac's topic in ARMA 3 - BETA DISCUSSION
You can definitely have fun without a mic, the arma serie is generally much more slow paced than your average BF/CoD shooter, i have yet to see a player ignore an important message passed in text. I think it all depends of what you are playing. Co-Op missions are perfectly fine without a mic as long as you the people you play with are nice and that your situation allows you to take cover for a few seconds. My advice would be that critical combat info should be brief and precise, use the right chat channel for the situation and if you can take the habit of giving compass headings and roughly estimated distance when you are spotting. -
Does anyone else notice how completely different the mouse controls are?
DieAngel replied to guiltyspark's topic in ARMA 3 - BETA DISCUSSION
I know that the crosshair make sense currently, due to those cqb hipshot stances, but I like my games with less hud elements, not more. I like SThud tho, it makes sense when i play with my friends and help with communication. I still think he is full of shit when it comes to the aiming deadzone, but hey it doesn't really affect him since he plays on trackIR anyway. -
Does anyone else notice how completely different the mouse controls are?
DieAngel replied to guiltyspark's topic in ARMA 3 - BETA DISCUSSION
Well if you played red orchestra, doing hipshots take considerable skill because it has some form of deadzone and no reticle. You either ironsight, which has it's own disadvantages, or you have to learn to eyeball your barrel position to hit your target. I always wished that the deadzone, like drawing distance, could be enforced by the server... -
An interesting perspective which seems very appropriate lately..
DieAngel replied to Gorbachev's topic in ARMA 3 - BETA DISCUSSION
And i agree. It's the dilemna of art vs product really. You produce games to satisfy an audience, but at the same time you produce a game that you think will be unique and have it's own unique artistic feel. It's a balancing act between doing what your customers tell you and surprising them with something unique. -
Does anyone else notice how completely different the mouse controls are?
DieAngel replied to guiltyspark's topic in ARMA 3 - BETA DISCUSSION
Yeah i love the new aiming but the way the deadzone work now is completely off. To be fair, i would take what he says with a grain of salt, he is also for keeping the hud reticle on. Because someone has an opinion you share on one thing doesn't mean he isn't gonna be full of shit on other things. -
Arma 3 & Soft body Physics (e.g. BeamNG); What do you think?
DieAngel replied to Darkplayer38's topic in ARMA 3 - GENERAL
Are you sure? Last time i heard of this company they moved away from the cryengine to Torque3D. -
The US army can brag about their "high performance" soldiers all day long, they never had to fend an invading force on their own land. When this happen you usually count on those willing to defend the country, regardless of their age or gender. All this doesn't even matter, it's a game, the devs can implement whatever the hell they want. So can we go back on topic?