

BigWolf
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Everything posted by BigWolf
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How do people mark an enemy in a red box ?
BigWolf replied to asd123's topic in ARMA 3 - BETA DISCUSSION
Just to be clear, some difficulty levels have the boxes disabled -
Some missions will have the mission objectives/briefing showing when you press 'M' Also, learn the uniforms, both in colour and by shape. You can also tag along with another player, at least then if you die you don't die alone ;) (But in reality you should be tagging with others anyway as its a team-game) If you're still unsure just ask within the game what the objective is, you will find some helpful players who will tell you (ok, they won't be in every server, but they exist)
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Hmmm... if my groups puts up an ArmA3 server I'll have to look at some of these server-side scripts
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You need to have the GPS item in your soldiers inventory for that button to bring up the GPS I believe most soldier inventories don't have GPS by default
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Movement still feels like Operation Flashpoint
BigWolf replied to elaintahra's topic in ARMA 3 - BETA DISCUSSION
You know, my first ever PC FPS was OFP:Cold War and I loved it, I met people playing that that I still game with 10 years later, many of them being ex/serving US forces, which led me to doing some time in the UK Army (you know, learning the real thing ;) ) I then played Battlefield 2 and COD:MW, went to ArmA, then tried ArmA2 but due to my PC struggling with it, and most of the online community turning to CO-OP (whereas I preferred fighting other people), I ended up just sticking to Battlefield So for the most part, the past many years I've mainly played Battlefield (2, BC2 & 3), so I would consider myself more of a FPS player than a MilSim one Yet I'm still preferring ArmA3 (even if I can't complete a MP round due to crashing), I much prefer the movement, the potential stealth, team strategies, etc Battlefield, COD, etc are arcade shooters, always have been and always will be, afterall, they patch gun/vehicle stats to maintain game-balance and general fun (aka buffs & nerfs) ArmA is more about team organization, being closer to realism, etc I played BF simply because the group of people I game with mainly plays that, but I don't get as much enjoyment out of it than I did with OFP Is it perfect? of course not, it will never be perfect until we have true Virtual Reality (you know the type in movies), because outside of unmanned vehicles we don't move using a controller or keyboard -
I'm also getting crashes in nearly every round I attempt to play online, seems at random also, sometimes I can play for 10mins, other times I can play for 30... If I play by creating a LAN server from the multiplayer option, I can go for hours with zero issues Remind me, whom do I send the mdmp to?
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How many of you old OFP Veterans are still playing BIS games?
BigWolf replied to nettrucker's topic in BOHEMIA INTERACTIVE - GENERAL
I actually own the Original OFP with all the expansions, plus the GOTY edition, just to save install time It is 1 of only 2 games I've ever brought twice Also got ArmA1 and expansion, and ArmA2 just lacking the ArmA2 expansion, which I'm hoping to rectify shortly Remember the original OFP being amazing when I first played it, especially the mission editing First mess around was me in a cobra mowing down 200+ infantry haha, talk about slow motion action mind you, especially with a 32MB TNT2 powering my graphics lol, Of course, that pushed me to learn basic html and scripting, which then gave me an interest into building websites pushing me into web programming as my main career choice So, quite literary, OFP changed my life for the better -
ARMA 2: CO (how to combine ARMA 2 into ARMA 2:OA and use together)
BigWolf replied to Dwarden's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Just wanting to clarify I'm understanding correctly I have the ArmA2 DVD patched to 1.07 If I buy the OA DVD or download (not steam), as long as I install it into the same directory as ArmA2 it will work like any other expansion? (ie. Queens Gambit for ArmA1) without extra messing about? Also, will I still be able to play on standard 1.07 servers without issues, or will I need to "split" them up? -
Is there a a "no cockpit" view for aircraft?
BigWolf replied to jpinard's topic in ARMA 2 & OA - GENERAL
Personally, I use my Saitek to fly and do things with Fast Movers, while using the mouse to look around With helos, I do use mouse and keyboard for them (also found it easier for some reason), then pressing ALT if I need to look round with my mouse I also have my Saitek's D-Pad for looking around as well, but the snap looks rather than free looking -
Dedicated server versus non dedicated server??
BigWolf replied to dkraver's topic in ARMA 2 & OA - GENERAL
TBH, the only advantage you'll have with a dedicated on a LAN, is by having the server concentrating purely on server calculations If you're currently experiencing no problems with the current setup (ie. no desync or high pings), then just stick to the person with the best machine hosting the game If, however, you are having minor problems, stick a dedicated on the LAN and see if it helps -
ArmA 2 + SSD = FUBAR [ReSolved as SATA controller issue]
BigWolf replied to [frl]myke's topic in ARMA 2 & OA - TROUBLESHOOTING
Out of curiosity, is the OS, Game and pagefile all on the SSD? -
anyone got crash to desktop when playing online?
BigWolf replied to ryan80's topic in ARMA 2 & OA - TROUBLESHOOTING
I am also experiencing CTDs after an hour or so of playing I am using Vista64 Hardware Specs are: ASUS M2N-SLI deluxe AMD Phenom X4 9950 Quad 4 GB DRR2 800MHz OCZ Reaper HIS HD 4870 IceQ 4+ Turbo 1GB Game and Pagefile are put onto a 2nd HDD -
Oh, as for the RPT, I usually look at the last dozen or so lines From the last crash
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I get these crashes often, as well as other CTDs (where the process also quits) However I am using Vista64 Hardware Specs are: ASUS M2N-SLI deluxe AMD Phenom X4 9950 Quad 4 GB DRR2 800MHz OCZ Reaper HIS HD 4870 IceQ 4+ Turbo 1GB
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Indeed, this has actually been a problem for a long time (IIRC this was in OFP as well)
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I agree, it should be moved back IMO
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Yea, thats pretty good, I do like it
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Yea, IMO, this is a big problem in ArmA If you fire ANYTHING*, the AI will automatically know your position**, and will start firing on you if they have line of fire on your position (or sometimes, just throw inch-perfect grenades at you) In reality, the only time your position should become known, is if the AI can actually see you Not even the sound of a weapon gives away somebodies exact position, only their approximate position (which may lead you to spotting future shots/muzzle smoke, other details as you look harder) So, of course, the AI should just investigate / watch the area from which the sound occured, rather than just knowing where you are * This includes Satchels/Mines & SD weapons, though with SD weapons, it appears to only be if they have a line of sound on you or the target (ie. nothing solid between the weapon or the target, not sure which atm) ** This is something that I think is based on Line of Sight and/or distance between you and the AI My humble opinion, of course
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Play Arma with out needing the DVD in drive
BigWolf replied to Scarlet_Pimp's topic in ARMA - GENERAL
IIRC, this is put in by the company publishing the game, and not by BIS And they won't remove it until the they feel most of the profit they can gain from the game has been gained Yes, it would be great if companies started to no longer require the disk I know a certain game that did that on release, and reached top ten position in sales in alot of countries -
I personally wish I could afford it The amount of people Ive talked to on Teamspeak that has it, makes me real curious about it
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Improved x360 controller support in patch 1.07
BigWolf replied to dentist guba's topic in ARMA - GENERAL
IIRC, the beta patch introduced a new method of of detecting and using a 360 controller But, due to a certain remapping bug, it's supposed to be getting removed by the final patch That was the last I heard about it anyway -
Improved x360 controller support in patch 1.07
BigWolf replied to dentist guba's topic in ARMA - TROUBLESHOOTING
IIRC, the beta patch introduced a new method of of detecting and using a 360 controller But, due to a certain remapping bug, it's supposed to be getting removed by the final patch That was the last I heard about it anyway -
Make sure you press TAB so the target is locked Then it's all about your speed, altitude and angle of attack
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You might need to reset keybindings and redo them, maybe Im having this problem on a Saitek 2600, just havent tried defaulting the keys yet (will try later, however)
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Or better yet, a tooltip popup when hovering over the name/map for a second