Dubble0zero
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Everything posted by Dubble0zero
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Well uncle x I'm not really sure if you were joking in some of your statements there, but I dont think that it will be good if there was a Bond copy in the game, however I like the spy idea...
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Really great ideas...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Baron Hurlothrumbo IIX @ 15 May 2003,05:36)</td></tr><tr><td id="QUOTE">Not all the vehicles in OFP which have this have radar so its a bit wrong.<span id='postcolor'> I can't argue with that, I don't know enough about all the vehicles... And they should make it more real if it is possible...
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That is called radar The problem is that it can "see" throu mountans, forests and stuff like that...
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Of cousre it all depnds on where the mud is, and alot of other diffrent things, but that's not the point, the point is that in general the AK47 is well known for being able to fire during alot of difrent circumstances that other weapons don't... and a thing like that should be implented in the game...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GranQ @ 13 May 2003,09:35)</td></tr><tr><td id="QUOTE">I just hope if they make female they don't make a sexy female hottie girl with nice makeup<span id='postcolor'> That's the most unrealistic thing they could do when adding women, but since this is Flashpoint and not GTA I don't really think that is a problem... (but then ofcourse GTA isn't a war simulator, and it doesn't have soldiers) Â
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Another suggestions list
Dubble0zero replied to IsthatyouJohnWayne's topic in ARMA 2 & OA - SUGGESTIONS
Yea, I think that this should be pinned... Or if the person who have done the one that is pinned can just copy this and edit his post with it, that's probibly the easyest way of solwing this... Â especially since this has answers, those are rellay unnessesery to have... -
I think that jamming weapons should be an option in the dificulty settings, and diffrent weapons should not have equal chanse of jamming, what I have heard, you can dig an AK47 in mud and probbibly still fire it when you take it up, but for example with an M16 that's impossible, it will jam direktly that should be in too... And lieing down and fiering AT's and similar is something that is done IRL, so that should be in, that kind of weapon should also burn people who are sitting behind it... And if you fire one of those things with your back against a stone or similar, you will get pretty burnt your self, that is also one thing that should be implented... I also think that bullets should riqoche against hard objekts... and hurt if they hit anything, but ofcoarse not as hard as if they were fired directly...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Baron Hurlothrumbo IIX @ 13 May 2003,13:32)</td></tr><tr><td id="QUOTE">IMO if they do implement female soldiers, it would mean that there would be a female equivalent for every soldier, thus in MP game the slots would simply say 'soldier' or 'machine gunner' - and the players config would determine whether the in game avatar was male or female.<span id='postcolor'> Great idea...
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A bis ofp2 included tool to auto update ofp1?
Dubble0zero replied to The_Captain's topic in ARMA 2 & OA - SUGGESTIONS
I really think that it is a good idea, I agree with all you have said... -
Something that would be really great if it was added is 3D iron sights for the weapons, it would really help us with 3D glasses to play, because now as it is, I haven't been able to play OFP with the 3D glasses... I have read that it was going to work in some way as it is now in OFP, but I havent found that way out, so it would be so much easyer if it was just added (or possibly if the sight was "moved" to the right eye instead of the mittle)... One other thing that would be great is the abillity to have multiple mice, forexample one to control the head and one to control the body, that would help for those who have Track-IR, or they could just make a dll for that, that would be the best...
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Sights and some special stuff
Dubble0zero replied to Dubble0zero's topic in ARMA 2 & OA - SUGGESTIONS
Well, it is allways good to add possibilities, especially this kind of stuff, since it cant be so hard to do... But I think that it really is a bit unnessecery to add those bike pedals, but if someone wants them... -
Yea... better COOP makes it a better game... =)
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I want it to be as real as the real thing it can be... (that didn't make much sense did it ) What I mean is that I would like it to be as close to flying a real chopper/plane as possible... But ofcourse that is something that can be changed in the dificult settings... The game should have a dificultysetting that only real pilots can handle really good, and one that allmost anybody can handle, and ofcourse all in between...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jinef @ 12 May 2003,21:41)</td></tr><tr><td id="QUOTE">Hmm, children, i can agree that it would make it more realistic but then again, i think if you shot any of them you would become a complete rogue, the ruskie and americans ally and the civilian militia mobilises to kill you.<span id='postcolor'> Since it all is some kind of roleplaying I don't see that as a problem... And it should be added for the story affects if you have a really mean charakter in the campain as enemy, and you see him kill a child, that is something that shows how mean he is... and things like that is good to have in campains and missions with much story...
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I think that they should be made as movie subtitles, the text can have background, and there should be options to change the collour of both the background and the text... (and the abillity to have the background transparent) And it should as everything else be an option...
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The best would be if the misson designer would have to add the ability to have JIP, and if the misson have that ability the server admin can change it as he/she wants, otherwise there are no option, you can't have it...
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This ideas are great, I would be really happy if they made it for OFP 2... and I think that it should be weight based only, nothing in the way of one primary and one secondary weapon... Then it comes to the problem with space on the unit, I think that it would be good to be able to pick up an extra M16 from a fallen friend and see it on the shoulder of your self, the same with other stuff, you can probibly put a pistol in your backpack, but for bigger things like laws and similar you must have it on your back... and then we are back to the slot system... hmm... hard to solve... but I hope that BIS makes it better than in OFP 1 annyway...
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I would really like to have a blackop misson when you undetected are going to enter the cargo area on a ship, and mabye plant a bomb, when you have done that you are returning undetected to your zodiak and returns to base, *cut sceen* the cargo unloads, and a pretty high leader is inspecting... BOOOOMMMM */cut sceen* Or something like that... the problem is that we will need better CQB animations and AI for that to work, but if we get that, there are really great possibillities with a ship like that...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Makaveli @ 11 May 2003,03:48)</td></tr><tr><td id="QUOTE">Well thats multiplayer ruined then<span id='postcolor'> Why, you just have to play on other servers, and I am sure that there will be less "CS type" players on the other servers, and that's a good thing... (I havent noticed soo many, but they exist) And then if you some time wants to play on the JIP servers, you can choose to do that... Options is allways a good thing...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Heatseeker @ 10 May 2003,18:19)</td></tr><tr><td id="QUOTE">I already posted my concern bout this issue in another thread, it would be great to have vietnamese, russian and other voices with subtitles, would really add to the realism and immersion of the game .<span id='postcolor'> Realism, I think someone have seen way too much austin powers... But seriously, it would be great to have...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([sZ]Vladimir @ 09 May 2003,23:25)</td></tr><tr><td id="QUOTE">Who ? a personn who have a good server for that a big Battlefield1985 ! but we muss wait we don't know how BIS optimize OFP netcode Vladimir<span id='postcolor'> I don't really know how much work it needs and how good the server have to be... but I guess that it can become quite a big projekt if someone starts it... But as you said, we can just wait and see what's happening, untill BIS have improved the netcode there will not happen much in that way...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (N.o.R.S.u @ 09 May 2003,22:44)</td></tr><tr><td id="QUOTE">I would really like to see one universal USE key. For example in Deus Ex you had this one key and you could select different objects, use buttons etx. with it (a box appeared around the "target"). So when you want to get in tank as gunner, you would just need to use gunner's hatch to do this. Same would go for cars, chopper, planes, doors etc. Of course there should be that reticle thingy to tell player which object is selected justl ike in Deus Ex.<span id='postcolor'> That's a great idea... That way we would not have to use that action menue all the time... That way the scroll would be a spare button, they could mabye use it like in splintercell when you are running/walking, that would be nice, that way you could still move in a low profile without crawling... and they could add some sneeking in the game for blackops for example...
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Ofp2=1970's vietnam,africa,and cantral europe
Dubble0zero replied to Sudan's topic in ARMA 2 & OA - GENERAL
I just hope that they are making diffrent languages too, it would be really bad if it was like so many other games and movies that everybody is speaking english (sometimes with accent)... But since BIS made that good last time, mabye I shouldn't have to worry... -
Ranks on sleeves and helmets.
Dubble0zero replied to Polishdude's topic in ARMA 2 & OA - SUGGESTIONS
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([TU]$33ker @ 08 May 2003,22:46)</td></tr><tr><td id="QUOTE">It would be nice for clans and squads if players could edit those patches for MP games! <span id='postcolor'> I think that's a great idea... But I would like to take it one step further, It would be good if you could make your own uniform for multiplayer use... But I guess that it can be used badly by people, so it better be an option for the server admin... If it don't take too much bandwith...