Dubble0zero
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Well, I know that sound are calculated with speed(the doppler effekt for example), but I haven't noticed any change in the sound according to what surface it reflects on, as a matter of fact, I haven't noticed any sound reflection at all... As well as dampening effekts with some surfaces... You could reduce the sound profile of a helicopter for example if you are flying low and stay behind a forest since the trees dampen the sound...
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I wonder how much it would take to caldulate the sound and the diffrences when it reflects on diffrent surfaces in real time... One way to do it is to add a sound property to the surface, that way it could act as an equaliser and change the sound according to what surface it is... However, that allso means that the sound will have to be calculated when it travels through the air, so it may be alot of calculations atleast if the computor is going to calculate every soundwave... It would be nice if it worked, but I don't think our computors are going to be able to handle it... Maby if they could make a simplified model that gives a good sound anyway...
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Is it your own missions? If so, then you have probably placed that unit on the map when you did the mission, even if you removed the unit it has been saved in the mission file (I think) that the addon is needed, and therefore when you start the mission, it is complaining that the addon doen't exists... The way to fix that is to edit the mission file in notepad and remove the addon from there (one of the first lines)... If it is someone esles mission the problem is probibly not that, I have had similar problems before, but I don't know how to fix it...
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I am for full realism, but we must remember that it's not only flight models that needs to improve, it would make the game so much better if it could simulate the systems in the aircrafts (computors, radar, weapons and such)... It would be a bit much to ask for OFP with F4, stealbeasts "included", but it would be good if there were a bit more system simulation than what we have now, and if we only get the possibilities the comunity will probibly make mods that can compete with previously named games... And ofcourse it should be an option to use it...
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Armed Assault - should the name be changed?
Dubble0zero replied to theavonlady's topic in ARMA - GENERAL
You can't use this words alone but you can combine them to result in a familiar title I am sure.Check out Flashpoint Germany,it got out last year and there were no problems as far as I know registering the name. So why isn't BIS using: Flashpoint [insert scenario title] Examples Flashpoint Koglujev Flashpoint Basra Flashpoint 2010 And how does the community feel towards such a title name,I myself belive is the best option right now. If this is correct, then it could be named "Flashpoint 2: Armed Assault" The fact that there isn't a Flashpoint 1 is not important... -
Hmm, have you noticed that this new E3 screens is named FP2, not OFP2... They might have gone back to the original name... And if the have done that, they have the right to release it without codemasters...
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Have you guys seen the last picture (and the name of it), and the name of the author? I think we have accually seen the first screen of OFP2...
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They may ad a live cam from E3 when it starts...
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You can use a joystick, but you can only have one controller at the same time, so if the pedals are considdered as a separate joystick in windows, it's not possible I am affraid... Alltou, there should be some way of getting windows to use two diffrent controllers as if it were one, but I haven't been able to find such a program...
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I have said it before and I say it again, I totally suport this idea!
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In that case he is back again...
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I totally agree that it would be really great to have TIR in OFP, It is possible to use it with an extra program that transform the TIR input to keys, that way you can use it with the nummerical keyboard, and by that look in diffrent directions... The problem is that if you touch the mouse while looking in an other direction, you will turn that way... It would absolutley be better with a special DLL for it... I'm not really sure how much work that is needed, but I think that Naturalpoint will do most of the programming, and if that's the case, BIS only will have to give them the permission, and some information on how the input in OFP works (I guess)... I have written some threads here before about this subjekt, but I hope that this time BIS will have a look at it (if they haven't before)... By the way, I have read on the naturalpoint forums that they are having contact with BIS concerning OFP2, so hopfully we will have TIR support for that...
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One Joystick for flying, and one steering wheel for driving, the computor counts that as two joysticks... I have wanted this a long time, it has been sugested before, but I that was some time ago...
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Well, I took some pictures when that Viper came some time ago, but I didn't have time to put them in this thread then, but now I took the time, so here we go, a little story... A warm summer night, picking up a girl.. Hanging out with some friends... Later: Some one think they are up for a challange? Well, we will se about that... And here we go!!! That Ferarri just didn't have it, what a looser... Leaving the city and the beaten racers behind... To watch the sunrise... Well, that's it, this is my first post in this thread, I just found out about that camera tool before I took theese... And I'm not good in editing with photoshop, so I didn't do that (alltou, it would have been nice with some neon light under that Viper )... Anyway, we will se if I can provide with some more pics some day...
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Good points, and dont' forgett to add a god joystick support for all that... ;)