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DarkSpawn
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Posts posted by DarkSpawn
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Good point Gismo, I guess it was just a bad attempt from me to talk crap about the windows server to promote Linux
My bad
VMWARE is proably another way to go, but its just not what I want at least
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Another thing about the windows server (even though I am not sure about this) I notice that when firing up the server my swap-file usage increases with about 20mb, but if I let the server say over the night, the spaw space usage has increased another 50mb.
That leads to me suspecting a memory leakage.
Any1 gotten similar indications?
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Indeed, and banning people doesnt nessecarily help either. I have seen lots of weird stuff too. I guess some cheats and some lags, but I couldnt possibly tell. I havent played enough just yet. I do indeed hope that if cheating becomes a problem, we will get an anticheat community just like in cs. I disagree very much with Harnu, on his comment about the cs-community having gone too far. I run two cs-servers, and the anticheat measures have helped me a lot.
btw, any1 know what I need in my sever.cfg to have a max-ping filter?
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Now that ofp has gotten its improved netcode and has gotten ridden of a few bugs with the release of resistance, I think it is time to take the next step in making this game even more popular than it is.
To do this you need a better server admining community, and you need a linux binary. Nothing bad about the windows server, but it does crash quite often, and it requires more resources from the server. I am running a coupple of cs-servers and I am hanging a lot around in the server admin community, and it is really something the ofp community should strive to become. I know cs is a lot bigger than ofp, but to get a better community is the right step to take.
To be more precise I miss, along with a linux server (not through wineX or something like that mind you), far better faq's for how to set up a server. The faq's need to be step by step, and they need to contain all possible server variables, and btw, they need to be located somewhere easy to find. A pure server-admin site would be the logical location. (And btw. if you do release a linux-server, be sure to separate the forums for w32 and linux)
Having a large thriving community is the best way of advancing the game throughout the gaming world.
That said, I am very happy with the improvements made in resistance, and I am looking forward to further improvements in future updates.
P.S
Just to add something that has annoyed me, the aid-defence vehicles, like shilka, and vulcan, should be much more powerful at close range. A hind hanging over a vulcan at 100 meters when the vulcan is manned, should be blotted out of the sky very easily, after all, the choppers have a range advantage on these vehicles, so a chopper pilot moving to close should be made to pay for it very easily.
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Now that ofp has gotten its improved netcode and has gotten ridden of a few bugs with the release of resistance, I think it is time to take the next step in making this game even more popular than it is.
To do this you need a better server admining community, and you need a linux binary. Nothing bad about the windows server, but it does crash quite often, and it requires more resources from the server. I am running a coupple of cs-servers and I am hanging a lot around in the server admin community, and it is really something the ofp community should strive to become. I know cs is a lot bigger than ofp, but to get a better community is the right step to take.
To be more precise I miss, along with a linux server (not through wineX or something like that mind you), far better faq's for how to set up a server. The faq's need to be step by step, and they need to contain all possible server variables, and btw, they need to be located somewhere easy to find. A pure server-admin site would be the logical location. (And btw. if you do release a linux-server, be sure to separate the forums for w32 and linux)
Having a large thriving community is the best way of advancing the game throughout the gaming world.
That said, I am very happy with the improvements made in resistance, and I am looking forward to further improvements in future updates.
P.S
Just to add something that has annoyed me, the aid-defence vehicles, like shilka, and vulcan, should be much more powerful at close range. A hind hanging over a vulcan at 100 meters when the vulcan is manned, should be blotted out of the sky very easily, after all, the choppers have a range advantage on these vehicles, so a chopper pilot moving to close should be made to pay for it very easily.
Landing a helo vs. jumping
in MULTIPLAYER
Posted
I think jumping out in parachutes is both cool and realistic. Shooting down an infantryman in a parachute should be very difficult but possible. (Even though its against most conventions of war:p) What sounds rather stupid however is the pilot jumping out as well, so a bit longer respawn time might be good. But to be honest I havent encountered this kind of problem very often. Usually the pilot stays in the chopper while the rest bail out. As for landing the chopper, well not all spots are good for landing. Especially not if there are infantry or tanks around.
What does annoy me with choppers however is how hard it is to shoot them down. Especially the fact that shooting them down with a vulcan or shilka, is nearly impossible. In my opinion if a chopper pilot comes within a few hundred meters of a shilka or vulcan he should get blotted out of the sky. Problem is that the chopper can take so many hits that he has plenty of time to launch rockets or just fly away. Even under continuous fire.