Jump to content

Dave -OFPL-

Member
  • Content Count

    40
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Dave -OFPL-

  • Rank
    Private First Class
  1. OFP Tournament ----------------- LANform are hosting a 2v2 Knock-Out OFP Tournament. Sniper + Spotter. More Details Here: http://lanform.co.uk/forums/index.php?showtopic=5 ------------------------------------- LANform is a massive 500 Player Event set to take place over the course of a three day weekend (Fri 24th September - Sunday 26th. At the Warwickshire Exhibition Centre near Leamington Spa. Free camping is available in the 8 acres of fields surrounding the venue. Å49.99 Per Participant including Camping and use of all facilities. Å9.99 Per Spectator for the weekend. Numerous Tournament + Prizes Available. Find out more at: http://lanform.co.uk
  2. Dave -OFPL-

    Windows 2003 server

    Well I wanted Windows Server to run 1.46. I found the problem though, was just a stupid error on my behalf in that 2003 seems to not like port 2302.
  3. Dave -OFPL-

    Windows 2003 server

    I installed Windows 2003 Server onto one of my machines, then took the OFP Folder from another server I was running Windows 2000 Server on. 1.46 Server loaded. However an error DKM_MOD requires Version 1.7 of Application. DKM_MOD is nowhere on that server. I then try running the 1.9 Server which works fine on the 2000 Server but on the Windows 2003 I get the error: Dedicated Server Creation Failed.
  4. Dave -OFPL-

    Web admin?

    The #shutdown isnt going to work to well if you dont have access to the server and you upload a bad cfg either.
  5. Dave -OFPL-

    Usa 32 player public server

    http://klan-host.com/ibf....entry15 Bid on a Dedicated 32 Player Public USA Server. Bidding Starts at $5. Wasnt Sure if this was Off Topic or Multiplayer so I went for this forum!
  6. Dave -OFPL-

    Web admin?

    I had an attempt at making a Java Program that would allow a user to alter server.cfg and userinfo.cfg and start and restart the program. If you are only a linux machine its pretty easy to code some php to perform shell commands to restart the server etc.
  7. Dave -OFPL-

    Xml chmod 777

    Thanks Benu, I tried your method, it made all my folders+files executable by all and readable by all but not writeable...
  8. Dave -OFPL-

    Xml chmod 777

    I have the tmp2302 folder as being chmod 777, aswell as the players + squads folders inside it, when someone connects in creates the players folder, which for some reason isnt chmod 777. so .jpeg logos wont write in. I think i need to change it so that files are uploaded/created are automatically chmod 777, anyone know how to do this? Im running redhat btw. any help appreciated.
  9. Dave -OFPL-

    Linux server fail to start

    Linux Server: I setup my first server on Linux the other day and all went well, I then transfered the files from that one onto another, exactly the same files. However on this one when I try to start the server I get the following: [admin@srv02 ofp]$ ./server 9:41:55 Dedicated server created Server creation failed : 2302 9:439 Dedicated server finished (SIGINT signal) Any Ideas Whats Wrong?
  10. Dave -OFPL-

    Linux server bind to ip

    I Run 2 Servers on 1 Box, I start the servers I Start Them on Different Ports: ./server -config=server.cfg -port=2302 ./server -config=server.cfg -port=2234 My Box has Two IPs, How do I bind the gameservers to different IPs? Ive tried ./server -config=server.cfg -port=2302 -ip=XXX.XXX.XXX but that didnt work
  11. Dave -OFPL-

    Ladders

    Not the biggest but Ill add us anyway www.ofpladder.com
  12. Dave -OFPL-

    Moving map markers

    As its pretty similar I was wondering if someone could lend me a hand too. I made a trigger Condition: (flagowner vlajkaUSA == ownerU) Activation: Flagscript.sqs Countdown: 300seconds The script looks like this: #loop ?(flagowner vlajkaUSA == ownerU) : "us_flag_1" SetMarkerPos (GetPos ownerU) ?(flagowner vlajkaRUS == ownerR) : "rus_flag_1" SetMarkerPos (GetPos ownerR) ?(flagowner vlajkaUSA == ownerU) : "us_flag" SetMarkerColor "ColorRed" ?(flagowner vlajkaRUS == ownerR) : "rus_flag" SetMarkerColor "ColorRed" ?(flagowner vlajkaUSA == ownerU) : "us_flag_1" SetMarkerType "Marker" ?(flagowner vlajkaRUS == ownerR) : "rus_flag_1" SetMarkerType "Marker" ~1 ?(flagowner vlajkaUSA == ownerU) : "us_flag" SetMarkerColor "ColorGreen" ?(flagowner vlajkaRUS == ownerR) : "rus_flag" SetMarkerColor "ColorGreen" ?(flagowner vlajkaUSA == ownerU) : "us_flag_1" SetMarkerType "Flag1" ?(flagowner vlajkaRUS == ownerR) : "rus_flag_1" SetMarkerType "Flag1" goto "loop" It works fine until the player with the flag dies or he caps the flag and then I want the map marker to return to its original place. I was told to add this: ; Check whether or not the flag carrier is dead. ?(not alive flagowner vlajkaUSA) : goto "reset_marker_usa" ?(not alive flagowner vlajkaRUS) : goto "reset_marker_rus" ; Check whether or not the owner has been set to null ?(ownerU == objNull) : goto "reset_marker_usa" ?(ownerR == objNull) : goto "reset_marker_rus" ; Finally return to the loop. goto "loop" ; Reset the Nato marker to its flagpole. #reset_marker_usa "us_flag_1" SetMarkerPos (GetPos vlajkaUSA) exit ; Reset the Russian marker to its flagpole. #reset_marker_rus "rus_flag_1" SetMarkerPos (GetPos vlajkaRUS) exit goto "loop" However it doesnt seem to work at all using that. Any help much appreciated.
  13. Right Ive got 2 scripts: The first is supposed to execute weaponrespawn on a unit: Ive got a trigger Condition: alive playername Upon Activation: [playername] exec "ammospawn.sqs"; Ammospawn.sqs script: RemoveAllWeapons this this addmagazine "steyrmag" this addmagazine "steyrmag" this addmagazine "steyrmag" this addmagazine "steyrmag" this addweapon "steyr" I get the error: this addweapon "steyr" object type bool expected object The second script if for a flag tracker which is supposed to show the location of the player flag on the map. loop ?(flagowner vlajkaUSA == ownerU) : "us_flag_1" SetMarkerPos (GetPos ownerU) ?(flagowner vlajkaRUS == ownerR) : "rus_flag_1" SetMarkerPos (GetPos ownerR) ?(flagowner vlajkaUSA == ownerU) : "us_flag" SetMarkerColor "ColorRed" ?(flagowner vlajkaRUS == ownerR) : "rus_flag" SetMarkerColor "ColorRed" ?(flagowner vlajkaUSA == ownerU) : "us_flag_1" SetMarkerType "Marker" ?(flagowner vlajkaRUS == ownerR) : "rus_flag_1" SetMarkerType "Marker" ~1 ?(flagowner vlajkaUSA == ownerU) : "us_flag" SetMarkerColor "ColorGreen" ?(flagowner vlajkaRUS == ownerR) : "rus_flag" SetMarkerColor "ColorGreen" ?(flagowner vlajkaUSA == ownerU) : "us_flag_1" SetMarkerType "Flag1" ?(flagowner vlajkaRUS == ownerR) : "rus_flag_1" SetMarkerType "Flag1" ; Check whether or not the flag carrier is dead. ?(not alive flagowner vlajkaUSA) : goto "reset_marker_usa" ?(not alive flagowner vlajkaRUS) : goto "reset_marker_rus" ; Check whether or not the owner has been set to null ?(ownerU == objNull) : goto "reset_marker_usa" ?(ownerR == objNull) : goto "reset_marker_rus" ; Finally return to the loop. goto "loop" ; Reset the Nato marker to its flagpole. #reset_marker_usa "us_flag_1" SetMarkerPos (GetPos vlajkaUSA) exit ; Reset the Russian marker to its flagpole. #reset_marker_rus "rus_flag_1" SetMarkerPos (GetPos vlajkaRUS) exit goto "loop" With this nothing even happens.. Any Ideas Anyone Please!
  14. Dave -OFPL-

    Anti flag zone - flag marker

    Well I should think about it before I post! I sorted the first question: I made a trigger with activation (flagowner vlajkaUSA == ownerU) And set the damage when the trigger is activated. With regards to the second question: I made a trigger with activation (flagowner vlajkaUSA == ownerU) And after a delay of 5 minutes it executes a script which I found: #loop ?(flagowner vlajkaUSA == ownerU) : "us_flag_1" SetMarkerPos (GetPos ownerU) ?(flagowner vlajkaRUS == ownerR) : "rus_flag_1" SetMarkerPos (GetPos ownerR) ?(flagowner vlajkaUSA == ownerU) : "us_flag" SetMarkerColor "ColorRed" ?(flagowner vlajkaRUS == ownerR) : "rus_flag" SetMarkerColor "ColorRed" ?(flagowner vlajkaUSA == ownerU) : "us_flag_1" SetMarkerType "Marker" ?(flagowner vlajkaRUS == ownerR) : "rus_flag_1" SetMarkerType "Marker" ~1 ?(flagowner vlajkaUSA == ownerU) : "us_flag" SetMarkerColor "ColorGreen" ?(flagowner vlajkaRUS == ownerR) : "rus_flag" SetMarkerColor "ColorGreen" ?(flagowner vlajkaUSA == ownerU) : "us_flag_1" SetMarkerType "Flag1" ?(flagowner vlajkaRUS == ownerR) : "rus_flag_1" SetMarkerType "Flag1" goto "loop" This shows the location of the flag as a marker on a map, however if the player with the flag gets killed the script keeps on running? Â And if the player caps the flag the marker doesnt return to the other pole. Any help given will be appreciated!
  15. Hey, I want to make it so West cannot take East Flag into their respawn and if they do they get killed and the flag returns to the pole. Also say West take East flag but dont cap it - Can I create a map marker that comes up. Say after 5 minutes of taking East flag the West player with the flag is shown on the map as a cross or something. Thanks
×