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Dschulle2

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About Dschulle2

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  1. Is there a way to get the current Position of a unit (stand, knee, lie). So to speak the counterpart of the SetunitPos command?
  2. Dschulle2

    Point to point

    I made a script a few days ago, which does exactly, what you mentioned: placing obj along waypoints of "game logic" items. Just needs some fine tuning. I will make a post, when ready (about 3-5 days)
  3. Dschulle2

    Fence editing

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ June 25 2002,10)</td></tr><tr><td id="QUOTE">Using createVehicle followed by setPos might do the job.<span id='postcolor'> Suma, you are right, forgot about this possibility. ok, after trying a while it works now. the problem is, that flashpoint seems to have problems if the fence is directed at a free angle. if it is directed N,W,S or E there is no problem for the AI to recognize it as a real fence (it doesn't matter if placed via 'camcreate' or 'createvehicle', both work!<!--emo& There is still one QUESTION: Does anybody (BIS) know what the obj-name for the "fence2" obj in the wrp file is? So how can i detect if the player is close to a fence-obj (placed in the wrp-file)? Looking for xxx : _obj = nearestobj[_player, "xxx"] _obj = nearestobj[_player, "fence2"] works for editor placed fences! But not for "build in" fences.</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"><span id='postcolor'>
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