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Dschulle

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Everything posted by Dschulle

  1. Dschulle

    Clock works in nogova

    If I remember right, the radio also has a clock. But I can't remember if it's working...
  2. Is it possible to use the #include command, which works on config files, in the description.ext? When I tried it, OFP crashed with an "preprocessor error -1", which indicates, that the command is recognized as a preprocessor directive. It would be very useful to easy integrate things like Keygeteys Spectate Script into any mission.
  3. Dschulle

    Did some one say

    could you explain in short terms how this binding key script works? (or give a link )
  4. After quite an amount of editors asked about a function, which is able to copy the transformations of several components from one frame to a number of frames, I updated OPFAnim to do so. Readme is included. Rename your old Version. And copy the new one into the old OFPAnim dir ;) Download OFPAnim v0.981
  5. Dschulle

    [update] ofpanim 0.981

    There is a german forum here: http://forums.ofp-editing.de/viewfor....537457d But you can ask questions in english as well ;)
  6. Dschulle

    [update] ofpanim 0.981

    The current OFP-Anim tool only supports MLOD models, as you said handguns appeared with Resistance, where all models are ODOL. Therefore there is no handgun support yet. The next OFP-Anim version will support ODOL models, but I can't tell you a release date Â
  7. Dschulle

    [update] ofpanim 0.981

    That's the direct DL-Link, I checked to unzip right from there and it worked fine: OFP-Anim 0.98 (old version)
  8. Dschulle

    WrpTool has been released!

    Yes we had 2 testers Win ME and 98SE, didn't worked for them. Sorry.
  9. Dschulle

    [update] ofpanim 0.981

    It's for character animation, see also: http://www.flashpoint1985.com/cgi-bin....t=34187
  10. Dschulle

    Did some one say

    don't try to move the proxy, there is another element which is animated (indicated by the small 'A' before the entry), but I can only tell you the german name...
  11. Dschulle

    Did some one say

    If you get this done, I'm willed to add new most demanded functions
  12. Dschulle

    Did some one say

    It might be of interest that I'm going to release a new version of OFPAnim, mainly I added one feature I was asked often for: It's now possible to copy a frame position for selected components to several other frames. This speeds up animation progress for some animations ;) Release: tonight
  13. Yes, but before by setting the Cell size from 50 to 100
  14. Dschulle

    Beta: wrp-buddy v0.3b released

    Yes, at least for this known "bug".
  15. The AEF-Campaign team developed a new tool which is designed to help island maker to overcome some difficulties with WRP-Edit. It doesn't  replace WRP-Edit! Available features: - deleting unused models out of model list - randomize object orientation - rescale objects - placing and deleting objects in regions  ... Especially the rescale function opens a new way to make OFP-worlds more realistic. (Show me two trees in nature, which look identical.  ) A Readme is included. *** Download Wrp-Buddy v0.3b *** ----- www.aef-campaign.de
  16. Dschulle

    Beta: wrp-buddy v0.3b released

    Yes, but after I added about 18,000 objects WrpBuddy keeps crashing when I try to use it some more. There is one known bug: If your island allready contains a lot of objects and you use the "minimum distance to other Object" function, it can take very long until operation is finished. But I never had a crash under Win2000. Any others with crashes out there? But since I allready work on the Wrp-Tool Project, I can only fix the big problems for Wrp-Buddy.
  17. Dschulle

    Beta: wrp-buddy v0.3b released

    Yes there will be a C&P function soon, I joined with the guys who develop the WRP-Tool ( http://flashpoint.nekromantix.com/wrp.php ). And we are making good progress. Â
  18. Dschulle

    Beta: wrp-buddy v0.3b released

    Does the new version work for you now?
  19. Dschulle

    Beta: wrp-buddy v0.3b released

    ups  Sorry for that.. fixing the link  BTW: if you want to load Nogova in WRP-Edit you just have to change the '3' to '2' (right after the ID) and delete the following 16 bytes. (Hexeditor) Leaving: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">4F50 5257 0200 0000 2F03 5000 0004 [...] Then just open it in Wrp-Edit. I don't know if this was known yet.
  20. Dschulle

    Beta: wrp-buddy v0.3b released

    The error was, that the guys from OFP-internals didn't care about the system settings when exporting the height field. Therefore also english systems exportet a comma instead of a period. The current version should work system independent. Sorry for the problems, but I didn't run a test for international settings  and in germany we also use a comma as decimal separator. NEW Download
  21. Dschulle

    Beta: wrp-buddy v0.3b released

    What do you mean, by "don't release tool without tut's"? You don't have to use them. I made the tool for our campaign and decided to make it available to the whole comm. But I'm working on the problem. I used the following method: From the Menu (Wrp-Edit) select All-Elevations then Export as text. I'll check the problem tonight...
  22. Dschulle

    Beta: wrp-buddy v0.3b released

    Takes a time until file formats are decoded since information flow in the community is not too high
  23. Dschulle

    Beta: wrp-buddy v0.3b released

    We haven't done any intensive test, but I haven't experienced any effect to the performance. Imho there shouldn't be any effect, since the transformation matrix is applied anyway to achieve the direction... It would be also possible to rotate Objects around all 3 axis, but I don't see a point there...
  24. A long time ago I made a bundle of scripts to handle and place lights, also uploaded it to opfec. Have a look here: Lights Script Package It contains a demo mission. With this Light pack you can easily place light's in cicles, lines or along waypoint of logic's. Light's can be assigned to group numbers in order to control them later. A variety of patterns, sequences or flashing of light groups can be achieved by one line. To use this feature you don't have to script a single line... Hope you like it
  25. Dschulle

    New question about eventhandlers

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PicVert @ Mar. 17 2003,09:40)</td></tr><tr><td id="QUOTE">'if ((getpos ((_this select 0) select 1) >=¦#¦ 20) then {(_this select 1) say "Ejection"}': Error selct: Type Object, expected<span id='postcolor'> should be: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">if ((getpos (_this select 0)) select 2 >= 20) then {(_this select 1) say "Ejection"} <span id='postcolor'>
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