

Dschulle
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Everything posted by Dschulle
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If I remember right, the radio also has a clock. But I can't remember if it's working...
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Is it possible to use the #include command, which works on config files, in the description.ext? When I tried it, OFP crashed with an "preprocessor error -1", which indicates, that the command is recognized as a preprocessor directive. It would be very useful to easy integrate things like Keygeteys Spectate Script into any mission.
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could you explain in short terms how this binding key script works? (or give a link )
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After quite an amount of editors asked about a function, which is able to copy the transformations of several components from one frame to a number of frames, I updated OPFAnim to do so. Readme is included. Rename your old Version. And copy the new one into the old OFPAnim dir ;) Download OFPAnim v0.981
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There is a german forum here: http://forums.ofp-editing.de/viewfor....537457d But you can ask questions in english as well ;)
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The current OFP-Anim tool only supports MLOD models, as you said handguns appeared with Resistance, where all models are ODOL. Therefore there is no handgun support yet. The next OFP-Anim version will support ODOL models, but I can't tell you a release date Â
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That's the direct DL-Link, I checked to unzip right from there and it worked fine: OFP-Anim 0.98 (old version)
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Yes we had 2 testers Win ME and 98SE, didn't worked for them. Sorry.
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It's for character animation, see also: http://www.flashpoint1985.com/cgi-bin....t=34187
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don't try to move the proxy, there is another element which is animated (indicated by the small 'A' before the entry), but I can only tell you the german name...
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If you get this done, I'm willed to add new most demanded functions
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It might be of interest that I'm going to release a new version of OFPAnim, mainly I added one feature I was asked often for: It's now possible to copy a frame position for selected components to several other frames. This speeds up animation progress for some animations ;) Release: tonight
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Making "bigger" island's by miniturizing the rest?
Dschulle replied to Apollo's topic in ADDONS & MODS: DISCUSSION
Yes, but before by setting the Cell size from 50 to 100 -
Yes, at least for this known "bug".
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The AEF-Campaign team developed a new tool which is designed to help island maker to overcome some difficulties with WRP-Edit. It doesn't  replace WRP-Edit! Available features: - deleting unused models out of model list - randomize object orientation - rescale objects - placing and deleting objects in regions  ... Especially the rescale function opens a new way to make OFP-worlds more realistic. (Show me two trees in nature, which look identical.  ) A Readme is included. *** Download Wrp-Buddy v0.3b *** ----- www.aef-campaign.de
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Yes, but after I added about 18,000 objects WrpBuddy keeps crashing when I try to use it some more. There is one known bug: If your island allready contains a lot of objects and you use the "minimum distance to other Object" function, it can take very long until operation is finished. But I never had a crash under Win2000. Any others with crashes out there? But since I allready work on the Wrp-Tool Project, I can only fix the big problems for Wrp-Buddy.
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Yes there will be a C&P function soon, I joined with the guys who develop the WRP-Tool ( http://flashpoint.nekromantix.com/wrp.php ). And we are making good progress. Â
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Does the new version work for you now?
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ups  Sorry for that.. fixing the link  BTW: if you want to load Nogova in WRP-Edit you just have to change the '3' to '2' (right after the ID) and delete the following 16 bytes. (Hexeditor) Leaving: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">4F50 5257 0200 0000 2F03 5000 0004 [...] Then just open it in Wrp-Edit. I don't know if this was known yet.
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The error was, that the guys from OFP-internals didn't care about the system settings when exporting the height field. Therefore also english systems exportet a comma instead of a period. The current version should work system independent. Sorry for the problems, but I didn't run a test for international settings  and in germany we also use a comma as decimal separator. NEW Download
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What do you mean, by "don't release tool without tut's"? You don't have to use them. I made the tool for our campaign and decided to make it available to the whole comm. But I'm working on the problem. I used the following method: From the Menu (Wrp-Edit) select All-Elevations then Export as text. I'll check the problem tonight...
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Takes a time until file formats are decoded since information flow in the community is not too high
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We haven't done any intensive test, but I haven't experienced any effect to the performance. Imho there shouldn't be any effect, since the transformation matrix is applied anyway to achieve the direction... It would be also possible to rotate Objects around all 3 axis, but I don't see a point there...
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Question about animate runway light
Dschulle replied to CuteQA's topic in OFP : MISSION EDITING & SCRIPTING
A long time ago I made a bundle of scripts to handle and place lights, also uploaded it to opfec. Have a look here: Lights Script Package It contains a demo mission. With this Light pack you can easily place light's in cicles, lines or along waypoint of logic's. Light's can be assigned to group numbers in order to control them later. A variety of patterns, sequences or flashing of light groups can be achieved by one line. To use this feature you don't have to script a single line... Hope you like it -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PicVert @ Mar. 17 2003,09:40)</td></tr><tr><td id="QUOTE">'if ((getpos ((_this select 0) select 1) >=¦#¦ 20) then {(_this select 1) say "Ejection"}': Error selct: Type Object, expected<span id='postcolor'> should be: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">if ((getpos (_this select 0)) select 2 >= 20) then {(_this select 1) say "Ejection"} <span id='postcolor'>