DABIGFOOL
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Everything posted by DABIGFOOL
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hi i would like to know how to get a ver very compleet list of all objects in OFP i know that there is one in the Unofficial Operation Flashpoint Command Reference Manual but it s not enough cuz there is not the SCUD himself (i mean the MISSILE himself without the truck). cuz i wanna camcreate that scud missile and can t find his object name...... please tell me how to LOOK that object class tree in OFP and where (wich file to open oridunnowhatelse).
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WELL anyway i wanna GET BACK HERE with my fuckign HLQ2ACTION nickname. thx admins to post a new post. (and don t try to ban me again because if you do will do a new hotmail account in some 1 min then will set OUTLOOK with it then will use my other name so all you can do is wasting your time banning me and waste DATA BASE USER LIST for nothing). thx @ admins dictators
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ambush ambush very easy one well when team spirit follow. first tell to your squad to put mines on road and then get all the satchels they can take + 1 guy to get a LAW and while that the leader get the hided TRUCK in bushes. get with truck back to the soldiers location (they putted mines on the road near the spawn so near the rocks) you quickly pick them up (the soldiers). then you go if i remember north east longing the beach (if you don t the BMP will fuck your truck) there is the airport then move along the fence of the airport limits east of it (with a good distance of it so you can t see what s on airport because of the hill). move till you get near the airport buildings. (do it fast cuz a chopper is taking off and surely the convoy just blowed on the mines that your team planted). and don t get too near of it cuz the T80 will fuck you up then all team crawl behind the airport s building (sneaking). west of airport s buildings there is 2 hinds and north west of it a BMP north of it a T80 quickly order to the LAW guy to target the BMP but not shooting!!! just targeting. while giving this order tell to the guy that have satchels to crawl till behind the T80 (just after the "hill" curve) and put a satchel behind it then tell him to go back near airport s buildings. tell also some guys to target the pilots. after this things quickly done, tell to all of them FIRE!!!!!! (satchel touch off + law firing + soldiers taking down the pilots). after that you ll have the T80 crew getting out of the tank. don t forget them or you ll get killed. now take the BEST pilots for each the 2 hinds and the BEST gunners for these hinds. and done just wipe the trucks that were reaching for airport (the trucks should be CENTER LEFT of the airport so they still have long way to do to get in airport). you should have ALL the time to get them if you did all i wrote before FAST i mean without stopping or waiting at beginning for a guy that did not take the train at good time. after the trucks you ll have the small village (extreme north west of island). the village is pain of butt cuz the ennemy troops are hiding everywhere taking cover behind trees and all..... well i m writing all of this cuz AMBUSH is the best exiting COOP i ve seen to now (after NIGHT AMBUSH) i think, the one where you have to do same as here but in night and blow also a fuel station. but i still think that night ambush is quite more difficult. would like to thx the admin of OFP editing center and the admins of here to have banned me from forums HLQ2ACTION.
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THX but only wanted to know about if the AI was able to target and drop bomb themself.
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AI can target with laser designator, for that use the BLACKOP with laser designator _unit dotarget _target _unit dofire _target don t use single soldier with laser added to gear. it won t work good because the simple soldier fire with laser designator as he had a AK 47 (red dot glitching) very strange. o yeah noticed that laser designator can be seen from LGB in radar up to 300 meters NO MORE!!!!! tested it!!!!! the A10 get hardly that radar signature!!! you won t see the red dot from far! now the problem is to make a AI fire from a A10 LGB!! that s another problem but i think we ll have to play with fire command ( unit fire [muzzle, mode, magazine] ) the problem is to have the right muzzle and things.. where can i get a compleet list of the muzzles available and also all the modes available?
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person setFace soldier Operand types: person: Object soldier: String Type of returned value: None Description: Set person's face. Example: setFace "Face10" i think there was a tutorial to do it... but don t remember a shit about it...
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monthy pithon!!! Ni Ni Ni NI!!!!!!!!!!! Ni Ni Ni Ni!!!!!!!!! ( from the knights that say "ni!!")
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Help with triggers and actions
DABIGFOOL replied to Ex-RoNiN's topic in OFP : MISSION EDITING & SCRIPTING
very simple to do anyway... i m surprised you did no succeed in making it working... work a little bit more... working is the only way to get your job done... never forget that. -
hi i would like to spawn a LGB bomb on the ground without having it to explode (just to see it) like any other object would like to be able to spawn a AK47 too..
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camera camSetTarget [getPos player select 0,getPos player select 1,0.1] this should aim the head.... if it s not change Y value. you can use camsettarget for position of for a target (unit or something, objects..) use setSetFov to change zoom...... and try to get the official command ref on the official ofp web site... it can help
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hi i putted action["STROKEGUN"] and also tried action["STROKEFIST"] in init field of a AI and it did nothing... tried in a script too but still dont work... is there a way to make it work?
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Strokefist? strokegun? don t work...
DABIGFOOL replied to DABIGFOOL's topic in OFP : MISSION EDITING & SCRIPTING
yes worked on the trigger. thx -
parachuting what? from what?
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lol flyinheight 0??? why?? LOL why when you putted setfuel to 0 seems pretty useless since a chopper without fuel can only dive...
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put that in the player init field: setAccTime 0.1 and put like 5 AI soldiers face of you.... normal time is set back with setAccTime 1 (0.1 is real time divided by ten). and it ll work. if you don t work for you... then you should buy glasses... or buy a brain.... or simply stop trying to do operation flashpoint editing!!
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Experienced scripter needed!
DABIGFOOL replied to Aculaud's topic in OFP : MISSION EDITING & SCRIPTING
not hard. got a old script with bomb droping... will just have to replace it with LGB bomb at the call. -
Cool idea in need of scripting
DABIGFOOL replied to BiG_D's topic in OFP : MISSION EDITING & SCRIPTING
i can make a script that pick a jeep then that drop it yes i can.... maybe you mean beeing allowed to enter in a chinook with it... then to drop it. (parachute it) this is not possible for now (with SDK some guys will do im sure) :] -
got a VERY VERY GOOD!! manual + example mission on how to add music or/and sounds to your ofp mission. try to get me on MSN : hlq2action@hotmail.com will send you the files. (manual + example mission)
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They join, but they don't follow.why?
DABIGFOOL replied to SergeantSlay's topic in OFP : MISSION EDITING & SCRIPTING
hmmm maybe are they on the group but not in formation! should be simply as that. with the command dofollow should work... but i think there is another way to tell to the soldier "return to formation" . -
How do i make an ai cessna land?
DABIGFOOL replied to Airwolf's topic in OFP : MISSION EDITING & SCRIPTING
yep that s the way... (stupid useless post) -
How to show up weapons anywhere...
DABIGFOOL replied to DABIGFOOL's topic in OFP : MISSION EDITING & SCRIPTING
i would like to spawn a LGB bomb on the ground so it don t explode (just lying on the ground). how could i do that? -
hi would like to know how i could showup weapons. i would like to spawn a LGB bomb without blowing it (just having them lying on the ground... like in a weapon ammo depot hangar...) please don t tell me anything about this using addons.... cuz i want a clean map without any addon needed (so lot of people won t need to take addons to play it).