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DarkSchakal

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Everything posted by DarkSchakal

  1. DarkSchakal

    Xwing

    X-wing looks great, best I´ve seen so far or ofp, but if my eyes dont fool me it already has 8435 faces on the bulldozer screen. That´s quite high i think. Keep the details to the textures and don´t try to model them onto this beauty
  2. DarkSchakal

    Us colonial marines

    okay, did some testing. when making more_anim01 to 07 Â abslutely transparent you can see the shader plane used in ofp, which is textured with specular_dx.pac. problem is that plane is alyways solid if texture has alpha channel or not. if you remove complete specular_dx.pac string from the exe file ofp overrides it and puts on white.pac. so transparent std. ofp water isnt possible without editing the shader code itself, ehm at least i think so Â
  3. DarkSchakal

    Us colonial marines

    black is a result of pac format can´t handle alpha channels, but even if you change it to paa and change file ending to paa in the exe, it won´t turn transparent. damn
  4. DarkSchakal

    Us colonial marines

    after doing some research on my own, nephilim seems to be right, standard ofp water has to stay solid, even changing the water textures to paa and illegaly hacking some code it stays solid, seems to have something to do with the water shaders etc, or it was my fault, cause im not that good in changing binary codes ;-)
  5. DarkSchakal

    High detail F-16

    I´m trying to make a high detail version of an F-16 fighter, there´s still much to do, but perhaps there are some people who want to help with their abilities to finish this thing fast. Screen1 Screen2 very early Cockpit shot
  6. Hey, I don´t know is somebody can help me with this, but I need MLOD models of compas, radio, gps, wristwatch and notepad to change them ingame. Tried to do it myself with odol-ex but it crashes with floating point error. if somebody can help please do so, thanks.
  7. DarkSchakal

    MLOD Models needed for reference

    Thanks Neph, already got it working by myself. thanks anyway. Mods, close please
  8. DarkSchakal

    bump mapping ?

    jepp, you seem to be quite new. Things like this happen quite often in ofp community. Hmm why does this remind me of the thing , happened with Martin some time ago?
  9. DarkSchakal

    bump mapping ?

    True true! And again, no Moderators around when you need some.
  10. DarkSchakal

    bump mapping ?

    uhm, sorry guys i don´t get the point. why are you so eager to proof that nephilim is wrong? for me it seems she knows what she is doing. so lets wait and see goddammit. ah by the way. Deadmeat you seem to have some really big issues to solve
  11. DarkSchakal

    Winter Island

    That´s incredibly amazing!! reminds me of STALKER
  12. DarkSchakal

    WOODLAND US NAVY SEALs

    OK OK nevermind, don´t want to argue with an heavily armed woman. Scares me to death
  13. DarkSchakal

    WOODLAND US NAVY SEALs

    That´s why the SEALS act in small teams, cause otherwise they would lag like hell
  14. DarkSchakal

    First imported model from pc halo

    A little Update. First ingame test was quite good, still have some problems with the position of the hands. If anyone knows how to fix it, contact me.
  15. DarkSchakal

    First imported model from pc halo

    cause i had no MARPAT texture Â
  16. DarkSchakal

    First imported model from pc halo

    Okay to get the "military simulation" feeling back into the halo topic a quick reskin  Masterchief
  17. DarkSchakal

    DXDLL 1.0 (not Geforce MX compatible)

    turn off exponential fog in reflection options and it will be gone
  18. DarkSchakal

    Question for german airwolf team

    Hi XPETIT, I´m sorry, but I have to say no. You have not the permission to use any of our scripts in your next version. Also all textures and sounds from our addons should be removed in the next version of your Redwolf and be replaced by your own creations. Im speaking of adf sound and cockpit dials for example. Greetings German Airwolf Mod
  19. DarkSchakal

    New star wars thread

    Here we go stormtrooper nearly complete. Closed beta testing this sunday I hope. Betatester wannabe´s pm me. well, why i got the feeling Sgt.Stryker will be the first sending me pm?
  20. DarkSchakal

    Stormtroopers please?

    textures are from jka. Model is mine
  21. DarkSchakal

    Stormtroopers please?

    Okay guys lets get back to topic! E-11 Blaster Rifle is 96% done. But whats a weapon without somebody to fire it? Cause of that I powered up O2 again. And thats what came out after several hours and 3 Litres of Coffee  Stormtrooper
  22. DarkSchakal

    Stormtroopers please?

    thanks Stryker now we´re getting along! First pic of E-11 Blaster Rifle
  23. DarkSchakal

    Stormtroopers please?

    Got an E-11 blaster rifle work in progress. near completition. just need some good reference pics for texturing.
  24. Is it possible to change player model by a script, while ingame? Thought of a mission, where you start as civilian, go to your HQ and get your uniform and weapons out of a crate.
  25. DarkSchakal

    Redwolf

    @Vektorboson totally agree with you. Again a member of our mod was  childish and posted the news on ofp.at on his own. It was no official statement from the Mod-Team. Sorry for this Xavier! I´ll contact the Webmaster to get this post deleted as soon as possible. Oh man I´m just getting too old for this! Â
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