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D.murphy man

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Everything posted by D.murphy man

  1. D.murphy man

    Take away health little bits at a time

    Thnx suchey, Well i tried it and nuthing happend  at first i thought i jus might not be noticeing the dammage,so i put the dammage to 1 and nuthing? Not even a warning message saying somthing not working. EDIT: Actully i have an idea why it aint working hang on let me try summing. EDIT 2: hmm maybe to many edits lol. any ways now im getting a warning message saying "_dam=getdamage player+ .10 player unkowen operater" or sothing like that but i havent even changed it yet lol wierd
  2. Im sure theres medic scream all ready built in game. to locate it make a trigger and click "effects" on the bottom of the trigger screen then look at sounds and such its pretty self explanitory. The Murphy Man.
  3. D.murphy man

    Multiple gunners

    this would work for boats thou wouldent it? so u could have a big battle ship and make some seprate turrets then setpos em with the ship. Because ships dont go over hills or any thing do they so it be all right. Murphy.
  4. D.murphy man

    Ofp ai respawn glitch

    If i understand correctly creatunit makes a brand new unit witch means we cant name it so that means the scipts wont work etc.. Oh btw im allso working on this mission thnx, Murphy, A.K.A, Shell_Sh0ck.
  5. D.murphy man

    Jurassic park mod

    I wounder how many shots with a LAW a T-rex can take befor he dies?
  6. D.murphy man

    Jurassic park mod

    Hey this gives me a good idea for a MP mission! How bout each player are hunters and earn money off killing dinosours (biger the dino the more money) then with this money u can buy biger beta guns,ammo,cars,etc... that would be so cool. Or maybe im jus a bit hyperactive at the moment i dunno.
  7. D.murphy man

    Intresting idea

    Hey all, I am making a MP mission witch is based around rioting.I am useing Gimbles Tosser's addon,heres a link to theaddon . Right in this mission there is 2 teams of Tossers witch fight against each other,but i think this would be a bit bland and i want to put somthing differnt init.So i was woundering if any one could tell me how might i put a scoreing system down, witch gives you points for what percentage of the town a team destroy's,then at the end of the mission what ever team destroys the most of the town (as well as each other) wins. Thnx, D.murphy
  8. D.murphy man

    Chemical weapons script

    Yea nice idea,i was trying to make my own chemical weapon scipt and it worked well part from i couldent get it to kill people withing a certain radius but it did take away your health after a period of time till you died. It was for a MP mission i was making where one side where sucide bombers and the other amricans,but i stoped it because i thought people might be offended by it. Any ways,yea great idea supprise no one has made one yet. D.murphy.
  9. D.murphy man

    Command & conquer

    well i thought i seen summing about sum one making a C&C mod before.Check throw the old news on Operation Flashpoint CZ im sure it there.
  10. Hey all, Im making a fun MP mission where the players are rioters (by useing gimbles tossers addon) and i wanted to know how might i,if possible,make it possible to tip cars on there sides by useing the action menu (just like a real riot ) Allso any one got ny suggestions on what the rioters can do insted of just killing each other and roling cars over? thnx, D.murphy
  11. Hey all, Iv been looking round lately for some nice islands with good,big,tightly packed citys on them,but so far i have not managed to fine any matching that discription. So,can any of you good people here at the forum be kind enough to point me to any islands witch have big citys,with no wide open spaces?Just all nice and compact like a real city. Thnx, D.Murphy.
  12. hey all,yet another proplem for ya to solve. I have a sqs. file witch has "M1 removeaction 0" as well as other stuff witch isent important.Right my proplem is that this removes action 0 but the trigger witch adds the action is activated more then once,so it removes the action first time round but then when its activated again it dosent remove it because the action added is action 1 and action 2 when activated again and so on... so instead of writing "M1 removeaction 0,m1 removeaction 1,ect..." how might I have it so it just "M1 removeaction 0 to 100000 or M1 removeaction 0 and up"?? Thnx, D.murphy
  13. D.murphy man

    2 questions

    hey all, i have to questions for ya. 1.how may  remove an addaction command from the action menu after its been used? 2.Is there any money system scipts out there?i found one whiles serching this forum by RED,witch was pretty simple,but it dident work(the scipt to buy a vehical dident work) Thnx,   D.murphy man
  14. D.murphy man

    Hunger

    Hey all, I am making a MP survial mission (i wont go into detail on it) and i want some sort of timer for each player witch when counted down would kill the player,inless a player gets to a certain place then it would reset the timer.Thus simulating hunger sorta like BN880's working mission where u must eat meals befor you starv to death.All so would it be possible to show how hungery each player is so they know when to go get somthing to eat. Thanx, Murphy man.
  15. D.murphy man

    Hunger

    right i gave it a try on my mission and it wokrs but will this same method work in multiplayer or do i have to change the name "player" to the name of the units that are playable e.g </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">#loop ?(not alive(MAN1)):exit _dam = getdammage MAN1 MAN1 setdammage (_dam + .0001) ~.1 goto "loop" <span id='postcolor'> or do u just keep it as player?
  16. D.murphy man

    Hunger

    thanks ill put this to good use.And yes it is the zombie mission all most done just addon some finishing touches like this hunger thing(and its MP mission not SP). oh and he will be getting shot by the other players but i suppose it can be a way to heal your self if u get shot. Allso is there a way to make it so the player can only get 'food' a surtain ammount of times from one location?Because i want to make lots of differnt sources of food witch run out after a while,witch in turn a player could say...defend a farm so then other 'hungry players' will have to fight each other for the food.
  17. Right i have this script made by [sWCC]Tychon[CDT] one of my contacts on my buddy list on Game Spy.</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">_zombie = _this select 0 removeAllWeapons _zombie _zombie addWeapon "StrokeFist" #main _target = nearestObject [_zombie, "SoldierWCrew"] ? _zombie distance _target <= 1 : _zombie addMagazine "StrokeFist"; goto "attack" ? _zombie distance _target > 1 && _zombie distance _target <= 5 : goto "engage" ? _zombie distance _target > 5 : _zombie doMove getPos _target ~1 goto "main" #engage _nX = getPos _target select 0 _nY = getPos _target select 1 _zombie setPos [_nX, _nY] goto "main" #attack _zombie fire "StrokeFist" _x = random 2 ? _x <= 1 : _target setDammage (getDammage _target + 0.1) ~1 _zombie removeMagazines "StrokeFist" goto "main"<span id='postcolor'> this all works fine and dandy intill i put more then one soldier crew on the map then my "zombies" seem to get confused.Ill try and explain what happens. In my mission i have 6 crewmen all over the island in seprate places,and a group of 5 "zombies" next to all of them but all the "zombies" seem to go for one crewmen at a time in order, where i want them all to go for the nearest crewman.Iv tryed lots of differnt thing to try and solve this bye my self and i havent been able to talk to tychon since christmas so can any one shed some light on the solution? Thnx *D.murphy man*
  18. D.murphy man

    Nuke addon

    Vikingo made a nuke addon/script ask him and hell most prop give u a link to it
  19. D.murphy man

    Ufo:we r not alone

    i was trying to make a UFO vs humans mission the other day and i had one proplem (part from black barons UFO not shooting at planes and running away and nuthing actully shooting the UFO) Aliens and Alien vehcials! So i was woundering if any one was making or planning to make some little green men to man theses UFO's and how bout some vehicels too?? i am thinking somthing along the lines of The War Of The Worlds thous huge towering 3 legged things with lazers and that.They look so cool only proplem would be the animations but my point is has or is any one making a Alien
  20. D.murphy man

    Ufo:we r not alone

    Cool cant wait till thats realsed any links to screens or any thing??. Oh and btw i just noticed that some one posted a topic similar to this not so long ago so i apologise to the forum moniters for bringing this up again.
  21. I dont know the answer to your first question but i know where u can find a landing crafts and boatsHiggens landing craft at operation flashpoint cz
  22. Hey all. Iv been playing OFP online alot lately but,im getting a bit bored of the usuall CTF,TDM or DM ect.. i want summing new,summing along the lines of C&R and civ role play.But there aint many mission likes thous sadly So heres my idea. How bout Zombies (ok dont click back yet!hear me out first this could be good trust me) a island infested with zombies im thinking of skye island.so since this is MP youll have team mates witch you must meet up with and ecscape from the isalnd. features could be: *night and day cycle *random weath change(mainly heavy fog for atmosphere ) *lack of ammo *multiple ways of ecscaping witch the players must find there selvs My second idea is a bit more complocated and was inspired by C&R and Civ role play. This could also take place on Skye island but insted of the isalnd all ready being infested by zombies it starts befor the infestaion. Players can choose there roles from soldiers,police and civilians.then,live there lives erning money and buying suplies for the inpending invasion.Then after a certain time the infection will begin and zombies will start from one end of the island invading some small town some where and moving on to the citys then intire island,then who ever chose the soldiers roles will have to protect the citys and town from the zombies,the civilans must try survive and the police must keep the order amongest the caos . Possible features: *Civlians can kill each other then steal money off each other bodys (thus creating a jobs for the police and also another thing to worry about as well as zombies ) *night and day cycle as well as random weath change *Being able to rob shops,houses,banks,cinimas,ect..(so whiles police r busy with zombies the civis can go cause some riots ) *Respawn intill the intire island gets conquerd by zombies. *Soldiers r not very well equiped also soldiers can build barriers (like cops in C&R) *soldiers and cops cannot steal money from civilians and civilians canot steal money from soldiers and cops well thats it!If any one can think of any other ideas for this there welcomed to say.Allso i am attempting to make the first idea my self but sadly things aint going well at the moment The second idea was directed towards any one who thinks they can possibly make it.It would be like a heavly modifide C&R + Civ role play missions.whever my second idea is possible in multiplayer is open for discussion. P.S.If u dont like this idea plz dont flame me  and sorry for the ammount of writing and thank u for spending ur time reading it. thanx,    D.murphy man
  23. D.murphy man

    Idea for mp mission

    yep but this time im deffenitly gonna do it befor i gave up due to lack of help but im gonna do this time! as long as i can find help! i allso asked for help on OFPEC forums but thous forums r slow as hell! they hardly move and they seem a bit all over the place too
  24. D.murphy man

    Idea for mp mission

    right by the look of this topic no one is willing to make this.I guess all the scripting geniuses have got more important things to attened to so if u want thing done u have to do them ur self i supose.Witch means that i am going to try and take on the HUGE project by my self! and im not going to give up on this i think this could be a truely great multiplayer experience and must be made,insted of this good idea going down the pan. So if any one with any skills in mission editing wish to help plzz PM me (I dout any one will ) and if any one has any sort of mission template witch involes buying and erning money plz email me at dmurphyman@hotmail.com
  25. D.murphy man

    Idea for mp mission

    cool,u can bet ill be the first one downloading that wen its finished  And the idea of my urrr well idea is to live a life of normality and then see it get fliped upside down and into chaos!where ull see ur home town or city and jobs get destroyed by zombies or summing and making u go on the run trying to survive and with no job (since ur old job got infested by zombies)a life of crime will become more tempting.So this give the police and army more of a reason to stop the invasion in the first place so as u imagin this MP mission could be quite a lot of fun if its possible at all.
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