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Dr Jekyll

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Everything posted by Dr Jekyll

  1. Since I'm exploring the whole campaign for alternate ways to complete missions, I want to find that third member of my black ops crew, BUT...I can't find him anywhere. Anyone know where he is hiding?
  2. Dr Jekyll

    New uh-1 in the making,

    Are you using oxygen for it?
  3. Dr Jekyll

    Need help with law and rpg please

    Mastering the LAW and RPG is an art. But when you do, it's hard not to do perfect shots at 800-1000m
  4. Dr Jekyll

    Need help, about uniforms.

    They don't, currently they gang up on islamic countries that mostly doesn't sport uniforms at all...
  5. Dr Jekyll

    Need help, about uniforms.

    They don't, currently they gang up on islamic countries that mostly doesn't sport uniforms at all...
  6. Dr Jekyll

    How do i change what it says under my name?

    On the topic of names. Is it in any way possible to get my nick changed? I kinda changed my whole online presence a month ago, but there are those few forums which doesn't allow name changing.
  7. Dr Jekyll

    What is oxygen?

    Try OFP Editing Center, look under "CommandHQ" for missions...
  8. Dr Jekyll

    Alamo

    K, here's my version: Setup: First I repair the shilka, put the two AT soldiers in it. The I use fences to TOTALLY block of the city from tanks, except a small gate on the northern road. Now, fences cant cover all that, neither cant the trucks, but we have some fine wrecks and and working BMP, so why not push them around a little until they actually block something? The 3 ammo crates: one goes in a corner of the junction, the two others further north on each side of the road and in good cover. Now the mines, they go in two nice lines along the each side of the road going east. The a satchel 50 meters down on the southern road. The two AT soldiers were already placed in the shilka, but what about the three spetz natz? Two goes in the bushes along the main north-south road. The last one covers the patch of trees just east from the bushes between two buildings. Lastly I park the BMP on the north side. 1st Wave: M1A1 turns in on the main road and gets blown up by the satchel in the same instant. 2nd Wave: The Pattons comes in and they all go around the eastern side. Remember the mines? Two of them drove over one, the two others fell to my awesome AT4 skillz. My spetz natz buddies dealt with the foolish crewmen trying to get into the city. 3rd Wave: I load the lone spetz from the eastern side of the city as gunner in the BMP, myself as driver. Rushing to the south side I launch a missile at the first APC and blast the second with a HEAT. Rushing around the eastern side, I nail the black ops who parachuted down, while listening to the shilka as it deals with the ones on the other side. When they're gone I get out along my gunner. After ordering the AT soldiers to abandon the shilka, I send everyone to safety behind the northern-most building. The rest was just watching the new Pattons drive through the rest of my minefield and then sending AT4s against the survivors. Chopper comes in. While legging it there, I order my squad in. As I haul my ass in, I hear the first shells being fired, but none hits the chopper, which is now flying me and my team outta there. No casulties, lots of kills...
  9. Dr Jekyll

    Dont laugh - mission trouble

    While going through the woods, Papa bear (HQ) says that Morton is overrun and that a new evac zone is set up at Ea64. When you get this message, forget everything about the squad and find a safe way over the road to the evac zone. There's no way you can save them anyway, their death is scripted to kick in when crossing the road (it's quite funny to see 8 guys suddenly die for no reason when there's no enemy in sight). Just get to Ea64 and your all set.
  10. Dr Jekyll

    A few issues

    The Red Hammer pack contains both a russian campaign and the ultimate upgrade 3 (v1.3, old). It's worth the campaign though. I'm not aware of any problems with it... Look at the "OFP Missions" forum for help, it's been up dozens of times there (hint: go to provins, steal UAZ and pray while making a run for it)
  11. Dr Jekyll

    "sniper team" question

    I just stole a Hind and blasted everything on the island, then parachuted over the evac point.
  12. Dr Jekyll

    "sniper team" question

    I just stole a Hind and blasted everything on the island, then parachuted over the evac point.
  13. Dr Jekyll

    Osprey in next add-ons pack

    The Osprey truly is a beatifull piece of machinery, just because it's not completely through the development phase yet doesn't mean that it isn't an excellent aircraft.
  14. Dr Jekyll

    We're not already forwards!

    Lol, this is soo much heading towards the weird stuff that was AYB and it's like. Now all we need is a soundtrack and someone who can do flash.
  15. Dr Jekyll

    Blowing things skyhigh...

    I've seen a lot of mentions over time about how people have observed varkious vehicles like trabants, jeeps and even choppers disappearing in the skies and then smash into the ground besides them or create or smoke cloud and thundering boom in the distance. Many chopper pilots (lor would-be chopper pilots) also reported being shot upon with various objects including the aforementioned trabant. Demolitionists sure are creative these days! Well, I took it upon myself to see just how high these thing could get. Here's some reports from my testing facility on some barren desert island. Note: I got some pictures to accompany the reports, but are unable to find a place to host them Test #1: "Look out! It's a bird, It's a plane! No, It's a Trabant!!! Object to be blown up: Trabant Explosives to be used: 3 satchel charges Way of procedure: All charges where place in front of the object, which was then moved on top of them. Result: Object arched nicely into the air and touched down in the desert roughly a kilometre away. Test #2: "The people's airplane!" Object to be blown up: Trabant Explosives to be used: 20 satchel charges Way of procedure: Same as Test #1 Result: Safety distance was miscalculated, observer died in observation bunker. Object was never seen around the blast site again. Test #3: "It's a Home Run" Object to be blown up: M1A1 Battle Tank Explosives to be used: Roughly 20 Mines Way of procedure: Mines was created under the tank, explosion would be instant. Result: Object arched nicely out over the ocean and then disappeared from view, distance was rougly 1,5 kilometre. Test #4: "It's out of here!" Object to be blown up: M1A1 Battle Tank Explosives to be used: 50 Mines Way of procedure: Same as Test #3 Result: Object was blown roughly 2,5 kilometre away. At arrivial to estimated impact site no tank was found. Incident linked to sighting of strange object in the air at the time of explosion. Test #5: "Entering the space age!" Object to be blown up: M1A1 Battle Tank Explosives to be used: 80 Mines Way of procedure: Same as Test #3 Result: Object disappeared above the clouds, was not seen again, presumed to have entered orbit. Test #6: "We need nukes instead of this!" Object to be blown up: M1A1 Battle Tank Explosives to be used: 200 Mines Way of procedure: Same as Test #3 Result: At moment of detonation, framerate dropped to -1, leaving us with still images of "a helluva lot of smoke and dust". We are thus unable to say if object actually left the ground or was just disintegrated in the blast. In both cases, object is most likely "blown to hell!"
  16. Dr Jekyll

    Blowing things skyhigh...

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Chopper415 @ Mar. 04 2002,16:04)</td></tr><tr><td id="QUOTE">Oh yeah - in test #4 how do you kow that the impact point was 2.5 klicks away if there was nothing there except farmers reporting UFO's? Â <span id='postcolor'> Pictures taken from the blast site just before it touch down behind a hill. Also, there's no farmer on the island, if there was, they would have been blown away by now.
  17. Dr Jekyll

    Good times had by all when playing ofp

    I was playing the mission "After Monti...whatever", the mission where you are alone in the wood". So I grabbed the LAW and 2 rockets from the dead soldiers ahead, ran back toward Provins and saved at the outskirts. I then made my way up toward the BMP, I couldn't see it because of a small hill, but suddenly I heard it's engine burst out into a roar and there it was coming at me at full speed. So I popped out my LAW, blasted it nearly point blank and then dashed to the UAZ with the bullets of the nearby infantry squad around my ears. I took a hit in my arm but made it into the UAZ and then moved out behind one of the houses (got a little disoriented). I the same moment a missile from the Hind above touched down on the other side of the house, phew, close one. I got my ass out on the road and headed south still with a couple of bullets around my ears. I was driving in 1. person view so I could really hear how the bullets hit the jeep's metal structure. As I drove onto the dirt road after the next village. I had hundreds of bullets hiting the UAZ. I drove into the wood with the evac zone, crashed a tree and left for cover (took one in the leg here, but kept running), moment after the UAZ got hit by two BMP shells. I swear that my heart was pounding faster than his after dashing up to the evac zone.
  18. Dr Jekyll

    Will we can do this in "resistance" ?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DeaDEye1809 @ Mar. 02 2002,10:51)</td></tr><tr><td id="QUOTE">you could destroy buildings.... just shoot a rocket into it and it sshould cave in it looks gay but its better than nothing<span id='postcolor'> Actually I would perfer if they didn't change at all except maybe popping out smoke for some time or get some burnmarks on them. Either that or they should collapse totally into a pile of rubble. I'm not complaining though, I take what I get.
  19. Dr Jekyll

    You hate OFP's implementation of DirectPlay in MP?

    Too many to count, just think of it as MP many times better.
  20. Dr Jekyll

    Problem with Sniper Team

    You are supposed to call HQ over the radio when you are done. Go to the evac point press 0-0-1 and sit back.
  21. Dr Jekyll

    I need help on a mission

    ahem...
  22. Dr Jekyll

    Argg....I can;t complete mission!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (barret @ Feb. 13 2002,19:53)</td></tr><tr><td id="QUOTE">sorry about not searching, i just never use search engies for ne thing (except for pics of...) but I will try it next time... But thanks for the tips! P.S did u know the guys at game spy who played this game never got passed the parts where your David Armstrong? They never mention Robert hammer, James Gastovisky (knot sure on spelling), or Sam Nichols (my favorite with the donlad duck voice (= )  and they don't mention much about using vechicals in the  campaign...l.....<span id='postcolor'> I suggest you go read it again. They do mention the vehicles and such, they just don't mention the general story or characters. Instead they stick to the gameplay.
  23. First, BSOD = Blue Screen of Death aka windows is shit for all you newbies out there. Also a quick warning and a note to the moderators. If this picture is offensive in any way (I don't percieve it as that), tell me and I'll take it down. Now, what you have come for, the Blue Screen of Death Mk.II (hope this will be in the next windows): Credit apparently goes to a guy named Ataraxia.
  24. Dr Jekyll

    Argg....I can;t complete mission!

    I just hitched the scud, flew north-east and blasted the SCUD and any shilka in the area with AT4s, then I proceeded along the road along the northern coast (still in chopper) at a slow pace while blasting everything I met (T-80, T-72, BMPs, people) with my cannon. When I sighted the UAZ, Guba and his to Spetznat got scared and fled the vehicle, leaving the colonel to die in a fiery explosion, I then laid the smackdown on the two spetz and landed besides guba.
  25. Dr Jekyll

    Sniper working alone

    Have you tried making him hold fire and then just fire at will when he's in position, that would probably give the effect, but it also means that you would have to script it so that the unit moves in if the sniper takes to long with dropping the enemies or if he is killed.
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