DrDoener
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Everything posted by DrDoener
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Greetings... I have problems installing the new ArmA Patch 1.02. The installation quits saying "sara.pbo" is missing. Reinstalled ArmA, replaced the file with the one from the gzip archive from the CD but does not work. Heard rumors that it can be because of WinXP64... My OS: Win XP 64 I hope you can help my or release a fixed patch after the weekend or so... Wanna play that game!
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Found a workaround I have finally found a workaround for this problem: If you have a software life Virtual PC or VM Ware or a second PC with a 32 bit OS installed: Install Arma on it, patch it, put the whole Arma folder on an external storage device or a DVD or whatever an copy it over the original Arma folder on your 64-bit OS PC. If you start ArmA then you will notice a) that it works fine and b) that you are running version 1.02 For me it worked fine. Try it...
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Hi, I also installed it with admin rights and I also use the German version
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Hello everybody! I am searching for a script which I can use to start(shutdowm my dedicated Linux OFP Resi server via internet/web application (PHP,ASP,CGI...). Does anyone of you know where I can download such a script? Greetz Doc
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I am using Putty right now, but I do not want to give anyone of my clanmates the Username and Password for the SSH login. I wanna make sure that any of my clanmates is able to start the dedicated server, so a webscript would be very useful
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I have fixed the *.zip file. Now the mission is included properly and everything should work fine. I also included the prequel (TDM Arena Lipany 2002) as a little "sorry" for the corrupt zip file DOWNLOAD HERE
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The official sequel to TDM Arena Lipany 2002! We have added many new functions to the map and implemented many of the features wanted by Players. We also payed attention to the TDM Arena Lipany 2002 review on opflashpoint.org. Here a list of all new features: - added Ammo Boxes with G36,Smoke Grenades, G3 and LAW Launchers - now you can choose between Daytime and Nighttime - View Distance 300m - added 2 useable M2A2s and 2 BMPs - If Nighttime: Added automatic flarescript - Teamkills are counted - added removeAllWeapons function to TeamKillers I hope you will enjoy it! click here to download
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OOOOOOOOOPS! I have been away on a buisness travel for a while, so I could not read this and correct the link. SOmehow the zip file must been corrupted. Hmmmmmmm Ich will check this and correct it as soon as possible... BTW: I do not know how this could happen, strange thing...
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Hi dudes! Perhaps this problem may be a very simple one, but I cannot find an answer to it... I have setted up an OFP Linux dedicated 1.90f. I start it using my SSH console ( ./server -config=resi.cfg -port=2302 ). Everythings fine until I log out of my SSH concole and close the SSH connection... Then the server shuts down automatically... I treid to avoid this problem by creating a little script with the server command in it </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">./server -config=resi.cfg -port=2302<span id='postcolor'> I hoped it would be a workaround if I do not start the server directly over the command but over a script called "start" ( ./start )... It also does not work! Server shuts down when I log out of SSH Perhaps someone of you knows what's going on there and could help me solving the problem! Awaiting many nice answers Greetz Doc
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After a long break finally news from the "Men At Arms" team. Since the team worked very hard and engaged on the Game, unfortunately no time remained to keep everything up to date, therefore I will from now on supply you with all news and newest Screenshots of the revolutionary "MAA Client", which already is in a very progressed beta phase. Since the roughest bugs from beta phase 1 are now almost completely eliminated, the team soon wants to begin with the second beta phase.A goal of teh beta II will be the testing of the gamesystem by players itself as well as the war-system and the map generator. Finally the beta II will be open for all, to stress test the system. website: KLICK HERE Screenshots: KLICK HERE
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I just can repeat my offer: If some of you want to test the game, please feel free to contact Trigger or me...
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MAA is NOT a Mod for Operation Flashpoint, just to make that clear. MAA is a seperated game that also could be played without OFP if we did not implement the "realtime War Engine". Explanation: In MAA you can choose between different roles as a player: As the leader of a corporation(clans for example), as the member of such a corporation and as a Freelancer/Mercenary. If you found a corporation with at least for example 4-5 other players, your task is to earn money in so called "Crisis Areas". These are Areas/Countries where the political situation is very instable and the gouvernment not very powerful. You want to raid all natural ressources or goods (for example mines, drug plantages, city raids etc.) to earn money and to buy new soldiers, equipment, buildings, tanks and so on. At first you build up a squad to seize your first mine after landing in the Crisis Area. Mines are protected by Terrorrists or Gangs by default (respectively other corporations if they seized the mine fist) that must be defeated. If you seize a mine,city,drug plantage etc. you gather money round by round as long as this "ressource" is owned by you. At the same time many other clans are going the same, so that will lead to CLanwars. If you move your squad too near to an enemy unit, a warzone is generated automatically. That means that you have to arrange a war using the integrated warplaner. If you have arranged a date and a time for the War, you will be able to make last changes to your "Squad in war" for example: Which vehicle will be the respawn vehicle, how many of my Clanmates will participate in this war and how many Mercenaries will they command etc. An example: Corporation A wants to seize MineX. MineX is held by terrorists. A war zone is generated and both teams set up a date and time and the Server they will play on. The war is at 19.00 o'clock... The MAA Mapgenerator generates a map automatically using the data the client sent to the main server (which weapons,vehicles and which place, day time and so on) and will automatically upload it 5 minutes before the war starts to the specific Clanserver. After the war is fought, a debriefing screen is showed with the IDs of all destroy vehicles and killed soldiers etc. The Clanleaders will post these IDs in the warorganizer using their MAA Client tool. If the IDs are validated by both teams the Main Server will delete all killed units and destroyed buildings etc. from the map. That little explanation shows the following: 1. MAA is a Game not a Mod. 2. It uses OFP just to implement real war fights into the game 3. You do not pay for using OFP, you pay a little fee (about 20Cent per player per month) to keep the main server running which generates traffic and so on. I hope I helped you to understand what MAA really is. For those who complain about all this: Noone forces you to play MAA. Constructive critisism is welcome, but flaming around without any sense is not helpful but just useless.
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Ok, I will give 2 of you the chance to test that client together with me and the Leadprogrammer to show you that it is no fake. MAA is something like Command and Conquer with Real Fights in OFP. The Screenshots are from the MAA Client, which is done in Flash. I added some explanations to that Screenshot to help you understanding the things you can see on them. Of course it´s still BETA, that´s why the Explanations and Prices for all units are not available at the moment. I do not need to hoax my way into anything, I am member of the German speaking community since one and a half years ... Perhaps you would stop talking crap and add me in ICQ ( 99863240 ) so that I can proove you HOW FUCKING REAL our Client is. This is not really a mod, it´s more a Roundstrategygame that uses the OFP Engine for Real Time fights. And the whole Team are just 4-5 men/women (including myself). If you want to test that client add me in ICQ 99863240. Perhaps you would believe me then and stop crying about fakes and so on.
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According to the *.xml problem some you mentioned before (adding http:// and so on), I thought I would have fixed the matter that my Linux server does not show the squad.xml. I was wrong! I changed the xml file but it still does not work... This is some strange sh** It would be nice if you could help me... Best regards *DOC*