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DrDeathGNJ

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About DrDeathGNJ

  • Rank
    Private First Class

core_pfieldgroups_3

  • Interests
    PC Technology,2D/3D Design and Games
  1. Thank You much! My learning process is moving along quite nicely for once thanks to you and others!! Great people here... {1.}I have nailed down the whole PARA-DROP thing. {2.}I have now got a good grasp on the Trigger thing. {3.} Now I need to figure out the Transporting Vehicles thing. I know it can be done but I haven't gotten it to work just yet!!
  2. Hey gotta another thing here concerning ENDING GAME WHEN ALL ENEMIES ARE DEAD. Would the same Trigger thing work if enemies are on the move? I am working on a Single Player map where the USA base must be defended from Enemy attack. So the West base plus all its troops are pretty much staying inside or near the base and the East will be attacking. Will the trigger thing also work for this scenario? Thanks again!
  3. SWEETNESSS!! Thanks people!! I nailed the Join and Lead and LOIN thing before I even checked here and I see I have done it right!!! hehe I am going to try the Trigger BIG END KILL ALL ENEMIES thing next. Now if I could only get my F'in troops to Move to a Way Point while in Battle with out them skirting around and running away!! hehehe
  4. All the enemies are dead? Easy enough when your player dies thats it but, How can I have a mission END only when EVERY single ENEMY Vehicle and MAN is killed? Placing a simple Trigger for "END GAME" at a specific spot is not what I want. I have searched the forum but haven't come up with anything resembling my situation here so don't tell me to do a search. Also quickly how the F do you get the JOIN and JOIN IN AND LEAD waypoints to work properly? I always get retarded behavior when I try these things. Thanks for any help!!! APPRECIATED!!!
  5. DrDeathGNJ

    Choppers acting funny...

    DINGER--- I have been foiling with CHOPPERS for a quite awhile to find out things and how they work. For one use the "NEVER FIRE" command. Set behavior to "CARELESS" Set speed to "Limited" to assure ZERO problems. Setting the speed to full will cause the heli to over shoot the area sometimes and then it has to reconfigure itself again to get to the spot. And this causes strange behavior. Also I have come to the realization that Aircrafts in the game especially Helicopters need a THING to land on, NAMELY a HELI designated area{heliPad}. I have noticed that this way was used in the actual official game itself by the makers. What you wanna use is the H{Invisible} helipad and place it where you want the Helicopter to land.Its invisible so it won't show in your game or anything of course.You'll find this in the EMPTY\OBJECTS menu in the editor. Providing there is ample room for a landing within REALISM, your HELI will nail the spot every freakin time. I have done this and I continue to do this to this very day and it works solid. Maybe others know this too, but I don't do much searching here. I kinda slowly figure things out myself.
  6. DrDeathGNJ

    Destroyed unit

    I normally set the DAMAGE to 1 Quarter so that the vehicle SMOKES and stuff but is still usable. I have done this with tanks and things maybe this doesn't work for aircrafts!! hmm Got me thinking now gotta try this!!
  7. DrDeathGNJ

    How to get all objects available in editor?

    Yes that would be very nice! the add-ons are cool but god damn it gets to a point I forget what I added and I am looking for in the editor!! A good ADD-MANAGER from BIS would be sweet also along with the unlock ALL things for editor!!!!!
  8. I recently had to reinstall OFP for my new system and I forgot were I got alot of stuff. I generally use this site... http://ofp.gamezone.cz/ CS Zone I had a editor upgrade of some sort that made every single object\unit\everything in OFP available in the editor. Anyone know where I can get this again. I couldn't find it on the site above I normally use. Plus are there any complete World War 2 MOD\Packs people can recommend for OFP? Thanks!
  9. I recently had to reinstall OFP for my new system and I forgot were I got alot of stuff. I generally use this site... http://ofp.gamezone.cz/ CS Zone I had a editor upgrade of some sort that made every single object\unit\everything in OFP available in the editor. Anyone know where I can get this again. I couldn't find it on the site above I normally use. Plus are there any complete World War 2 MOD\Packs people can recommend for OFP? Thanks!
  10. OK I have WinXP Pro with SP 1 installed. I just installed Operation Flashpoint,Gold and Resistence, I am at v1.75 now and have not yet installed 1.85 patch. The game runs almost great except that I have DOUBLE CURSORS. I have the game cursor along with the desktop windows cursor? Its like windows forgot to NOT USE the normal windows cursor when game starts. Its very annoying to play this way. Any clues how to fix this up?I am afraid to use the 1.85 patch because I am seeing all these people having problems with it and having to reinstall the games again. I have already done 4 fresh installs and I don't want to do another one damn it.
  11. OK here it is I got the Group to start in heli. I did this by adding the "this moveincargo helo1" command in all the init of each Soldier unit! I thought just putting the command in the leaders init would work, it didn't. HMMMMM Now on to the script! I did as you stated above and the troops did not exit the helo1? Am I missing something? ALIMAG could you please go over what you typed and check for some TYPE O's maybe because I went thru everything you said but the only thing that worked was them starting in the HELI which is a good start! Thanks! I am dead set on getting this right if its the last thing I do!
  12. AHH some added details I see cool man thanks! I am going to try them out right now!!!!!!!!!!
  13. HUMVEE poses a good question. I WANNA KNOW TOO! I have gone thru tutoials by the letter and tried two different scripts and none of them work! OFP Scripting is a Pain in the ARS. Ya think they would have just made a easy in editor{no scripting} thing to do this being its so popular.
  14. I know this topic has been beat to death around here but its just not working for me. I have tried two scripts from this forum that are said to be the easiest to use. Well I can't get them to work! Little details would be appreciated on whats missing or what I am doing wrong. Below are the two scripts I have and neither F'ing work and I have persistently gone over and over everything and I can't get thme to work. {This script was taken from a tutorial from 3dplanet OFP site and I followed the tutorial to the letter and it still did not work.} _aunits = units L1 _i = 0 _Max = count _aunits #Here (_aunits select _i) action ["EJECT",helo1] unassignvehicle (_aunits select _i) _i=_i+1 ~1 ?_Max>_i:goto "Here" exit {This script came from someone in this forum stating that this worked fine. It does not!} unit_name action ["eject", helo1]; unassignvehicle unit_name ~1 unit_name action ["eject", helo1]; unassignvehicle unit_name ~1 unit_name action ["eject", helo1]; unassignvehicle unit_name ~1 unit_name action ["eject", helo1]; unassignvehicle unit_name ~1 unit_name action ["eject", helo1]; unassignvehicle unit_name ~1 unit_name action ["eject", helo1]; unassignvehicle unit_name ~1 unit_name action ["eject", helo1]; unassignvehicle unit_name ~1 unit_name action ["eject", helo1]; unassignvehicle unit_name ~1 unit_name action ["eject", helo1]; unassignvehicle unit_name ~1 unit_name action ["eject", helo1]; unassignvehicle unit_name ~1 unit_name action ["eject", helo1]; unassignvehicle unit_name ~1 unit_name action ["eject", helo1]; unassignvehicle unit_name ~1 exit I Have been over and over these and can't get them to work. the second script listed above puzzles me. Do I have to put the name of each troop from platoon where it says unit name? Thats not right and seems like a awful lot of work. Also when you create a Helicopter, if its too close to the platoon you just made it gets linked to that platoon.And any waypoints given to the Leader of the platoon make the Heli follow those orders. If the Heli is too far away it becomes a stand alone Unit and it has to have its own separate waypoints to follow. In all the tutuorials I read none of them mention about what to set in ranks for the Heli. If it is a rank of private it will follow the Platoon leader which doesn't work right. Just seems to be details missing and I am at the point of total confusion now. Can someone please explain in some detail how to porper set Troops,Heli, Ranks, Waypoints and Scripts!!! Thank much for any help at all.
  15. DrDeathGNJ

    Looking for good opfp servers to play on?

    Thanks SUCHEY for the servers I shall give them a try!!
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