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Devilchaser

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About Devilchaser

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  1. Devilchaser

    Proxy name...and positions

    If you copy all the p3d files from Flashpoint into your viewer/data3d folder, you will be able to see the proxies in bulldozer.
  2. Devilchaser

    Nightvision

    the parallax error is due to your config file I'll bet. for weapon optics, you set min and max fov, and you also set the ranges for min and max. THat's how BIS made the M21 be able to adjust impact height as you zoom the scope. take a look at that. If your settings seem ok, then you may need to manipulate your optics model to change the orientation of your textures relative to thecenter of the model. You may also need to adjust your textures.
  3. Devilchaser

    Nightvision

    the parallax error is due to your config file I'll bet. for weapon optics, you set min and max fov, and you also set the ranges for min and max. THat's how BIS made the M21 be able to adjust impact height as you zoom the scope. take a look at that. If your settings seem ok, then you may need to manipulate your optics model to change the orientation of your textures relative to thecenter of the model. You may also need to adjust your textures.
  4. Devilchaser

    Animation phase - mils or radians?

    really? Well then It's in Rads. SOrry I thought Rads were 3.14 = 360
  5. Devilchaser

    Animation phase - mils or radians?

    really? Well then It's in Rads. SOrry I thought Rads were 3.14 = 360
  6. Devilchaser

    Animation phase - mils or radians?

    Definitely mils. If you use a final angle of 3.14, you will only get a 180 degree turn. If it were radians, that would have been a full circle. the minimum is of course 0, the maximum is 6.4
  7. Devilchaser

    Animation phase - mils or radians?

    Definitely mils. If you use a final angle of 3.14, you will only get a 180 degree turn. If it were radians, that would have been a full circle. the minimum is of course 0, the maximum is 6.4
  8. Devilchaser

    Texture shading

    try merging the points where vertices connect
  9. Devilchaser

    Texture shading

    try merging the points where vertices connect
  10. I know alot of you are new to Oxygen, and you probably don't know what BInarize even is. However, once you understand it's value I hope you will all see how great it is that BIS has released it to the public. Be sure to show your appreciation for all these great tools BIS is willing to release. They do it for all of US! =) P.S.: Binarize will greatly reduce the size of your addons, and also changes the format of your models so they can not be reverse-encrypted and stolen. THis is kind of bad for the community tho, as we all learn alot from the addons that people release.
  11. I know alot of you are new to Oxygen, and you probably don't know what BInarize even is. However, once you understand it's value I hope you will all see how great it is that BIS has released it to the public. Be sure to show your appreciation for all these great tools BIS is willing to release. They do it for all of US! =) P.S.: Binarize will greatly reduce the size of your addons, and also changes the format of your models so they can not be reverse-encrypted and stolen. THis is kind of bad for the community tho, as we all learn alot from the addons that people release.
  12. Devilchaser

    Strange property makes models ignore smoke

    PROBLEM SOLVED! The difference between the two models was that the one on the right had only one resolution LOD (it is still under development). I did alot of manipulation, changing the LOD numbers, adding LODs , etc. The bottom line is: IF YOU HAVE ONLY ONE LOD, YOU WILL HAVE TROUBLE. I knew this already, of course, because no modeler in his right mind would only make one resolution LOD. WHat I didn't know is that the model would behave oddly if it only had one LOD. So, aspiring modelers and those of you who are experienced but did not know... If you are going to test your model, make a second resolution LOD even if it is an exact copy. Then you won't have this problem.
  13. Devilchaser

    Strange property makes models ignore smoke

    PROBLEM SOLVED! The difference between the two models was that the one on the right had only one resolution LOD (it is still under development). I did alot of manipulation, changing the LOD numbers, adding LODs , etc. The bottom line is: IF YOU HAVE ONLY ONE LOD, YOU WILL HAVE TROUBLE. I knew this already, of course, because no modeler in his right mind would only make one resolution LOD. WHat I didn't know is that the model would behave oddly if it only had one LOD. So, aspiring modelers and those of you who are experienced but did not know... If you are going to test your model, make a second resolution LOD even if it is an exact copy. Then you won't have this problem.
  14. Devilchaser

    Strange property makes models ignore smoke

    they are both definitely defined in cfg.models. And this is true for all effects, not just smoke. Quite odd, and frustrating. I don't want to release these in this state of affairs.
  15. Devilchaser

    Strange property makes models ignore smoke

    they are both definitely defined in cfg.models. And this is true for all effects, not just smoke. Quite odd, and frustrating. I don't want to release these in this state of affairs.
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