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Deviant

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  1. Deviant

    Help with moving units.

    yeah something is goofed then. I give them the unit move command and they just sit there. weirdness. probably something simple that I'm missing.
  2. Deviant

    Help with moving units.

    ummm yeah, I've been doing this for a while just never this way. Thanks for the help pal, next time work on the help part. I know how to make waypoints and I thouroughly understand the triggers to make such a level.... but I'm asking how with a script to do this. I've done everything proper in terms of getting the markerpos and such. just when I give an unit the domove order they don't move; AnD another advantage of doing it this way is you can vary what attacks when (moving unit groups from wave1 to wave2 or even wave3) without having to do anything execpt build a random selector that varies the placement each time so the level never gets old.
  3. Thanks in advance for all the help.... Heres what I have. I have a script file for my hold them off type level. I'm having problems sending units (enemy in) I've given the group leaders names and then I've (@ the appropriate time in the mission) told them to... INF1 domove (getmarkerpos Invade1) I've tried breakin Invade1 down into it's X and Y position with no effect. They just all stand there. What am I doing wrong? I've specifically refered to the units by name in the script file. I'm fairly sure that the unit names are public so passing them on shouldn't be a prob... or am I wrong.. thanks.
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