

DestroyerX
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Everything posted by DestroyerX
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Damn.... All those fast connections... Â I want that too. We don't have that here (yet). Gotta do it with cable broadband. (15-25 kb/s upload / max of 500 kb/s download). But I'm statisfied. It's cool.
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You wouldn't see me doing it!
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Hehe, good luck with moderating!
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Very good addon!
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Hmmm... The only thing what I can make up is make a waypoint for the plane near you with "Seek & Destroy".
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...And to prevend the enemy to shoot at the captured person add this in the Activation Field of a trigger / waypoint <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">man1 setcaptive true man1 is the name you gave the unit.
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Looks very nice!
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Make a trigger with the conditions you want with Type: End#1 You can also count how long the Intro is and then put it in the Countdown (all 3) boxes Hope this helps
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I like the changes!!
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I like the changes!!
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Thanks for the warning.
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Where do you feel safer, on a plane or a bus?
DestroyerX replied to Silent N Deadly's topic in OFFTOPIC
The bus -
Sweet! Thanks CoC
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Question about animate runway light
DestroyerX replied to CuteQA's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CuteQA @ 04 May 2003,23:07)</td></tr><tr><td id="QUOTE">I use the runway marker light addon and place them slow and carefully. Now i'm using flare to simulate the animate light (it works ok, but the timing need to be adjusted) i'm still seeking a better way to do it.<span id='postcolor'> Use the Colored Lights addon I gave you </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">here it is: http://www.kamodder.com/~minbari_capt/runway.zip I took a quick look, my little 650 mhz couldn'd handle it, but i only have a 32mb tnt2 vid card. there are about 980 lights!!! looks pretty cool <span id='postcolor'> Oh God, I hope this runway is different..... With my slow computer -
Question about animate runway light
DestroyerX replied to CuteQA's topic in OFP : MISSION EDITING & SCRIPTING
It looks great. But the question is, how would you want the lights to be animated? I mean, in which order? -
Trinity island version 1.2 is out !
DestroyerX replied to fighter's topic in ADDONS & MODS: COMPLETE
I already loved Trinity and now I love it even more! Thanks -
Thank You
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Hey all, Probably easy, but how do you get it to work so when a unit (player) gets out of a vehicle, the mission ends? I tried in the Activation Field of the Get Out WP "ForceEnd" but it didn't work. Any idea? Thanks in advance...
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Or..... you can put this in the activation field:</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">[West, "HQ"] sideChat "The message." <span id='postcolor'>
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I think he has the Playmusic command in the init.sqs..... Otherwise, it would be a very stupid mistake, hehe
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Try this </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgMusic { tracks[]= { filename }; class filename { name = "filename"; sound[] = {\music\filename.ogg, db+0, 1.0}; }; } <span id='postcolor'>
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I like planes.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FSPilot @ 28 April 2003,20:22)</td></tr><tr><td id="QUOTE">I think he means the waypoints that I gave the player. They're showing up as those stupid circles with black lines attaching them on his in-game map.<span id='postcolor'> I'm wondering this too... How to get rid off the waypoints on the map.
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I like the new interface I'm already used to it