Desloc
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Lance Corporal
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Well it's been months since I've posted and I'd like to say this once again... In a world without highspeed, inexpensive internet access this game lives on! But in my world it is dead. My copy sits apon my desktop gathering dust, but is still installed. What a great loss. One of, if not the best game even created fails in online play. The companies behind this wonderful software did not listen to it's users and provide online features that are needed for it's success. The fact that there is even a poll about it's death means more than it's results. This game had the potential to be a multi-year contender, but because of the lack of... JOIN IN PROGRESS this game will die. I mean look at CS, when will this game die? As much as we may all what it to, when? Over 12 close friends of mine play online games. Could I make the sale of OFP to them? Nope. As cool as they though it was, they didn't like it's online aspects. So what do we play and love? What game offers everything I wanted in OFP as far as online gaming goes? BF 1942... finally there is a game. It may not be perfect in all regards, but it does the trick. And mods galore. BIS missed the boat. Maybe they will consider what their players/customers want in OFP 2? Hell, maybe BIS should watch Austin Powers and realize what the difference between 1 million and 1 billion is? I don't know, what a waste.
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Take a look at this review! Check out those cities and indoor graphics. I think their tech looks pretty sweet http://www.gamespy.com/interviews/october00/1942/
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ Jan. 20 2002,23:20)</td></tr><tr><td id="QUOTE">We'll at least we'll have something to play till the release of OFP2<span id='postcolor'> Considering the current state of OFP multiplayer, I'd say you are being very optimistic
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ Jan. 20 2002,23:20)</td></tr><tr><td id="QUOTE">We'll at least we'll have something to play till the release of OFP2<span id='postcolor'> Considering the current state of OFP multiplayer, I'd say you are being very optimistic
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-64 player multiplayer -vehicles, ships, and planes -multi theater ops -16 single player missions... playable by 'both' sides = 32 missions Sure, the player speed seems a little like CS, but it sure looks fun!
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-64 player multiplayer -vehicles, ships, and planes -multi theater ops -16 single player missions... playable by 'both' sides = 32 missions Sure, the player speed seems a little like CS, but it sure looks fun!
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Check out the screenies and movie... http://gamespot.com/gamespo....00.html 64 player games!
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Check out the screenies and movie... http://gamespot.com/gamespo....00.html 64 player games!
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (whisperFFW06 @ Jan. 17 2002,00:28)</td></tr><tr><td id="QUOTE">Have you ever played coop mission in OFP? I assume yes. Have you ever created a coop mission in OFP with the editor? Have you seen how this is made? Do you agree that all tese features are the core of the immersion in OFP (abilities to create triggers, scripted scenes, etc...)? Ok, now, lets begin a game, with 4 participants. Every variable is set, scripts begin, etc... Another player wants to connects. There comes the "game synchronize" parts. The server as to send the states of every variables, and the state of execution of every scripts, which will continue to execute while the player connects. And the player is out of sync. Good start. This is the easiest problem. With such an underlying process running (that is, the state of the game at a given moment is not described only by position and actions of every units at that very moment, but by what has been done before, and how it will interfere in the mission), the "game synchronize" part is a real mess, and makes JIP almost impossible to implement. So to have JIP, you have to take out all those underlying processes, that is take out scripts, triggers, etc... You end up with something clearly more simple, but the immersive factor has gone away. That's plain and simple. What makes OFP so good (cutscenes, reactivity, immersion) implies a synchronization taking into account every action made since the beggining of the mission. If you feel it's an easy programming task, just mail your suggestions to BIS. I've never talked about killing, jumping, and so on. I said that for JIP to be possible, you have to create a CS-like system (that is, "I know the position and actions of everyone at that precise moment, then I know the state of the game"). That's also why you just can't compare Half life to OFP, because yes Half life multiplayer has a "decent netcode", but this netcode was WAY easier to implement than OFP's (and btw Half Life immersion is way under OFP's). Just think about pilot/copilot handling in multiplayer. And the synchro problems are just a little part of the JIP mess. Don't get me wrong, I fully understand your point, and you are right. It's all a matter of choice. BIS wanted a military simulation, with everything that it implies. The way they have done that reject JIP. Technically. They have stated it clearly, and with the bunch of patches and add-on they have already made, if a solution was to be found, they would have done it. JIP would have been possible if you take out all scripting and IA system as it is by now, and which makes this game so great and different from CS series. Finally (whoo, sorry to have written so long), I'm married, I'm working, and I find the time to play decently OFP. It is possible . Sorry, but I consider myself as a mature, and regularly play with mature fellows. Whis'<span id='postcolor'> Very good explanation of some possible issues with JIP and coop, but there are other game modes where JIP could be implemented. I'm just upset with BIS/CM... that OFP will never see the greatness it deserves
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @ Jan. 16 2002,13:38)</td></tr><tr><td id="QUOTE">The lack of JIP simply means that you play MP by organising a game with a few friends, it does not take 20 people playing Opf online to have a great game, from my own personal experience having a coop game with only a couple of friends is the best online gaming I've ever had, Opf isn't intended for a 40 player fragfest or whatever, if you want to do that type of thing there are other titles around. Opf is intended as a military simulator, sure it's fun as well but it's core is as a combat simulator, play a coop game with a couple of friends, while enroute to your objective sort out your tactics, plan your attack, back each other up once the firefight has started, that IMO greatly surpasses the online experience of any other game <span id='postcolor'> It's not about how many people can play, it's about the lack of convenience in joining a game. Here's an example of the life and available time of people I know in 'my' age group... -work -dinner -family -1 to 2 hours of recreation time give or take -bed That recreation time is not always between 8-9pm, it may be later or earlier. When they have a chance to play, they want to play, not wait. So what do they do? Play another game that allows them to play when they want to... period. Do you see what type of market segmet BIS/CM is cutting out... ... serious, non-frag, mature gamers, the type you want in this community. The type that has money to run servers and keep the game honest.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (whisperFFW06 @ Jan. 16 2002,11:37)</td></tr><tr><td id="QUOTE">As long as you seek in OFP something like : I connect, I frag, I quit, you won't be satisfied. OFP was not intended to be like that. I can show you games which do not have JIP feature, and which give a damn fun multiplayer experience (F4, and every mil sim, for example). Second, plz stop asking for JIP, it IS NOT POSSIBLE TECHNICALLY. The way OFP is made, it is just an incredible mess to add JIP. You like the OFP editor, with all its capacities, scripts, etc... which permits every situation? THAT is the JIP killer. Just an example : How would you handle state of script execution, and variables, when a new player connects? no way. It could be possible if you build a simple mission : you put units and vehicules, and that's all. No WP, no trigger, nothing. In that case you can join in play, but, whoo, what a mission! That's a choice : great mission and huge immersion factor, or JIP. Asking for JIP is asking for CS type of play : I connect, I use all the bunch of vehicules and weapon laying here to make as many frags as possible, and I quit. Thats's the way you want to play OFP online? For me, no, if I seek this kind of play, I just play CS, agree with you, it's better. Whis'<span id='postcolor'> I fail to unstandstand how adding Join in Progress implies a frag fest :rolleyes: To say it's not technically possible is just wrong. -you connect -you read briefing screen -you select available ai unit -game syncronizes -you join JIP doesn't imply jumping in, killing, and jumping out... ...it just implies jumping in without a 20 min wait. Again I say... for devotees already playing the game as it is, that's fine, but for a large segment of the adult market that doesn't have time to 'waste' waiting, JIP would put this great product on top. Ask yourself... why, with over a million copies sold, are there not 1000's of dedicated servers? Why? It's BIS/CM's future, it's their call.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">So, basically, "Join-in-progress" is the ONLY criteria U have for a game??? If a person, who just bought his/hers first computer, was interested in a militarysimulation online game - you would recommend one of those?!? Simply because the have JIP?!? Maybe I´m not understanding U completly here...are we talking about ANY FPS-online game, or do we talk about "Military-simulation" onlinegames? If I were recommended, lets say HL, when I wanted a military simulation game, there would be both "tech calls" and "headaches" OFP isnt intended to be a simple "get-as-many-frags-as-possible"-game, there is much more to it IMO. Teamplay and seriousness are the keyelements for me when I play. And reconnecting to your origanal post - for those of us that seeks those criterias I stated above, this game will NOT die. Personally, I think a JIP-feature would ruin this game for me. But thats me <span id='postcolor'> Absolutely not. If a customer asked for a military sim I would strongly suggest OFP, if they asked for a online military sim... I'd have to clearly explain it's downfalls. No, I'm not just talking about FPS, as I metioned CombatFlightSimulator 2 and MechWarrior 4. I'd also suggest Diablo 2 with reservations. I'm talking about the online gaming experience in general, not specific genres. So let me clarify that I would not recommend TFC or Tribes 2 as a real world combat sim. As a single-player game, OFP shines. Thief 1/2 are other engulfing single-player games that showed this level of greatness. The way that I see it is that OFP is a single player game with multiplayer coded as an afterthought. I pay $40CAN/$24US for 1500kbs down and 640kbs up ADSL connection, as do many others in North America. Here we play online and single player has long been considered training for the online world. Take away this world and you have a niche single player market with devotee multiplayer supporters. I personnaly hate to see OFP taking this route.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suchey @ Jan. 16 2002,06:37)</td></tr><tr><td id="QUOTE">I agree that this is prolly not the game to sell a beginner...its certainly not something to include in the "internet gamers starter kit"...however, I see a fierce following...the people that play this game on a regular basis are here for the long run. Â Its the first game in a long time that has brought something new to the table after many many versions of Quake with different graphics and weapons. Â All of the games listed above are excellent, but none will be taking up any of my leisure time for a while. Â OFP has that market cornered on my hard drive <span id='postcolor'> Great points, but it's statements like these... </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I see a fierce following...the people that play this game on a regular basis are here for the long run.<span id='postcolor'> ...that reminds me of the feelings surrounding WW2 online, a surviving niche online market. If I were BIS/CM, I'd be going after a HUGE market segment and not just devoted followers.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Type0 @ Jan. 16 2002,06:00)</td></tr><tr><td id="QUOTE">Any game that sold a million copys, and already has a expansion out, and another expantion coming out, is not dying and kind of death anytime soon.<span id='postcolor'> I said.... on-line death, not single player.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sandman @ Jan. 15 2002,23:16)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">As a reseller, when a new user purchases a computer for the first(or second) time they may ask my recommendation for a good online game. There is no way in the world that I can suggest OFP. I don't need the tech calls or headaches. IHO, that's just sad.<span id='postcolor'> And exactly what would U recommend instead?<span id='postcolor'> I recommend HL/TFC/CS, RTCW, MW4, CFS2, UT, and T2. No, none of these games compare to the greatness of OFP, but all them offer fairly reliable online game play and minimal frustration.