Darkreaper
Member-
Content Count
20 -
Joined
-
Last visited
-
Medals
Community Reputation
0 NeutralAbout Darkreaper
-
Rank
Private First Class
-
Maybe its worse due to settings. Remove mousesmoothing and mouse acceleration in windows. Open the registry  HKEY_CURRENT_USER -> Control Panel -> Mouse Change values for SmoothMouseXCurve Has to look like this: 00 00 00 00 00 00 00 00 00 a0 00 00 00 00 00 00 00 40 01 00 00 00 00 00 00 80 02 00 00 00 00 00 00 00 05 00 00 00 00 00 SmoothMouseYCurve: 00 00 00 00 00 00 00 00 66 a6 02 00 00 00 00 00 cd 4c 05 00 00 00 00 00 a0 99 0a 00 00 00 00 00 38 33 15 00 00 00 00 00 MouseSpeed, MouseThreshold1 und MouseThreshold2 control mouse accelaration. Set to 0 unless you need/want it. Get ATI Tray Tools or use driver options to change flip queue size. nVidia controls call it "render pictures ahead" or something. Set it  = 0 (or 1 if u encounter problems). Maybe that helps
-
Yep. Throwing something like a stone(grenade) is a very natural thing to do. Go out and try it, and you ll see how accurate you are. :P We definately need a aiming help when x-hairs are disabled.
-
Anyway to sprint from crouch beyond double tapping
Darkreaper replied to Dudester's topic in ARMA - GENERAL
You can release W for a millisceond and press it again. That way you change to jogging without really halting. Thats how I do it. -
Are you talking about the gun model that is reacting too slowly to your mouse movement or are you talking about the target reticle (when not using ironsight).
-
Its still mouselag, for whatever reason. Unless you are talking about the movement when, for example, holding(aiming with) a launcher. Thats not mouselag, but digital, linear movement, which sux (but I guess its supposed to give u a disadvantage in mobility when holding a launcher, though I still think its extremely unrealistic).
-
Stop being sarcastic. Havent been in Ofp/ArmA techstuff much, but I highly doubt there is any code in the game to simulate "mouse lag" which is basically whats described in this thread. Its not a simulated feature, even if people like it, its mouselag....a technical phenomenon which depends on how the game is coded and how fast your PC is handling it. Other stuff like recoil, accuracy etc are usually things set in some cfg files (xml or whatever) but not how responsive your mouse moves (correct me if im wrong).
-
Review of Full version up at U.S gaming site...
Darkreaper replied to SlaughterX's topic in ARMA - GENERAL
Omg, Dmakatra, i am sick of your elitist atitude, omg.... You're absolutely right, my fault. Mind if I rephrase it? Whoa... There's hope among today's reviewers after all. Apparently not everyone of them have forgotten that there's more to a game than run, gun and pretty graphics. I'm not really pissed off on today's mainstream gamer, I'm more pissed off on today's reviewers. The gaming market is the only entertainment market today that I know of where reviewers bogger down on innovations, ideas, products that aren't easily accessible, products requires a little thought. Instead they give perfect scores to stuff we've already seen before. Everyone has a right to have their own taste. If people like to blow up stuff without thinking - and if that is very beautifully executed - then the game deserves a high score. But today, innovative games are shoved to the side, and there are gamers out there who would very much appreciate these kinds of games but never have the opportunity to realize that. Reviewers today are very biased on a number of elements. It's almost like they follow a code of reviewing as they treat all the games as if there would be ONE perfect game that would satisfy ALL tastes. The result is that every game is passed through a specific "mold", and will be compared to games which are designed to stimulate another taste. Instead they need to look at what the game has to offer to different tastes. You don't see a reviewer taking the piss out of a techno album just because it isn't rock, do you? But I'm steering way off the topic here. I just wanted to bring forward my opinion on this matter, so that my previous hastily-written post don't cause any more misunderstandings. Thats human nature. Once you do something professionally (means, you get paid to do it(=profession), nothing more, nothing less) you mistake it for being able to judge wisely. Its like "Oh, I work for PC GAMES now (penis_size++, I am qualified to critizise and everything Im saying is based on my professonal work" Its just bullshit... I see to many mistakes in nowadays game mags (content related) that I am askiong myself if they remember their days where they started game at all. Its the same with politicans. Once they get into focus, they have so much stuff to handle, that the spirit of their visions get lost. I can tell you a little story about a game I worked on. It was toally bugged and crap due to alot of things that went wrong. First review was like 60% in a very wide spread german games mag. Bugfixing, crunchmode etc. (one programmers eyes looked like he just came back from the dead due to the workload) made the game a bizt better, but still to many issues. The game was re-released with the fixes... The guys at the top (publisher, studio) thought to get it re-reated. Didnt happen. But what happened was some cash flow directed at the games mag, and all of a sudden, with the addon, the game got 85% percent. Amazing isnt it? The bugs where still there though Thats how it looks today... money rulez em all... we, the gamers, are just a bunch of potential customers... no one wants to satisfy our demands... (maybe some young idealistic game devs, but its just a matter of time since they loose their attitude) ... its just about doing it as good, to make sure the money flows... (publisher wise) I hate to say "things were better back then" but in terms of gaming press that true... any idiot can successfully make a gaming related page and write reviews... at least they dont charge money for it, like the mags on paper... "Independence" is a foreign word when money is involved... especially when its about a topic (entertainment) which so much subject to your personal opinion -
omg, ppl talking about stuff they obviously have no freaking clue whatsoever about... Anyone in this thread ever heard the term "mouse lag"?!
-
Audio Bug Latest Directx Update
Darkreaper replied to paragraphic l's topic in ARMA - TROUBLESHOOTING
I also have weird sound behavior -
The good old 9800XT (Im running a pro @XT) is still managing the new games. I played oblivion, fear etc. Â All I have do to, is get rid of all those dx9.0 posteffects. No prob running ArmA on that card (of course, it looks more like OFP, since I have shadows deactivated, shader low, textures low (medium works as well, I dont loose many FPS but I get heavy LOD errors, like chunky choppers and bugged trees)) as long as you dont want eye candy. Since I focus on winning, I turn all that stuff off anyway, to be competative. (For example, you can see through some bushes/trees with object detail on very low, where on max detail, its full of leaves and branches, you cannot look through and will not see a possible enemy behind it) I even run it with AFx4 on 1024 and have mostly 40fps, and around 20-25 fps in towns. All we need is a goddamn TURN OFF GRASS option...grass is so annoying and serves NO PURPOSE AT ALL (except to show off in the games biz to get good visual ratings and to get more casual single player gamers to buy it) Unless there is a working technique (like RT raytracing) to draw grass everywhere, screw it...
-
To the people who are playing ArmA, how is it?
Darkreaper replied to evilnate's topic in ARMA - GENERAL
Being the same in OFP tells us what exactly? I thought this is the ArmA forum :P I wasnt critizising the animation itself, I was critizsing the way the animations system handels it. Soldner, for example, simultaniously merged 2 animations. You could reload (torso+arms) while running (legs). It actually aborted or "overrid" current animations, for the sake of gameplay, contrary to ArmA, where it looks like the animation will first play to its end, before ownplayer is reacting to input again. -
To the people who are playing ArmA, how is it?
Darkreaper replied to evilnate's topic in ARMA - GENERAL
The problem is, that some animationplayback is to slow / the animation itself is too long. Also it looks like they queue up the animations, and never simultaniously execute them (That would also explain why you cannot move when reloading, cannot accelerate while changing from a crouching stance to a standing stance etc. Everytime an animation is executed, you have to wait for it to finish before you have control of your avatar again. Thats what makes this feel so "unimmersive" and unresponding. -
Thats some good info. Thanx alot. I was thinking something likely, but wasnt really sure.
-
Thanx for the heads up. Unfortunately I was talking about multiplayer mode I guess its a bit different (no client difficulty setting, no clue whats taken as the reference "12 o clock".
-
Hey! While I really enjoy the atmosphere of the game (ignoring the regular crashes), I always come to the point where I get totally lost. Im not talking about the map, but about my squad. I can take a look at the map and at the compass to find out where to go etc. Where my probs start is when the firefight begins. My main problems: -I never know where my squad leader is. Sometimes I see a little icon with range count on the HUD, pointing to something, sometimes I dont. -I hear a dozen enemy soldier reports but I dont know who reported it, so the "clock" info is useless, isnt it? (since the clock angle is take from the spotter) -The squad leader gives orders to the soldiers, calling them by their numbers but I have yet to find out what my number is, so I know if its me, who the order was meant for. -How do I follow move orders? It sais "Move to <enter number here>" and I have no clue where I am supposed to move to. -And finally, how do I recognize my squad, or better, my forces at all, to avoid friendly fire (which is happening a damn lot to me, im really sorry ... ) Thanx!