Damage Inc
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Everything posted by Damage Inc
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I agree with most of that stuff.
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ok you dam flame me you can call me newbie but just ansrew
Damage Inc replied to cnskin's topic in OFP : MISSION EDITING & SCRIPTING
Use waypoints. -
Making East friendly to West
Damage Inc replied to Buzz313th's topic in OFP : MISSION EDITING & SCRIPTING
Group the units together. -
Go South. They shouldn't blow your head off, sounds like some kind of bug. When you're in the Hind and eject over the base, the outro should begin. (Edited by Damage Inc at 6:32 pm on Dec. 13, 2001)
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Command to add ammo to chopper
Damage Inc replied to Krusty's topic in OFP : MISSION EDITING & SCRIPTING
addWeapon should work. -
It works for me.
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Just click on the ground without the other tanks selected, you will move there and the other tanks will too. (Edited by Damage Inc at 2:16 pm on Dec. 13, 2001)
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I want the rail gun and rocket launcher from Quake 3! And a nuke that can kill everyone on the island when you shoot it! :biggrin:
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You can hear the close hits and also often see the bullet hitting the ground so you know where it came from.
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Intro and real mission problem
Damage Inc replied to DestroyerX's topic in OFP : MISSION EDITING & SCRIPTING
You have to put a trigger with the type as End #1 to end the intro. -
Do you mean you open new pages on the same window? Use a different window.
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Radio messages only available for one side?
Damage Inc replied to Landorin's topic in OFP : MISSION EDITING & SCRIPTING
I don't think it's possible. -
It took me only about 2 tried to complete this mission.
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Obviously, there must be a lot of traffic on the site.
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1: Desert Everon? 2: Yes.
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How to End mission Correctly
Damage Inc replied to HENLEY's topic in OFP : MISSION EDITING & SCRIPTING
Make a trigger that has a condition field that says not (alive russian) and not (alive resistanceguy) and not (alive bmp) and the type as End #1 or whatever ending it's supposed to be. -
The links work for me.
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I think it's not possible yet.
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You could try changing the behaviour of the unit so that it turns the lights on.
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Red Hammer is a Russian campaign.
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Make sure your Texture Heap is set to at least 6 MB nad your File Heap is set to at least 4 MB in the Advanced settings of the preference program.
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Great!
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Nothing happens? Do the splash screens come up?
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unitname action ["LIGHTON"]
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What if someone downloads it from Codemasters' site?