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Damage Inc
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Everything posted by Damage Inc
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i need help to do a config.ccp file
Damage Inc replied to BIS_IS_THE_BEST's topic in ADDONS & MODS: COMPLETE
Do you have a .p3d model for the Cessna? -
i need help to do a config.ccp file
Damage Inc replied to BIS_IS_THE_BEST's topic in ADDONS & MODS: COMPLETE
Here you go: // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot0// dummy weapons #define WeaponSlotPrimary1// primary weapons #define WeaponSlotSecondary16// secondary weapons #define WeaponSlotItem256// items #define WeaponSlotBinocular4096// binocular #define WeaponHardMounted65536 class CfgPatches { class ECessna { units[] = {ECessna}; weapons[] = {}; requiredVersion = 1.07; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Air: AllVehicles {}; class Plane: Air {}; class A10: Plane {}; class Cessna: A10 {}; class ECessna: Cessna { displayName="Super Plane"; scope=2; picture="ia10"; crew="Civilian"; side=3; accuracy=0.300000; maxSpeed=500; armor=15; cost=200000; model="cessna182"; weapons[]={}; magazines[]={}; fov=0.500000; landingAoa="7=3.1415/180"; transportSoldier=3; extCameraPosition[]={0,2,-30}; type=2; threat[]={0.100000,1,0.700000}; aileronSensitivity=0.330000; elevatorSensitivity=0.800000; noseDownCoef=0.250000; }; }; -
i need help to do a config.ccp file
Damage Inc replied to BIS_IS_THE_BEST's topic in ADDONS & MODS: COMPLETE
There's a lot of stuff wrong with that and a lot of unnecessary stuff, I'll correct it for you. -
MERGING MISSIONS? MABY BIG ROB GOT AN ANSWER?
Damage Inc replied to K6's topic in OFP : MISSION EDITING & SCRIPTING
That's not what he wanted. -
MERGING MISSIONS? MABY BIG ROB GOT AN ANSWER?
Damage Inc replied to K6's topic in OFP : MISSION EDITING & SCRIPTING
I don't think that that's possible (or maybe, but hard). -
I really can't tell the difference between Cadet and Veteran mode. I sometimes play in Veteran mode because the editor has Veteran on by default and there's no way to change it (AFAIK) other than exiting the editor, playing a mission in Cadet mode and starting the editor again and that takes too much time.
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Well, welcome to the forum from me too.
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i need help to do a config.ccp file
Damage Inc replied to BIS_IS_THE_BEST's topic in ADDONS & MODS: COMPLETE
Take it from someone's addon and modify. -
DO U THINK WE SHOULD MAKE A MANUAL FOR AL THE UNEXPERIENCED?
Damage Inc replied to Rob's topic in OFP : MISSION EDITING & SCRIPTING
I got a little confused when you replied with that name :biggrin: -
It must be a bug because I just tested it and it doesn't work for me either.
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I got no errors.
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DO U THINK WE SHOULD MAKE A MANUAL FOR AL THE UNEXPERIENCED?
Damage Inc replied to Rob's topic in OFP : MISSION EDITING & SCRIPTING
Maybe we should start with the basics of placing units? -
Easy, I'll make a mission with 100+ units and blow them up with satchels :biggrin:
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I hate driving a tank by myself because it means bouncing from driver to gunner all the time.
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DO U THINK WE SHOULD MAKE A MANUAL FOR AL THE UNEXPERIENCED?
Damage Inc replied to Rob's topic in OFP : MISSION EDITING & SCRIPTING
There is a lot of editing stuff, I don't know where to begin. -
Get it here.
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DO U THINK WE SHOULD MAKE A MANUAL FOR AL THE UNEXPERIENCED?
Damage Inc replied to Rob's topic in OFP : MISSION EDITING & SCRIPTING
The Open Source document is good. But actually it would be a good idea to have an editing manual. -
I think yes. But that wouldn't be real swimming, just walking on the "floor" and that wouldn't be exactly realistic.
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I haven't seen anyone posting stuff like that.
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Because they have some sort of define that allows them to drive on the "floor" without them being destroyed.
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Here is a list of the upgrade fixes.
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They have this define in the config.cpp: // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 Maybe we could add a new side by editing this?