Damage Inc
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Everything posted by Damage Inc
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And you'll have to tweak it so that the crates are on the top instead of floating in the air.
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I don't think there is.
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I mean, grpNull. (Edited by Damage Inc at 7:34 pm on Dec. 23, 2001)
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To create a unit that's not in a group, type null in place of the group name (I think that's how it works).
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Um...Isn't that a little obvious?
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A stupid question.
Damage Inc replied to Captain Kickass's topic in OFP : MISSION EDITING & SCRIPTING
The LST is just eye candy, except that you can rearm at it. -
The Russian APC's are much better, but the tanks are worse (except that a T-72 can easily beat an M60).
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I agree that it's a good game, but I won't buy it because I have OFP and it is better. (Edited by Damage Inc at 4:54 pm on Dec. 23, 2001)
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The T-80 is actually worse than the M1A1 in the game. Try putting a T-80 and an M1A1 opposite to each other in the editor. More often than not the Abrams will destroy the T-80. The Shilka is also ridiculously overpowered, it can even destroy an Abrams.
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Replace playername with the name of your player and helicoptername with the name of your helicopter.
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Type this into a text file and save it as eject.sqs: _aunits = units playername _i = 0 _Max = count_aunits #Here (_aunits select_i) action ["EJECT", helicoptername] unassignvehicle (_aunits select_i) _i=_i+1 ~1 ?_Max>_i:goto "Here" exit
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IS THIS POSSIBLE TO SCRIPT???
Damage Inc replied to Ace3's topic in OFP : MISSION EDITING & SCRIPTING
But if you read the post again, he said that he wanted to script that to a player, so that won't work. -
I'd pay for addons if there were a lot of them.
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IS THIS POSSIBLE TO SCRIPT???
Damage Inc replied to Ace3's topic in OFP : MISSION EDITING & SCRIPTING
2)No. -
The Harrier would be cool, and the Huey too.
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Then he was wrong, because it is.
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I'll edit out the smiley from my post, because you can't smile at people getting killed.
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This is what official ComRef says about FadeSound: time fadeSound volume Operand types: time: Number volume: Number Type of returned value: None Description: Smooth change in all sounds volume. Change duration is given by time, target volume by volume. Default sounds volume is 1.0. Example: 5 fadeSound 0.1 So it actually changes the volume of all sounds?
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I don't know, but I saw that crash thing in 60 Minutes once.
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But I wouldn't want the Osprey, because it would crash. (Edited by Damage Inc at 2:10 pm on Dec. 23, 2001)
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What official SP or CAMP mission is the best one?
Damage Inc replied to mithrandir's topic in OPF MISSIONS
I just tested it and I didn't get told to retreat after firing a flare, so it must have been a coincidence. -
I could pay for a cheap addon disk.
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How do you make vehicles respawn
Damage Inc replied to CanisDEK's topic in OFP : MISSION EDITING & SCRIPTING
You can find a vehicle respawn script here. -
Not really...