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Damage Inc

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Everything posted by Damage Inc

  1. Damage Inc

    What do you think off the new layout?

    You can still spam after 800 posts to get higher on the list of total posts (I'm 22nd, yippee). Not that I do it
  2. Damage Inc

    Red hammer

    Do they pay you to advertise Red Hammer ? I think it's good too.
  3. Damage Inc

    Is it just me or is the new forum very slow?

    This is much faster than the old forum.
  4. Damage Inc

    I've made a big Mistake

    Take bmp2.pbo from the Flashpoint_Gold\AddOns\ directory on the CD and put it in your OFP addon directory.
  5. Damage Inc

    Red hammer

    Yes.
  6. Damage Inc

    I've made a big Mistake

    Do you have the Gold Upgrade CD? If yes, just copy it from the CD.
  7. Damage Inc

    Fire activation

    And this is mission editing stuff anyway.
  8. Damage Inc

    Fire activation

    And this is mission editing stuff anyway.
  9. Damage Inc

    What do you think off the new layout?

    The only thing I miss from the old forums was the rank system.
  10. Damage Inc

    in the forrest

    The forests are a good hiding place because tanks can't get there. So they don't need much more hiding places.
  11. Damage Inc

    What is the power u got?

    I get 916. Celeron 633 GeForce 2 Ti 192 MB RAM
  12. Damage Inc

    Red hammer

    The link is here.
  13. Damage Inc

    Red Light Zone...

    Well I sure haven't noticed it. That may be because I usually command tanks from the third person view.
  14. Damage Inc

    Red Light Zone...

    Red light? I don't remember that at all.
  15. Damage Inc

    hmmvw m2

    It is possible. But it doesn't work too well...
  16. Damage Inc

    Could I get a list of the weapons

    But I found this when I searched the forum for "weapon names". (Edited by Damage Inc at 9:18 pm on Jan. 3, 2002)
  17. Damage Inc

    Could I get a list of the weapons

    You're right! It doesn't work, but that should be considered a feature instead of a bug.
  18. Damage Inc

    Could I get a list of the weapons

    It isn't there. But you can get it here.
  19. I started off as a Maniac....oh, you meant on these forums?
  20. Damage Inc

    Now that the West have all these choppers.....

    Is that really your kid in the picture?
  21. Damage Inc

    Config.cpp and car horn sounds

    It "almost" works: // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class INTmetpolcar { units[] = {INTmetpolcar}; weapons[] = {}; requiredVersion = 1.07; }; class CHorn { units[] = {}; weapons = {CHorn}; requiredVersion = 1.07; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class LandVehicle : Land {}; class Car: LandVehicle {}; class SkodaHelper: Car {}; class SkodaBase: SkodaHelper {}; class Rapid: SkodaBase {}; class INTmetpolcar: Rapid { model="\INT_metpol_car\INTmetpolcar"; displayName="INT UK Police Car"; crew=Civilian3; soundEngine[]={"\INT_metpol_car\carsnd\engine1.ogg",db10,2.4}; maxSpeed=600; weapons[] = {"CHorn"}; }; class CfgWeapons { class Default {}; class CarHorn: Default {}; class CHorn: CarHorn { displayNameMagazine=CHorn; shortNameMagazine=CHorn; scopeWeapon=public; scopeMagazine=public; drySound[]={"INT_metpol_car\carsnd\siren1.ogg",0.100000,1}; soundContinuous=1 }; };
  22. Damage Inc

    Config.cpp and car horn sounds

    No, that's the default. In your .cpp it would look something like this: class CfgWeapons { class Default {}; class CarHorn: Default {}; class CHorn: CarHorn { drySound[]={"addondirectory\hornsound",0.100000,1}; soundContinuous=1 }; };
  23. Damage Inc

    Config.cpp and car horn sounds

    I mean a new class under cfgWeapons and with the custom sound.
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