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DaisyCutter

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  1. DaisyCutter

    Black Hawk Down

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">"skinnys" as the U.S. soldiers called them. <span id='postcolor'> Yup, we called Operation Restore Hope: Operation Skinny Kid. Was in Mogadishu from Jan to May '93. Man, that place sucked.
  2. DaisyCutter

    Objective models

    That's another great idea. More civilian commerical vehicles to accent missions (bus, delivery truck, etc). A few more clothing schemes for the civilians would be a nice addition as well. I guess everyone shops at the same clothing store on Everon and Malden. "I'm tired of Pavel's hand-me-downs! I know, I'll join the resistance to solve my attire needs!" Heh
  3. DaisyCutter

    Objective models

    Heh In the field, I used mine to cut my toenails. I think melee weapons are kind of pointless in this game. You very very seldom get close enough to the enemy to utilize it and the silenced mp5 does the job from further away. Plus it'd be a big pain in the ass with online play, tons of lag kills and people complaining even more.
  4. DaisyCutter

    C02

    Good mission. Only problem I had was with friendlies running into my line of fire. Actually had one run infront of me when I fired off the LAW. Was zoomed in and couldn't see him until it was too late. Took out myself and about 6 others. Heh
  5. DaisyCutter

    Objective models

    *bump*
  6. DaisyCutter

    Objective models

    I've played the game many times over (I'm guessing as have most of the community). I love the game through and through. Probably one of the most robust mission editors I've ever seen. But one thing I think would add a little meat to mission editing would be new static models. They could be used for objectives and to add more spice to missions. Things like a radio tower, satellite dish, diesel generator, downed plane wrecks (Cessna, C130 or C141?), conexs, etc. etc. I realize Red Hammer is imminent and BIS is more than likely busting their humps, but I figured I'd toss the idea out. Thanks. (PS - Is there a reason why alot of the static objects aren't selectable in the editor now? Not refering to house structures, I'm refering to things like the chainlink fence that was selectable before and etc.)
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