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Capn Caffeine

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About Capn Caffeine

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  1. Capn Caffeine

    Visitor 3 problems

    Hey Op thanks for that , seems no matter how many times I read something , and even print it out and follow step by step I always get a little something a bit off. I truly hope someone comes out with either a V3 helper addon or a new land editing prog all together. The road tool blows as does the objects tool. Wrp tool rocked just wish it was compatible with AA. A little program I tried, and liked was EARTHSCULPTOR. Free version is limited to 4 textures BUT, the full version allows you to map or edit in 3D and add textures from AA such as the .png files I found it quite helpful in some fine editing and also sat map basic. So screw downloading a monster sat map. It exports up to 4096 height maps and 4096 textures , check it out . Feel like an idiot for my lil mistake but I will admit to it. Hope Earthsculptor will help at least someone as much as its helped me.
  2. Capn Caffeine

    Visitor 3 problems

    Have read over tutorials round 30 times to ensure I understand all correctly. I am working on a new Island and heres problems I have. The largest Sat_LCO map and Mask_ LCO V3 seems to be ableto digest is 8192, if I go 10240 or even 20480 Visitor pukes , gags , groans and crashes. I resize same maps to 8192, and try same procedure at resolution 2.5 and Hooray! I see my blasted surfaces and all the goodies as I am supposed to see. Does any one have any blasted idea at all of what I am doing wrong, or is it something with the settings ? Any ideas or help at all will be greatly appreciated and I'll name a town or hill after you :P. Regards
  3. Capn Caffeine

    Real weapon handling

    Greetings , I understand what you are talking about, and you are correct. I'm not a scripter but for the part where you would move a little, is possibly simple. Youre script of course would need to be 1. time/unit pos based 2. Either using the random in script for how long fatigue simulation would take or just time in that pos. Now big thing to remember is that no one has the exact stamina in anything. Some may be able to hold an up firing pos for 5-10 minutes (doubtful but not impossible) and still be somewhat accurate. Others 1-2 minutes. That is why snipers pull off their best shots in the prone pos. For the movement, when wounded in OFP, your aim goes from bad with a slight wound to almost bouncing when seriously wounded. For AA, I'm not sure since when I usually get shot it seems that the AI has an almost perfect kill ratio (I would say this rather unrealistic, less you are against Special forces, with these fellows their weapons become an extension of their bodies. Hope I helped, even if a little, and hopefully someone will offer to write you a decent lil script. Happy Holidays
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