Jump to content

SyNcRoNiCzZ

Member
  • Content Count

    644
  • Joined

  • Last visited

  • Medals

Everything posted by SyNcRoNiCzZ

  1. SyNcRoNiCzZ

    SyNcRoNiCzZ AddOn Release Thread

    Now i can released the Version 1.1 of the Retex. Pack to the CH-47. Changes: (V.1.1) - Fix: The Exreme Wide Textures. (off all 3 Variants) - Add: The Desert Version. Download: http://www.mediafire.com/?llk8qx4959i775o Thx. too Lennard for make the Great Desert Look Textures. ;)
  2. SyNcRoNiCzZ

    British Troops DLC released & Official 1.01 Update

    Which Pay System will Support the DLC form BIS ? (Paypal ect.)
  3. Whit the Wounds Problem. It maybe possible that in the Config, the "class Wounds" entry included need ? class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", bla bla bla.paa, bla bla bla.paa };
  4. Really Nice Work McNools, i love it (the beards Faces, ar fantastics) !!! :D But somehow have all "Tier One" Units no Wound/Wounding Textures ?
  5. SyNcRoNiCzZ

    SyNcRoNiCzZ AddOn Release Thread

    Coming in too the Version 1.1 Update :D (A Big Thx. goes too Lennard. For the Help, the Part of the Textures !)
  6. SyNcRoNiCzZ

    SyNcRoNiCzZ AddOn Release Thread

    @Miller Thx. for the Upload the file and the News of ArmA2Base.de. @ArmedAndDangerous http://www.armaholic.com/page.php?id=6232
  7. SyNcRoNiCzZ

    SyNcRoNiCzZ AddOn Release Thread

    @Nightrain Thx. for the News and the Upload the File on ArmAHolic. ;)
  8. SyNcRoNiCzZ

    SyNcRoNiCzZ AddOn Release Thread

    On the Ramp of the CH-47, its a mixture of a M240 and a M2. There are also version I think a M60 (Variable surface mounted weapons). http://upload.wikimedia.org/wikipedia/en/0/01/SWM240Hrampmount1.jpg http://www.chinook-helicopter.com/standards/images/M240B_Machine_Gun_Ramp_Mounted_700x528.jpg http://4.bp.blogspot.com/_LmHhFRXI7U0/SzpRVsT1o7I/AAAAAAAAEkQ/8a-3yOrjpIc/s400/chinook+crew_patika.jpg
  9. SyNcRoNiCzZ

    SyNcRoNiCzZ AddOn Release Thread

    Exactly ;) @Predator: A "Desert" Version comes Maybe in the Next Version. :D
  10. SyNcRoNiCzZ

    SyNcRoNiCzZ AddOn Release Thread

    Ok people, now here is the Reskin of the CH-47´s in 3 different version´s "Black & Gray & Desert". This AddOn is not a Replacement of the Original BIS CH-47. To found this 3 Reskin´s "Repaint" CH-47 in the Editor under "BLUFOR/USA/Air/" Attention: You must have OA, because some textures must be loaded from OA ! Class Names: "CH47F_Black" "CH47F_Gray" "CH47F_Desert" Changes: (V.1.1) - Fix: The Exreme Wide Textures. (off all 3 Variants) - Add: The Desert Version. Download: Version 1.1 ArmAHolic Mirror: http://www.armaholic.com/page.php?id=11202 ArmedAssault.Info Mirror: http://www.armedassault.info/index.php?game=1&cat=addons&id=1509 ArmA2Base Mirror: http://arma2base.de/include.php?path=download&contentid=2304 MediaFire Mirror: http://www.mediafire.com/?llk8qx4959i775o Have Fun. Credits: Thx. too Lennard for make the Great Desert Look Textures. Thx. to Bohemia Interactive for the best Game 4ever.
  11. SyNcRoNiCzZ

    SyNcRoNiCzZ AddOn Release Thread

    Yes, the *Sands* Version. :D Heve someone maybe the correct Color-Code of this CH-47. I try today to publish the first Version. But there are problems again whit the Config. :mad:
  12. Good Work Nixo, looks "In-Game" fantastic. :bounce3:
  13. SyNcRoNiCzZ

    SyNcRoNiCzZ AddOn Release Thread

    Ok, now the Config Works. But now have i Problems whit the "Hex-Retex" on the Model. Can someone say my how to make it ? "Correctly Hex-Editing on a Model" PLZ.
  14. SyNcRoNiCzZ

    SyNcRoNiCzZ AddOn Release Thread

    1. ??? 2. Thats its a additional Class "I will not make a replacement of the Original Ch-47". 3. I have made a Retex of the Original Ch-47 whit "Hexedit-2000". 4. I do not know, i am not a Expert whit this ArmA2/OA Config´s. *nOOb* :p I have try it whit your Ch-47 "RAF Chinook" Config, but its not in the Editor Found ???????? I hate this Config writing, i have not good experience in this. :confused: :confused:
  15. SyNcRoNiCzZ

    SyNcRoNiCzZ AddOn Release Thread

    I need Help Guy´s I have Retex. the Original A2:OA Ch-47 too a Black Edition. I have the Problem but when i set down the Ch-47 Black on the Map and will Start "Preview", pufff crash to desktop now ??? :confused: Here is the Config form the Ch-47 Black from my: http://www.mediafire.com/?ijw1qdnoxjz I really do not know where is the error in this Config ? I hope someone could help me, then can i release the Black Ch-47 today later. ;)
  16. SyNcRoNiCzZ

    ARMA 2 OA 1.52 :Bugs

    * Flickering Mouse-Cursor on the menu and in to the Editor. *Fix that !!!* The same problem had already existed in A2. But that was already fix in anyone patch (1.05) or so.
  17. SyNcRoNiCzZ

    General Guba & Angelina Addon

    Nice Idea !!! :D Now must coming CWR2 on ArmA2/OA for the Campaign. ;) But the Face ar not exactly right. *General Guba* alias Jim Darling (???) *Angelina* alias Kamila Clarová for more: (old time) :D http://www.flashpoint1985.com/team/team.html# found here: http://community.bistudio.com/wiki/Operation_Flashpoint:_FAQ:_Miscellaneous
  18. SyNcRoNiCzZ

    SyNcRoNiCzZ AddOn Release Thread

    The Flashlight future from OA comes in the next Update for the Aug A3. :D
  19. No this going not, i have try it on my Test Weapon ! Who do you do it, suddenly nothing works with the key "T". (both use the same) :confused:
  20. My question to all, it is possible too used the Flashlight and the IR-Laser Beam. Or is it possible both together ? (key layout but separate from the "L") The Button Layout it´s the "L" on the keyboard, then can used one in A2:OA only either a Flashlight or a IR-Laser Beam ! :confused:
  21. Thats only for Weapon´s (config) not for Units. ;) And Thx. too RavenDK for thats !
  22. Too can used this, need´s a config entry ! For the Flash-Light: class FlashLight { color[] = {0.9, 0.9, 0.7, 0.9}; ambient[] = {0.1, 0.1, 0.1, 1.0}; position = "flash dir"; direction = "flash"; angle = 30; scale[] = {1, 1, 0.5}; brightness = 0.1; }; (Under the *Class Weapon*) For the IR Laser I know it is not yet, i just look now myself in the config. ;)
  23. SyNcRoNiCzZ

    Arma 2 OA 1.53 Suggestions

    A Fix need for all Mk16 EGLM or (SCAR´s). ;) On all Mk16 EGLM´s (GL) have not a animated cartridges ejection window (Bolt Animation) !
×