SyNcRoNiCzZ
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Everything posted by SyNcRoNiCzZ
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Hey folks, my question here, is possible whit O2 that UV-"Wires" map to export to a Texture or a empty whit/black background ? For easy edit the Texture. ;) When yes, how does this work (how does that) ? ;) Example:
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LoL ,this is too simple. ;) Edit: I have found a way, it´s easy. UV > UV Editor > Export !!! FPDR :D
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SyNcRoNiCzZ AddOn Release Thread
SyNcRoNiCzZ replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You can found the cigarett´s in too you Profil Editor "In-Game". BUT i must say for OA,CO it´s the cigarette incorrectly adjust, because of the new head models of OA. (*see the Pic) For ArmA2 ONLY Works the cigarett´s correct. ;) * -
RH why bigger Map´s ? I mean Chernarus and Takistan are too big (for my). Walk the complete from N° to S°. :p What man you why long you walk/run ? - 10 min. - 1 hours. - 2 hours. - 3 hours. I honestly do not know, but i think a loooooooong Time. :D
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DLC - Chernarus goes to the Snow
SyNcRoNiCzZ replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - SUGGESTIONS
I mean the environment (Snow) would be something completely new for BIS, and can maybe to continue the history. But looks at times different games, many games have any Snow Story´s (a part of the full game. SP and MP Map´s, ect.). I find the atmosphere on Snow it´s great snowstorm, snows i love it. :D See at "Raunhofer´s" Snow Map, that´s was absolutely great ! The Foodstaps sound too original at one run/walk in the Snow. ;) -
DLC - Chernarus goes to the Snow
SyNcRoNiCzZ replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - SUGGESTIONS
Exactly, that´s was only a Idea from my. ;) Now, why wares in the forest (ArmA2) then goes to the Desert (ArmA2:OA, BAF) And now can maybe go to the Snow. :D -
Deadfast's Chroma Key Wall [A2+OA+CO]
SyNcRoNiCzZ replied to Deadfast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That´s NICE Deadfast ! :bounce3: Which the "SAP Render Island" work´s not. -
Re-texturing, Reskinning, you name it, I need help with it.
SyNcRoNiCzZ replied to Kristian's topic in ARMA 2 & OA : MODELLING - (O2)
The crash comes of because the. p3d is damaged. ;) Make sure that the length of the character remains the same of the Original Model ("/" & "_" & ".paa" be counted includet !) For example: Original. ca/air_e/ch47/data/blabla.paa = 29 sign´s Hex. C1987/air_e/ch47/data/bla.paa = 29 sign´s -
Hmmmm, whit not a any Comm. tool can unpack the new BAF .pbo´s. :confused: I thought BIS supported the Moding Comm. ??? And now, with each new release comes a new decoding .pbo code ? I "need" the new recoil value of the BAF Weapons. And can not read the Config. FPDR
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That should fix whit a "Patch" not whit a "DLC" ;)
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Small Muzzle-Flash bug on the FV510 Warrior, when you shooting whit the main gun, it´s always see the Muzzle-Flash effect from the MG !? ;)
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British Troops DLC released & Official 1.01 Update
SyNcRoNiCzZ replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
Lol ~1,65 kb/s 104 hours to complete the load. ;) -
British Troops DLC released & Official 1.01 Update
SyNcRoNiCzZ replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
Yes that would be great. :D But I do not think. -
British Troops DLC released & Official 1.01 Update
SyNcRoNiCzZ replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
Hopefully not overloaded on the first day (26.08), the download server on Sprocket Games. I can see already the download Speed with ~0.20-0.50 kb/s ! :p :D -
SyNcRoNiCzZ AddOn Release Thread
SyNcRoNiCzZ replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@aidas2;Ville89 For the Thermal Sight Future on the M16a4´s need you OA ! Status of the M16a4´s Pack: ~50% -
British Troops DLC released & Official 1.01 Update
SyNcRoNiCzZ replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
Available now on Sprocket ?!? I have think (thought) available only at 26.8 http://www.sprocketidea.com/joomla/index.php?page=shop.product_details&flypage=flypage-honza.tpl&product_id=37&category_id=2&option=com_virtuemart&Itemid=2&vmcchk=1&Itemid=2 -
US Basic Troops reskin
SyNcRoNiCzZ replied to Bushidozeb's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Anyone know what is the right side from the Flag of the Poor. (Arm´es) ??? http://img638.imageshack.us/img638/1886/usflagpatshtwisted.jpg -
Lennard the Skin´s ar NICE ! Good Job Mate. :bounce3:
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RH Mk18 pack 1.1 for OA / CO
SyNcRoNiCzZ replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The HK416 used the RIS2, or ? -
RH Mk18 pack 1.1 for OA / CO
SyNcRoNiCzZ replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great Job RH (Once again :D). I like the new Reload Sound. ;) Yes the "Daniel Defense Rails" a nice http://www.thefirearmblog.com/blog/wp-content/uploads/2009/04/daniel-defense-inc-browse-rifles-m4-carbine1.jpg -
SyNcRoNiCzZ AddOn Release Thread
SyNcRoNiCzZ replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Woop, Colditz from BWMod takes the Part of G36 and G3´s :bounce3: http://bwmod.armedassault.info/index.php http://bwmod.armedassault.info/forum/showthread.php?t=451 To the Shotguns Part, it´s the Problem the scattering (spread) of the Shotguns Projectile ect. I think that´s can not simulate the ArmA2 Game of the ammunition. So i no longer work at a any Shotgun Weapons. ;) -
SyNcRoNiCzZ AddOn Release Thread
SyNcRoNiCzZ replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
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SyNcRoNiCzZ AddOn Release Thread
SyNcRoNiCzZ replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The "new" M16a4 Weapon Pack for ArmAII: OA :D *Coming Soon* ;) -
British Troops DLC released & Official 1.01 Update
SyNcRoNiCzZ replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
Lol, of STEAM written, Need´s i the STEAM Version of ArmA2:OA to can Play the DLC or what, when i Download on STEAM ? -
SyNcRoNiCzZ AddOn Release Thread
SyNcRoNiCzZ replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thx. ArmA2Base, ArmAHolic for the News and Update the File of your Database´s. ;) yes I know that. ;) I'm still considering whether there perhaps, the writing should be in white color (or a dark gray). Well, the desert texture has made Lennard for me. I have made the Black and Gray textures. ;)