Count Sessine
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Everything posted by Count Sessine
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Latest "Take On Helicopters" Press Coverage | NO discussion here!
Count Sessine replied to Dwarden's topic in TAKE ON HELICOPTERS - GENERAL
Review up on Eurogamer DK Flying around in helicopters on your PC without shooting at pixel truppen... who would have known? Good, clean fun and an engaging story for once. Nice work, Bohemia. Linkie: http://www.eurogamer.dk/articles/2011-11-07-take-on-helicopters-anmeldelse Google translation: http://translate.google.com/translate?sl=da&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww.eurogamer.dk%2Farticles%2F2011-11-07-take-on-helicopters-anmeldelse -
Good news and bad news, I'd say. http://www.eurogamer.dk/articles/2011-10-05-take-on-helicopters-preview In english: http://translate.google.com/translate?sl=da&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww.eurogamer.dk%2Farticles%2F2011-10-05-take-on-helicopters-preview
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Hi guys - preview on www.eurogamer.dk - enjoy. Here's a google translation just in case :-9 preview There's talk of many things, Greek islands, ice skating tanks and even an exclusive screenshot :-)
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Make sure you play on the easiest setting, recruit. Arma is quite difficult because of the ranges involved. I have played it for years and it still happens, quite often in fact ;-), that I see or hear bullets hit the ground around me and 4 seconds later I'm dead, none the wiser about who or what shot me :-)
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I like the recoil system, + 1
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2 questions: attack orders, UAV control
Count Sessine posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi all I'm trying to design a small mission where a group of british soldiers defend a crash site in a city with groups of insurgents attacking from different directions. An UAV is dispatched to help the BAF soldiers. I figured out the UAV, it now does as I want it, ie circles and transmits images. Question 1: can I somehow avoid using the immersion breaking warfare UAV control structure? Is there a way to transmit images from the UAV to a device in the backpack of a soldier instead of using a building? Question 2: I can't get the insurgents to attack the brits. I'm using the Seek and destroy order but they hunker down in the deployment zone. What order should I use? -
2 questions: attack orders, UAV control
Count Sessine replied to Count Sessine's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks though. I'll try to fiddle with it too. -
A2 - OA BAF Campaign Impressions
Count Sessine replied to nedley's topic in ARMA 2 & OA - OFFICIAL MISSIONS
I think the BAF campaign is way better than previous campaigns. +More immersive, feels a lot like I remember Operation Flashpoint. Some mundane tasks actually help frame the story, as you seem to have re-discovered recently. +more focus on building up momentum storywise, lots of funny exchanges. Good work on the manuscript :-) +better voiceacting +added bonus, they're europeans! It's nice to take a break from the omnipresent american twang in gaming :-) 'what are they called? budweiser and pilzner.' haha- +the scripting of the campaign is quite solid -Vehicle behaviour is still not good enough. Seeing 60 ton vehicles skidding around the ground like they were nimble bicycles hurts the Arma fanboy within. They need to feel a lot heavier on the ground and possibly in their controls too. -Vehicle pathfinding - is not good, especially on wheeled vehicles like the Jackal. I spent a lot of time waiting for the other Jackal to turn a corner etc, and I never let the AI drive my own vehicle, no patience for that :-) -Vehicle command and control still need work. In the BAF campaign I spent way too much time fiddling around with the Jackals. On one hand you can do a lot of things with the current interface, on the other it is tactically speaking very unsatisfactory: you cannot control vehicle facing or hull down positions (unless you're lucky) to any meaningful degree and vehicle AI more often than not endanger itself by turning on its axis while shooting at someone etc. But all in all a very cool DLC to an otherwise excellent game! -
[SP] Flashpoint: Takistan - Dynamic Mission
Count Sessine replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
Thanks, very fun when in need of a 'quickie' :-) -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
Count Sessine replied to EricM's topic in ARMA 2 & OA - GENERAL
Review of A2OA up on www.eurogamer.dk. Here's a direct link (in Danish :-)) - http://www.eurogamer.dk/articles/arma-ii-operation-arrowhead-anmeldelse And a google translation (for what it's worth)... http://translate.google.com/translate?js=y&prev=_t&hl=da&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fwww.eurogamer.dk%2Farticles%2Farma-ii-operation-arrowhead-anmeldelse&sl=da&tl=en -
Best orders for combat missions?
Count Sessine replied to bluesilence's topic in ARMA 2 & OA - GENERAL
Zipper, thanks for the vids, I learned a lot from them. :) -
Artillery Module: incoming sound
Count Sessine replied to Nephris1's topic in ARMA 2 & OA - SUGGESTIONS
I'm eagerly awaiting this mod too. I've been playing around with the artillery module a lot too and somewhat surprisingly there are no incoming sounds to any artillery, afaik. -
I have to ask: artillery
Count Sessine posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi all I can't figure it out: a few months ago I created a simple mission with editor where I had a squad of russians in a village and I had some artillery on call to blast the village. Now I'm trying to remake the same simple mission but I cannot for the love of god figure out how to assign a simple artillery battery to the player... Can someone help? And yes, I have searched the forums, but I didn't think I would need all these complicated artillery modules etc for this simple thing. I didn't need them a few months when I did my little quick mission.... Did something change with a patch..? -
I have to ask: artillery
Count Sessine replied to Count Sessine's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks, eccq, that helped. I have succesfully set up a support mission with 81 mm mortars. Now I just need to figure out how to give the mortars more than 8 rounds each... -
Hi guys I'm going to try MP with a friend tonight and I'm wondering if you can recommend a good coop mission for 2? I've browsed around and found a couple but its hard to know how they play out before you've tried them and we want this first one to be cool :-)
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Operation Mothra [2 Player Coop]
Count Sessine replied to wiggum2's topic in ARMA 2 & OA - USER MISSIONS
Ok we finished it. It turns out we tried it the hard way - the solution was to use some of the modern weaponry in those crates ;-) -
Operation Mothra [2 Player Coop]
Count Sessine replied to wiggum2's topic in ARMA 2 & OA - USER MISSIONS
Ok, good to know that we're noobs :-) -
Operation Mothra [2 Player Coop]
Count Sessine replied to wiggum2's topic in ARMA 2 & OA - USER MISSIONS
Good mission, very hard :-) -
Time for Bis to allow language change to English - agree?
Count Sessine replied to Richey79's topic in ARMA 2 & OA - SUGGESTIONS
Signed. -
Nice, we'll try that.
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Namalsk island, v1.10
Count Sessine replied to Sumrak's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Please allow me to show my respect for the quality of this work, it is simply outstanding. The ambience is fantastic, attention to detail amazing. -
Haha, awesome video. Well done, good music.
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Last night, experimenting for the first time with the warfare part of the game, you know, the part where you're a force commander moving squads around, I suddenly thought how much it reminded me of Combat Mission: Shock Force. CMSF is in my opinion the best tactical wargame out there, an all time favorite of mine, and if the squads in Arma2 (I'm not totally fluent yet in the warfare part of Arma) are reasonably 'reliable' tactically, then Arma totally compares to CMSF, except you're on the ground AND you can operate all vehicles. Truly a virtual battlespace simulator. Extremely cool. When I first discovered Arma, http://www.eurogamer.dk/articles/arma-ii-review_0?page=2, the warfare part was barely mentioned... probably because the game have so much to offer besides. It took me a while to get to that part and now I'm blown away by it :) Differences of course: CMSF is more realistic in terms of penetration values, artillery employment, but considering Arma2 have so many more weapons and vehicles I can forgive that. Also, focus in Arma, apart from being an infantry simulator, is on how the various weapon platforms interact and that in itself pretty amazing. The whole base-building RTS game is not my cup of tea though, but I just can't get over how huge Arma2 is! Big kudos to BIS! At some point I'd like to create a series of tactical vignettes based on classic CMSF scenarios. Meanwhile, does anyone know of more single player scenarios where you have to control a few squads, AFV's, but without base-builsing?
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Arma2 reminds me of Combat Mission
Count Sessine replied to Count Sessine's topic in ARMA 2 & OA - GENERAL
I'm comparing CMSF and Arma to each other in a positive way. I think CMSF was designed as a virtual battlefield sim too, just with another focus. Someone once speculated CMSf was an attempt to sell a VBS to the military too. Who knows. In any case, CMSF is very clinical, almost like a tactical study, which is logical since the player is omniscient, floating over the battlefield. Arma's interpretation of a virtual battlefield is more hands on, more chaotic. There is something about the way you're supposed to direct the units with bullets flying over your head which is very immersive in Arma. If your avatar dies, the scenario is over :-) I love it :-D From the VBS screens I can see how both VBS and Arma try to immerse the player in an environment and force command decisions on him with lots of other stuff going on at the same time. The 3D world is not just a pretty backdrop. As for the level of detail in the terrain, I actually think Arma's terrain is more complex, with more features, than CMSF's. If the armor models was more precisely simulated in Arma it would be a tremendous armor sim too, but then again that defeats the purpose - as long as the armor in Arma have the same superficial qualities and abilities that RL armor has, there is no need to simulate it in a more detailed fashion: it just needs to fill the shoes, or role, of RL armor on the battlefield and its fine. And as far as I can tell it does: a main battletank is a fearsome vehicle in Arma, even if you theoretically destroy with massed small arms fire. Anyway, enough ranting, need sleep :-) ---------- Post added at 10:25 PM ---------- Previous post was at 10:22 PM ---------- Just a note. I just tried directing artillery in Arma: there are like 8 different firemission types (which is way more than in CMSF)! What's with that?! :-) Is there a description somewhere of how artillery works? I don't recall seeing it in the manual. -
Nice mission :-)