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C.L.A.N.Martin

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Everything posted by C.L.A.N.Martin

  1. C.L.A.N.Martin

    Multi-Session Operations v3.3 is released!

    Very good work. As me and my Clan prefer playing with ACE-Mod, I´d like to know if the MSO is compatible with the features of the ACE-Mod.
  2. Hi, I´ve got the following Problem: I generated a Spawn Zone and want to release the Groups from that zone from DAC. What kind of syntax do I have to use in the "condition" of a trigger to check that the Spawnzone "z1" has finished spawning units? In the "on activation" of the SpawnZone Trigger I wrote: fun=["z1",[1,1,0],["20",4,10,4,"cg1"],[],[],[],[0,9,4,0]] spawn DAC_Zone; It is later activated via trigger with: [z1] call DAC_Activate; I created a Trigger to release the Group wit the following in the "on activation" field: {[_x] spawn DAC_fReleaseGroup} forEach cg1; for this Trigger I need to check if the spawning of the Units is done. Can You please help? Thank you.
  3. C.L.A.N.Martin

    Basic Briefing howto

    I solved it this way: -put this in "on Activation" of the trigger: xhandle= [objNull, ObjNull, tskExample1, "SUCCEEDED"] execVM "CA\Modules\MP\data\scriptCommands\taskHint.sqf"; I found it in the Air Cav designed by Xeno.
  4. C.L.A.N.Martin

    Linux Server and Mission Scipts

    Hi everybody, we are running a Linux Arma Server (latest Version). When playing a MP Mission (Evo for example) the Mission Scripts do not start or do not work properly. Any ideas how to fix it?
  5. C.L.A.N.Martin

    Linux Server and Mission Scipts

    The easiest way to solve that problem is to set the server on persistent = 1. You just have to start the mission, dissconect from the server and rejoin.
  6. C.L.A.N.Martin

    Linux Server and Mission Scipts

    Thanks for your quick help. I´ve tried what HitmanFF suggested. Restarting the mission is not working when you´re alone on the server, but if another player JIP and you do a restart then, it´ll work.
  7. C.L.A.N.Martin

    Falseprophet's fx mod..

    I copied the .pbo file into a folder "@fxmod" and started ArmA with the parameter "-mod=@fxmod". I did this on both, Client and Server, then I´ve started AirCav2.0 and tried to attach a vehicle to a Blackhawk but it did not work.
  8. C.L.A.N.Martin

    Falseprophet's fx mod..

    I´m sorry, but this addon does not work for me. I´ve installed it on our Server and on my Computer but it doesn´t work. Can somebody give me a hint on how to get this addon work?
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