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CharlieBox

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About CharlieBox

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  1. CharlieBox

    Evolution - Single Player

    I just figured that out per your suggestions. Although, I am still unsure how it got switched to Veteran mode when I have never touched that button. *Shrug*
  2. CharlieBox

    Evolution - Single Player

    I backed out of the screen and went back to the mission selection and made sure it said "Veteran" on the button. Which indicates that you are in "Regular" mode.
  3. CharlieBox

    Evolution - Single Player

    Save game issue: -Purged the old version, including any saved games. -Installed new version in mission directory. -Loaded game -Entered in all my codes. -Press Esc key and can save. -Press Esc key again and "Save" option is not available. -Press Save option from radio menu. -Games says it saves. -Press Save option from radio menu and cannot because it has a (wait) at the end of it. -Backed out of menus to see what status I was playing "Veteran" or "Regular" and I was on "Regular" status because it had the "Veteran" button shown. -Still no luck can only save games every once in awhile like I am on veteran status. -No way to test if save option from radio menu works because if I close out of the game by going to Esc->Abort, it saves the game. Very confusing where my saves are actually occuring in the game. Â When I abort and then go back in, my save is a totally different area than I last saved. Â So there apparently are 3 save areas that occur: 1) Esc menu save -> only gave me this option once, and then it was disabled the rest of the time. 2) Save option from radio menu 3) Save when you attempt to get out of the game and quit to the desktop. All of which I don't know what the true saver is...can the true saver please step forward? No more map icons WTF?: -Purged the old version, including any saved games. -Installed new version in mission directory. -Loaded game -Entered in all my codes. -Recuited 10 soldiers. -M for map and noticed I don't see my icon or any of my AI icons. -Anything that shows up as an item when the spy plane passes over looks like an icon when you make comments on the map. Â Other than that, I cannot see any of my ai, or myself. -Backed out of menus to see what status I was playing "Veteran" or "Regular" and I was on "Regular" status because it had the "Veteran" button shown. -Went back to M for map and still cannot see anything. -Ran one of my soldiers right in the path of an enemy tank...he reported it...but still didn't show up on the map. Nothing has changed on my pc, just simply removed the old SP version along with the saved games, and installed this latest one.
  4. CharlieBox

    Evolution - Single Player

    The POW issue has been discussed before, here in this thread, and is also addressed in the enclosed manual. Unfortunately, ArmA is getting confused when captured units enter vehicles, and there's not much we can do about it... But I would rather have a somewhat buggy POW feature than leaving it out altogether. (And if somebody finds it too much hassle to deal with these limitations, then they can just ignore those POWs altogether.) Next time you have captured a city, do a game save, and then try different strategies to deal with the POWs (I've even had them fly themselves back to the prison camp - of course, with a "chaperon" in there, so they don't run away, but it can be done). Just experiment a bit until you find a solution that works for you. Markers aren't updated while you are in the vehicle, but as soon as you get out, it should be at the new position. Markers are a new position on the map, but the old ones stay. I will take a screenshot of my map tomorrow to show you what I am talking about. From the map screenshot...it would be assumed that I have like 10 M1A1 tanks...but we know that is not true.
  5. CharlieBox

    Evolution - Single Player

    I notice once I capture a city and the rest of the troops surrender: I attempt to capture or ask one of my squad members to capture the enemy. Â Once this occurs, anyone from my squad will start firing on the hostage. Even if I tell them all to "Hold fire" they will still try to shoot the captured soldier. If I try to bring the captured soldier in a chopper anywhere near one of my squad mates...they will come out the "Hold fire" and fire on the chopper that I am piloting. Furthermore, if I ask the captured soldiers to get in the back of the chopper first, I cannot mout anywhere in the chopper. Â I must first mount the chopper and then ask them too. Â This can occur even if one of my squad mates are in the chopper first as well. Vehicle indicators still show up on the map. Example. I put an M1A1 tank somewhere for a few minutes...get back in it and then drive away. The map still shows an indication that the M1A1 is still there at that original parked location. Now I have almost 30 fake indicators on the map showing vehicles at a location, but they of course are not there because I move them all back to the base after my city siege is complete.
  6. CharlieBox

    Evolution - Single Player

    I can confirm the Enemy Armor issue of having now ammo. As for the mini map...isn't there already a GPS functionality? Maybe i am thinking of another game. I thought that if you press shift m or something you get a gps popup. The frozen mini-map is useless unless it can be on the screen with the ability to keep playing and resize it to move it out of the way. The scores/mission results/rank should be a simple text popup on the upper left or right that just shows you if you wish to display it. I hope this helps.
  7. CharlieBox

    Evolution - Single Player

    While playing version 0.14.3, I completed the first 2 cities. Came back to my base to rearm and gather my troops for the next assault and there was an enemy AAA sitting next to all my fuel trucks/Ammo trucks/repair trucks at the main base. I don't understand how that got there. I couldn't kill it without loosing a massive amount of points because it was so close to those vehicles. Everytime i tried destroying it...I would be demoted 2 ranks. This was irritating. Sometimes the prisoners would not move. (Might be Arma code in general). Sometimes my AI would be moving to some orders and just stop and not respond again. (Might be Arma code in general). Vista 32bit Intel Core2 Duo 6400 4gig ram Nvidia 8600GT No other mods
  8. CharlieBox

    Arma slower with Windows Vista?

    It is not surprising Vista will run a game slower than it did on XP. Â It is also not surprising that XP will run a game slower than Win2000. Â It is also not surprising that Win2000 will run a game slower than 98/ME....etc... Get my point here? Â Every operating system that has been released has been pretty much overhauled in some fashion or another. Â I know this because I am a developer, and the changes that I have had to make with my code to accomodate the new operating system going all the way back to Win 3.0. Â In addition, every iteration of OS that comes out...notice that it take up more ram? Â That is because it is does. Â But you also have to remember what the OS is doing too. Do the RAM prices have anything to do with how much RAM an OS takes when in development? I believe yes, otherwise we would all be using some cool arse flash ram drives and the death of harddrives would be reality. Get this...In 1995 an 8mb ram chip cost almost 500 bucks. Â One year later (1996)...and yes...one year later...Win95 was released...and around (or right before) that same time...8mb of ram dropped to 50 bucks. Â Today I can hardly believe my eyes when I can go drop 100 bucks and get 2 gigs of quality ram for my computer. With that said, Vista (In my mind) is probably the equivalent of going from Win 3.11 to Windows 95. Â I believe that the overhaul is that significant to state that. Â I also believe that Vista (given what it does) is probably the most stable iteration release of windows. Something to think about.
  9. CharlieBox

    For those running Vista

    My system specs: Gigabyte GA-965P-S3 Intel Processor (Forgot which one) Nvdia 8600 GT 4 Gigs Ram Vista(32bit) Premium What I did to stop some of the issues CTD was Enable OS Compatibility. See screenshot for further example: I hope this helps for those of who are running Vista.
  10. CharlieBox

    Multiplayer unplayable

    Every server I get on...50ms (my ping) or less, and there are more than 5 people playing...brings the server to a crawl. Maybe it is evolution, or maybe it is just plain crazy code. But this game is totally unplayable multiplayer. Anyone have any clues?
  11. CharlieBox

    Multiplayer unplayable

    Every server I get on...50ms (my ping) or less, and there are more than 5 people playing...brings the server to a crawl. Maybe it is evolution, or maybe it is just plain crazy code. But this game is totally unplayable multiplayer. Anyone have any clues?
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