ChrisP
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Yeah, damn right they should fix the scoring system. As somebody also said earlier, they should also award points to encourage team play (although this is done to some extent already).
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Why do distant soldier animations jerk?
ChrisP replied to johnny vet boy b's topic in ARMA - GENERAL
I did read. For the case of SP, call it 'simulation update' or whatever else takes your fancy instead of 'netcode' - but the general idea remains. Updating for entities that are far away is conducted less often to reduce load, and this process does not take into account the zoom level of the players view. In MP, I disagree that the 'jerkiness' has nothing to do with the netcode. To be clearer, I would guess the problem here is the one seen in SP compounded by client-side prediction updates. So the noticable difference when in SP should be that although the movements are still jerky at a distance, they should not suddenly get 'updated' into completely different paths etc. I haven't seen this sort of jerky motion in SP myself, so others should be able to see for themselves if this is the case. -
Freelook Stuck! ALT-Tapping Doesn't Work
ChrisP replied to kridian's topic in ARMA - TROUBLESHOOTING
It has also happened to me many times when entering a vehicle on my own. I've noticed that when you hit the 'enter vehicle' option, there is usually a variable delay between pressing the button and actually getting in. Sometimes the delay is very short, but sometimes it seems to take so long that you get stuck in vehicle view mode without actually getting in. The only way I've found to be able to get back into normal view mode is to disconnect and reconnect to the game. -
Hey all, I have the 1.04 UK version from 505 games. I've tried patching it using both the (large) International update patch and the specific 1.04->1.05 patch for the 505 version. In both cases I get the following errors: Please be patient. This update may appear to take a long time to complete. It is updating and installing very large data. European DVD Version Verifying ArmA: Armed Assault, version 1.04... Error found in file AddOns\characters.pbo (c3f77098!=59afb08d) Error found in file AddOns\sara.pbo (cd1c2b2e!=b19bba71) Error found in file AddOns\voice.pbo (9b13ca6f!=24f696c3) ArmA: Armed Assault: Updating version 1.04 to version 1.05... ArmA: Armed Assault patch 1.05 has been applied successfully. I can still play the game, and play it on the net, but these errors worry me - are they normal ? Worse still, I tried at one stage to patch my 1.05 up to the 1.07 beta version and got a multitude of install errors and an unsuccessful install that would not work. Any info appreciated
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Why do distant soldier animations jerk?
ChrisP replied to johnny vet boy b's topic in ARMA - GENERAL
My guess is that this is an engine 'feature' involving the netcode: it's level of detail in the networking (not graphical) sense, so that far away objects are updated less often over the network - usually good sense. You'll often see the little guys run in one direction and then suddenly 'jerk' or 'pop' suddenly to somewhere else. I'd say this corresponds to when the client-side prediction gets updated with the proper info from the server. A special check probably needs to be added for the case of scopes and binoculars so that if the player is zoomed in, visible objects that would not usually be seen in such detail are updated at the same frequency as nearer objects. This is problematic though, as it puts extra burden on the client and server, as the client now needs to get frequent updates now only for those objects near the player, but also those that the player can see through the zoom. It does make long distance sniping a bit of a pain though