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cctoide

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Everything posted by cctoide

  1. I did a quick thread search but didn't find anything about this: I assume ACE 2 will have the same weapon selection as ACE, if not just one that's the same size as the original? That was one of the highlights of ACE for me as I got tired of the BI weapons pretty quickly, and it made multiplayer a lot more varied without having to throw vehicles into the mix. Who decided what guns went into ACE? Was it just a question of people volunteering models, textures and so on? I ask because the guns in the first mod were pretty eclectic but didn't seem to follow any particular logic in terms of what was put in and what wasn't. I was surprised to find a POMZ in there, for instance. The illumination rounds and all the different non-combat equipment was also loads of fun to play around with, and useful in multiplayer if only people knew about it... I see that some people were a bit annoyed by the amount of equipment in ACE, and I've heard others complain that the amount of stuff in the ammo crates made it hard to find what you wanted. While I can see the latter being fixed by having boxes divided by type of weapon/equipment and so on, the first is kind of puzzling to me. I guess it depends on what you play ArmA for, but I don't see the bad side of having more choices when it comes to weapons, even if it means 20 5.56mm rifles - assuming someone just felt like doing and donating them and they weren't put it at the expense of better wound coding, for instance. Then again I'm a bit into guns for guns' sake so I suppose that might be more appealing to me than to others.
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