CaptainMurphy
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Visual Basic programming, COBOL development, milling, machining, hobby firearms building, miniature
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Software Architect and Developer
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Professional .NET and COBOL developer for a software company.
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Excellent. I am glad to hear it. We really are looking forward to trying out the ACRE system and this stopped us cold, unfortunately. As a suggestion, would it be more beneficial for the dialog to not cause a complete stop of the dll if the version is not in the supported array/list and instead give a warning dialog saying it is not compatible with a 'load yes/no' instead?
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Will there be an update to support the recent v1.10 update? We would like to get ACRE set up on our server but we are now getting a "Incompatible version" warning.
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ArmA Manager - Codeplex Release
CaptainMurphy replied to CaptainMurphy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the offer Sickboy. If it turns out to be popular enough I may move it over there but as of now (since I am the only one working on it anymore) Codeplex is preferred just for the familiarity. I am hoping to have another release ready in a few more days with a few small fixes and some minor changes. Once I get back from a week long air show that is. =) -
ArmA Manager - Codeplex Release
CaptainMurphy posted a topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Some of you may recall the original release of this application for ArmA. We have since upgraded it to allow for A2 usage (vanilla A2 has been tested). Recently we have decided to push it to Codeplex to get some more community involvement going and hopefully create an excellent server manager. Features: Start and Stop ArmA server instance Modify Config file with specialized information for a particular server Set multiple missions to use in Queue Set Server Name Set Port Set Password Set Admin Password Set Max Players Set Persistent Mode Set Mods Set Message of the Day Template File can be modified for each server to have special features not currently designated Upload Mission files to server Delete Mission files from server Ban, Unban users Manage an infinite number of servers Manage users for server administration Requirements: Server component requires IIS6+ and .NET 2.0 Client component requires .NET 2.0 Future Plans: Web Interface Saved configs to allow for quick changover of server type Better mission management -
ArmA Server Manager (Web Service Based)
CaptainMurphy replied to CaptainMurphy's topic in ARMA - ADDONS & MODS: COMPLETE
This project is now open on Codeplex for anyone interested in helping work on it. http://armamanager.codeplex.com/ Right now the code is in a bit of disarray and needs a bit of cleanup but so far it is a stable copy. -
Arma 2 dedicated server
CaptainMurphy replied to lynxwolf's topic in ARMA 2 & OA - Servers & Administration
The arma manager was changed to allow A2 management a while back. It has just now been moved to Codeplex for open development so if anyone is interested in helping work on it you are more than welcome to dig into the code. -
Arma 2 dedicated server
CaptainMurphy replied to lynxwolf's topic in ARMA 2 & OA - Servers & Administration
I've got a couple days of downtime coming up so I will take a look at updating the server manager. It has been a while since I have looked at it so if anyone has any suggestions I am all ears. -
Personally I liked the first 'unedited' version of the post better :D
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ArmA Server Manager (Web Service Based)
CaptainMurphy replied to CaptainMurphy's topic in ARMA - ADDONS & MODS: COMPLETE
I figured out the problem with the namespace. It was a bout of stupidity. I kept looking at the web service portion for the answer, and the problem was the client was not looking for the latest web service build. It had not been synced in a while to the latest version so it was still looking for the wrong name. It is now fixed and the latest version deployed on the DUCK server for download. Special thanks to gruber for help in figuring out the problem and getting access to their server for testing! -
Polar to Cartesian Scripting
CaptainMurphy replied to CaptainMurphy's topic in ARMA - MISSION EDITING & SCRIPTING
Ok, thanks for the tip. I have a water check in my regular spawn script, never had thought about the slope though. I do use a similar spawn script for my civilians and military units so I should look into that one as well. -
Operation Iron Justice - AKA Zombie Killing Spree
CaptainMurphy replied to CaptainMurphy's topic in ARMA - USER MISSIONS
Sorry, the BIF forums going awry has me a couple of days behind right now. We have the new repository active on the Dev Heaven site and it is public for anyone that wants to tinker with it. I will PBO the current build and put it on the server tonight. It doesn't do a WHOLE lot, but it has zombies and you can kill them in several towns. The next version will have a little more functionality that makes it more like a mission. -
Operation Iron Justice - AKA Zombie Killing Spree
CaptainMurphy replied to CaptainMurphy's topic in ARMA - USER MISSIONS
The repository at Dev-Heaven for the mission is now tied to the active mission editing SVN. Now you can quickly download and build the mission yourself with your own modifications if you like. http://dev-heaven.net/repositories/show/oij-opironjustice -
Operation Iron Justice - AKA Zombie Killing Spree
CaptainMurphy replied to CaptainMurphy's topic in ARMA - USER MISSIONS
We are trying to keep it as addon free as possible until we get the very basics of the mission working stable. Once that is working we are going to be setting up a branched version with a lot of other stuff tweaked in it. Everything we can do with a script is going to be the key to it. Hopefully we will not have much actually showing in the mission editor other than a few placed units and that is all. http://www.opironjustice.com/Default.aspx?tabid=1728&forumid=62&threadid=560&scope=posts That is the current list that we are using. I am sure the zombies addon will be modified to our own customized version before long. -
Polar to Cartesian Scripting
CaptainMurphy replied to CaptainMurphy's topic in ARMA - MISSION EDITING & SCRIPTING
1) I would be glad to. As soon as it works right! I have only just start working with the FSM, so once it actually makes them react correctly it will be freely available in the repository for our mission. The current one I pulled as a template from the Yomies addon and it works fair, but not enough to our liking just yet. 2) That sounds like it may be something we could use. You are welcome to join the OIJ project and give us a hand with it, we could use some more novice scripters. Together we could actually make it work! 3) They are doing exercises this morning, my cell phone and wireless connections are going crazy so I am guessing they have a wild weasel up there somewhere. Any help and advice is appreciated. I have been scripting for a total of 8 days now, so I can use all the help and advice I can get! -
Polar to Cartesian Scripting
CaptainMurphy replied to CaptainMurphy's topic in ARMA - MISSION EDITING & SCRIPTING
The AI for the mission we are making is now being controlled by a custom FSM file (thanks to Sickboy for that suggestion). With our usage of the script, we pass over a marker that is placed on a city, the city then has a trigger that spawns in the zombies into one group that is tied to the city. Once they spawn in, they are controlled by the FSM instead of a basic moveTo or waypoint. Mainly because we could never get the kind of behavior we wanted from the native FSM for them. We wanted the zombies to start off by wandering aimlessly about a certain radius that is centered on the marker. The goal of ours was just to make zombies spawn all OVER the place, not in groups or with certain units. You could easily spawn the first unit using this script, then once you have the group leader you could run a second level that would create a group in a smaller radius next to the leader. It is all possible in an sqf I am sure. Offtopic: I live under the flight training zone for Tyndall AFB, so I have F22's, F15's, F16's, and F18's over my house at least three or four days a week during exercise sessions.