I've been playing this game for a whole day now and am already loving it. It's a drastic improvement over OFP and introduces many features that are non-existent in other tactical shooters, such as ricocheting bullets. However, I've noticed some details that have been overlooked. These include (as of patch 1.05):
*MAJOR BUG: Occasionally, in Single-Player, you suddenly just die and then respawn as a bird (spectator). Then a quote that says "Good birds don't run away" at the bottom of the screen once this happens. Reloading from the last save will fix this, but this is a pretty annoying intrusion to the gaming experience. I've only experienced this once in the campaign so far.
*MINOR DETAIL: Your hands often don't sync up with the rails when you're climbing a ladder. Minor cosmetic detail. No biggie.
*MODERATE DETAIL: Bohemia somehow doesn't like to accurately show you reloading your weapon. Since OFP, all there is is some off-screen hand movement manipulating your weapon, and a few seconds later, you're done. Red Storm did an excellent job with reloading animation in Rainbow Six: Vegas. I wish Bohemia did the same.
*MINOR DETAIL: Sometimes you can't make out the enemy because he looks like a blob. This is mainly an issue based on YOUR computer's performance. I have a 256MB Geforce 7600 GT OC with 1 Gig of RAM, but I only have an Athlon 3700+, so high settings cause low framerates for me.
*MINOR DETAIL: No longer do you see yourself entering a vehicle. Instead, the screen fades to black, and when it fades in, you're in the vehicle. Others can see the entering animation scheme, but you can't. I wonder why Bohemia took that away, since it was there in Flashpoint.
*MINOR DETAIL: Your arms don't move when you turn the wheel in a vehicle. I really shouldn't be complaining because NONE of the FPS games I've seen do that. Usually you don't even see your hands on the wheel, but some smooth movement would be nice.
*MODERATE DETAIL: Aiming with the M203 grenade launcher is purely by trial-and-error. There are no aiming ladder sights for the M203, just some shitty crosshair. I'm sure it'll be fixed, but come on, even Novalogic's Joint Operations had ladder sights on the GL.
MINOR BUG: I think I actually noticed a bug in the re-arming feature. Before a mission, when you select your arms, I think I managed to make one M136 AT4 round and a satchel charge actually DISAPPEAR from existence. I'll try it again to make sure, though, but I'm fairly confident I started with 4 AT4 rounds in stock.
What is your opinion of it so far when it comes to it being a mil-sim?